Tenzai

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Sep 27, 2020
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R9 does not advance the main storyline, it only adds hentai scenes with: Demeter (Nudity only), Lena (two of them in the brothel), Samira (one extra one in the brothel) and an achievement scene, which is also hentai.
All the rest are changes, fixes and features added which you can read from the changelog.
Also, Demeter has a sfw scene (prior to the hentai one), those will be required to start her route once you level up.
Ah, thanks. I thought it added more to the main story and I was doing something wrong.

However, in my future project (DxD), I will opt for a more linear storyline with a harem being the only option (which is canon), and see how that'll be received.
I hope your DxD game goes for a long time. Basically covering all the novels. I read thru True Volume 4 when baka-tsuki had them and Issei gets at least 15 wives in the end. At least, that was the number hinted at in his dream. I know he has 8 fiances right now in the last volume I read. Either way, I can't wait for it. Your games are great.
 

Winterfire

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Ello!
I can confirm reloading in my game after I use firebomb in a battle, the battle screen stuck. Reloading a save file result in a normal dungeon screen but cannot move. Neither keyboard or screen movement button work. Game sound and Esc button work, reloading a few time in dungeon save result the same in my game. Only fix so far is exit the game completely and loading the dungeon save...sometime.
Oh, that issue was fixed on R10. It only happens with AoE attacks.

I hope your DxD game goes for a long time. Basically covering all the novels. I read thru True Volume 4 when baka-tsuki had them and Issei gets at least 15 wives in the end. At least, that was the number hinted at in his dream. I know he has 8 fiances right now in the last volume I read. Either way, I can't wait for it. Your games are great.
It depends on how well it will be received, but the hentai will occur much earlier than the canon material.

i cant go to floor 5
Not all floors are unlocked right away, you need to advance the storyline.
 

Krizalid

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Nov 24, 2017
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305
Hello, I'm a bit stuck
This is the 2nd day after Hestia left (it says she left for three days), I went to the dungeon, reached the 4th floor but I can't exit, there's nothing at the end of it. Do I need to eat the rations Syr gave me? 'cause I clicked "I should go", I can't click eat the rations anymore 'cause the option is not available but I still have them in my inventory
 

Winterfire

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Hello, I'm a bit stuck
This is the 2nd day after Hestia left (it says she left for three days), I went to the dungeon, reached the 4th floor but I can't exit, there's nothing at the end of it. Do I need to eat the rations Syr gave me? 'cause I clicked "I should go", I can't click eat the rations anymore 'cause the option is not available but I still have them in my inventory
You can view the objective at anytime by clicking Bell in the HUB.
If I remember correctly, you advance the storyline at that point by clicking the rest icon, there should be no reason for you to be on the fourth floor (that I can remember).
Anyways, you can exit the dungeon at anytime by reaching the stairs and climbing up.
(By reaching the stairs I mean the ones where you came from,to head back up).
 

Krizalid

Member
Nov 24, 2017
126
305
You can view the objective at anytime by clicking Bell in the HUB.
If I remember correctly, you advance the storyline at that point by clicking the rest icon, there should be no reason for you to be on the fourth floor (that I can remember).
Anyways, you can exit the dungeon at anytime by reaching the stairs and climbing up.
(By reaching the stairs I mean the ones where you came from,to head back up).
Thank you, yeah I went back to the "entrance" and now I can exit.

I know that there's no reason to go into the dungeon but I figured I should get some exp while she was away. Thanks again.
 

N_Yah

Newbie
May 23, 2020
45
198
Is it hard to mod a unity game? That sounds more fun then learning Bell was actually a son of a god and his name is infused with mystic powers. The girls get wet when hearing his name regardless so is it really that important :sneaky:

Tried dnSpy but I really have no clue where to start...
We actually know who Bell's parents are in Danmachi and neither of them are Gods. And, honestly as far as Harem Protags go, I'd say the vast majority of his harem has completely legitimate reasons for being interested in him.
 
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DarkXDaemon

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May 14, 2018
157
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Been a hot second since ive viewed this game wanted ask if its possible to be able date Eina i ask because last time i played it wouldnt let me.
 

N_Yah

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May 23, 2020
45
198
Coming back to this thread now after having beaten the game- twice over- and I wanted to give my thoughts and feedback on it.

I think as much as anything else, I want to stress that I actually held this game in high regard and I feel like I can appreciate that you've put a lot of effort and care into it, most especially in how you've stayed true to the actual canon and the characters while putting a slightly different take on them.

I haven't read through all the thread, but from what I've skimmed through I definitely wanted to give a dissenting voice to anyone asking for things like changing Bell's name, to having sex with random dungeon monsters (the Xenos will handle that), or getting rid of the Hestia Knife (why? It's cool). I can see you've made a concession in regards to the magic, but whatever, I chose Firebolt every time because Firebolt was great.

There's a million parody porn games out there that take the lazy route of just having a generic faceless McNobody protagonist and an ultra convenient plot to explain why he's banging all the girls, and I've got no interest in any of them. It's rare to see someone do a game like this that actually uses the characters, that obviously has a real understanding of the setting and lore, and that tells a story that entwines with the actual story we already know and love- so I wanted to say I appreciate that, a lot. If this had been just another generic MC I would have skipped over it, I picked this up quite specifically because I saw you played as Bell and it was a hentai twist on the familiar story (well, the familia story, I guess).

Even things like the maps you buy from Lulune not being complete and still having unexplored segments is true to the universe, I loved that touch.

And on that same note, I'll add that you've done a commendable job with condensing the Danmachi story. I had some reservations at the start when I saw that you were beginning right at the very beginning, I was wondering how we'd possibly move through multiple volumes of information to get the actual plot off the ground but I think you've done a really solid job of it. There's some nuance lost and everything'll obviously mean a lot more to people who've read the LN or watched the anime than people playing it fresh, but all the major pieces are in place and everything makes sense, for something that's going through the plot at a pace needed for a game like this, I think you've done it well.

You've even been nice to Hestia too, which is nice. I'm a huge Hestia fan, I love Hestia, she's probably my second favourite after Ryu and it's crazy to me how many people need to shit on her in fanworks. Here if anything you're probably a bit too kind on her, brushing away a few of her flaws and softening her attitude a bit, even to the point of having Heptaestus praise her, but whatever, it's fine.

I've got similar praise for the "Hestia route", previously if someone had asked me I would have said I'd thought it would have been difficult to write a Hestia romance that began before Volume8, because that's what finally deals with Bell's hesitations and has Hestia address them, but again, you've done a commendable job here. The Hestia route was well done, it felt true to the characters, it was endearing and the sex scenes were great- very enjoyable all around.

The Ais route was fine but mostly uneventful since, well... Ais doesn't really intersect with the main plot until much later. The Eina route was fine, mostly just cribbed off the later volumes, I enjoyed it but it didn't stand out as much as the Hestia one.

Honestly, I've only got a few nitpicks about the writing at all. I think the opening narration explains things slightly odd, making it sound like the Gods are shackled by the sacrifice of their powers, rather than that being a large part of the enjoyment they get out of being in the Lower World. It felt out of character for Bell to want to go up and attack Bete when he was getting badmouthed, rather than internalise what Bete was saying and realise how naive he'd been just assuming/hoping things would work out without truly accepting how far away he was from Ais. And you go back and forth with Bell's hesitation around not being comfortable dating Gods. In the Hestia route you have him say he doesn't know if he's worthy of dating a God... but you clearly know and understand what his actual problem is, because right after accepting her you have him talk about his fear of leaving him alone and address that... It's strange, that should have been his hesitation from the start and the thing he confesses to her- he's scared of inflicting the trauma of loss on someone he cares for, in the same way he was hurt when his Grandfather left him. And then in the Ais/Canon route you've got him basically just dismiss the idea of dating her because she always rejects anyone who asks and he thinks it'd ruin their relationship... It's just odd that when you clearly know his actual issues you've written these other mini issues in too.

So yes, obviously very minor nitpicks for the writing. Mostly praise.

The sex scenes were solid too. You didn't fall for the common mistake I see a lot of people doing where they draaaag the sex scene out to the point it starts to becoming dull. They're all about the right length, they're hot, and the dialogue fits the characters without any silliness, or getting into too much purple prose. I smiled a lot when reading about Hestia's "bowjob", that's just cute.

And here's where I get into my complaints. And again, I want to point out I didn't come here to shit on this game or all the work you've put into it, I respect that, and I can see you've clearly taken great care to keep this as something actually true to the Danmachi universe. I wouldn't have spent my time playing this game as much as I have, and writing all this if I didn't think it was a game worth doing so. However, if I was asked if I would recommend this game, I honestly wouldn't.

There's a lot of things I want to pull at for criticisms, but the biggest takeaway and the thing that they almost all circle back to is that this game just doesn't respect the player's time.

Right off the bat, I'll go with a comment I'm sure you're sick of hearing by now: I was stunned when I got the loading screen tip that there's no option for a harem. I wasn't expecting "routes" or anything else, when I downloaded this game I figured it would follow the Danmachi story with Bell getting and banging the girls in his harem... I mean, his whole goal when he came to Orario was to have a harem, it feels like a slam dunk. I honestly do not understand why you'd do anything else, it just seems so obvious, and far easier in all respects.

But the issue isn't just that I'm dissapointed, it's that instead you're aiming to segment the game off into routes. The Ais/Canon route branches right at the very start, so you're doing absolute full playthroughs to see anything else. Right now the Hestia route took me about 5hrs to complete, and the story only just goes up to the point where Lili's arc is about to hit it's climax. I don't know how far you're intending to go, but I've seen you've mentioned the Xenos, so you're looking at Volumes 10+?

Even presuming you trim a lot, add things in earlier than they would otherwise be, cut out arcs that we don't need etc. That puts a given route at what, 15hrs? 20? More? I'm trying to err on the side of caution here, because I could very easily see the dungeons getting a LOT bigger (as in canon), and then with all the story details added and everything else we could wind up with 30+hr routes which is just insane.

I saw in one of your posts you mentioned that the routes getting longer would make replaying more friendly because it'd be longer before you were doing the same starter quests and I guess that might be true, but way more than that, it makes replaying incredibly unlikely. The amount of people that'll replay a game that took 15hrs on one playthrough over multiple different characters is minimal, especially when all you're getting in each run is the scenes for that one specific girl and maybe a few side girls that'll probably be common to multiple routes.

If you were just going to have an Ais/Canon route, a Hestia route and like another 1 or 2, maybe I could grin and bear it (the second and such playthrough is obviously much faster) but it sounds like you're intending to have more and more and more. The game tutorials talk about a freaking Demeter route! That's nuts. So we've got what, Lili, Haruhime, Ryu, Cassandra, Leyfia, Riveria? Are we looking at 6 playthoughs? More? Even if we assume a subsequent playthrough is half the time of the first, that's still getting into 100+ hours. It's nuts.

Like I said, it feels like the game doesn't respect the player's time. I could quite happily put a good amount of time into one big run that covered all the girls (even some being optional and missable perhaps), but asking me to redo the same thing over and over for every other girl is simply not going to happen. I think your solution seems to be that we can just put the game on "Story" mode and skip everything, but if your solution is to just skip all the content... then why separate it like that in the first place? It doesn't feel like you've added anything valuable there. (And you know as well as I do everyone'll just make multiple saves at all the various branchpoints anyway and so skip everything still).

The funny thing is I actually do agree with the comment I've seen from you about using gameplay to break up the story and the sex, I think that is valuable and I do appreciate that you don't want this to just be a VN. That's perfectly fine. The problem here is twofold though, obviously it's the fact that the gameplay is expecting the player to redo the same stuff over and over and over, but also (and I'm trying to be precise here, not being mean) the gameplay isn't good. It's tedious and dull.

Exploring the dungeons is painfully slow. My computer is pretty good, well above average, but maybe some performance relates to that. Either way, I was almost ready to just give up and drop the game in disgust until I found the speed option for movement and battle. I'll say this outright, unless the game is a LOT faster on everyone else's computer, the "Fastest" option should absolutely be the default, the game is an absolute slog on anything less than that.

And the combat itself isn't any better. It's dull. I'm not trying to be negative, but there's really no other way to describe it. My initial impressions were great, I got in a fight and Bell dodged everything, "Ah that's awesome, just like canon!" I thought, Bell is fast and dodgy and that's perfectly represented here... but that novelty didn't last long when every single fight is just "Click attack", wait for every enemy to cycle through, wait for Lili's attack, "Click attack", repeat forever. There's no decision making, there's no strategy and there's nothing to do but wait for the enemy turn to be over so you can click your single default attack again.

In the first few levels, where the encounter rate is low and the enemies are weak it's mostly fine. But when you start getting into floors 7+ then you're fighting whole hordes of enemies. The already tedious combat becomes just unbearable, you click attack, take off 1/2 of 1 Kobold's attack, and then wait for 8 of them to miss you, then click attack again... Each fight takes multiple minutes and it's multiple minutes of absolutely nothing. In the end the only reasonable way to fight that many enemies is to use the Explosive Bombs... except that if you finish the fight killing multiple enemies with the bomb then the game will get stuck on the combat screen and the only thing you can do is crash out and reload. So you're gambling your progress against sitting there and clicking each individual kobold to death.

Look, the Explosive Bomb bug is whatever, bugs happen, it's fine, it'll get fixed I'm sure. But the combat, as it stands at the moment, should be an absolute priority to change. Right off the bat, let's ask about the Agility stat... it seems tied to dodge, right? Seems reasonable. But why isn't it also tied to attack speed and number of attacks? Bell's entire thing is how fast he is, the books constantly talk about how he layers on attack after attack, his "Vorpal Rush" and similar moves, yet with the way the combat currently stands he's attacking at exactly the same rate as a random Kobold. Bell should be able to get off 2, 3, or more attacks before a Kobold can even get off a first, let alone a second. And if we extrapolate it further, what if we used the system as it stands for Bell dueling Ais? Bell would attack at the same rate as Ais? She's so fast that at this level he can barely even see her move.

I can understand not wanting to overload one stat and not wanting to make Bell overpowered or any similar issues, but why? Who cares? It's a single player game, let the player get strong. At the very least doing that would let the player do more than just twiddle their thumbs while each individual kobold and goblin took their turn, until they got to choose "Attack" again. Beyond that, you really need some actual abilities and options, and desperately need some AoE abilities. Explosive Bombs shouldn't be the only way to deal with groups of enemies beyond "Slowly wear them down."

Mapping is similarly tedious. I can understand some people like exploring dungeons and building a map, and I've played a few similar dungeon crawlers myself. But when the map is just white squares on black, the exploration almost entirely boils down to "Walk randomly around until you find the path to the exit." Because there's no indications what's a Safe Spot, what's a Dead End, or what's a Corridor you haven't explored yet, the only value of a map you've currently explored is that you can see the path directly to the exit. eg. If I have two branching paths and go down one, when I look back later there's absolutely nothing on the map to indicate there's another path, if I go slightly down the second one to indicate there's a path there it looks just like any other dead end. The only way to actually navigate the dungeons is with memorisation, it's tedious and annoying. And this is the upper levels, I dread thinking of mapping the Great Tree Labyrinth or anything en route to the 18th floor when the map is completely plain without any indications.

Honestly, as a personal thing, I'm not really big on dungeon crawlers or mapping at all. I've played Persona Q (and I heavily suggest you crib a mapping notation system from that, except automatic) but it's not something I seek out. I imagine there's a good amount of people like me. I do understand that mapping a dungeon is literally a part of the lore and it fits the setting perfectly... but man, just let me buy maps from Lulune for every set of levels. It could even be how you generate a relationship with her.

And all my complaints about the combat and the mapping are made magnitudes worse by the decision to base the story around routes instead of just having a big common story with the romances as paths within it! If I have to replay the game 3x, 4x, 6x, I have to map the exact same zones, I have to click "Attack" on the exact same Kobolds, I have to do everything slowly and dully over and over... it's terrible, and it puts me off to the point where I honestly don't think I'll play the game even when it's finished if these things aren't fixed.

It reminds me of a full, proper production HGame I played recently. The combat was interesting but got a bit tedious as the game went on, the story was fine, and the girls were chosen with a "Choose which one to spend time with in your free time" mechanic, all pretty standard. You've only got enough time to choose one girl, so you can only get one on your route. That's fine, I thought, I enjoyed it well enough (although it wore out it's welcome by the end)- I spent the entire game absolutely certain that when I beat it, I'd go into NG+ which would give me extra time enough to romance all the women, and carry my abilities over so my character would be strong enough to just blow through the combat. All those things are completely standard for games like that, there was no doubt in my mind that'd be how it worked.

So I beat the game and it just finished. And when I started again it was level 1. The game expected me to do the entire game again from the start, with nothing to speed it up, 30+hrs of playtime just for another route with another girl... I uninstalled immediately. And I see your game going down basically the same route. Regardless of anything else, I would absolutely suggest you let the player carry over Bell's status+Level, items, Vallis and Map into a NG+. No it doesn't make sense for Bell to be level 3 or 4 when the story calls him a level 1, but it doesn't matter, it's a hell of a lot more fun than just doing the exact same process you've just done just for a somewhat different route and another girl's scenes.

In regards to the routes themselves, I mentioned the Hestia route and I've praised it, but I haven't praised the Ais one nearly as much and a large part of that comes down to the fact that it IS a route, and it's the one I played second. When I was playing it, I was skipping EVERYTHING, just holding Ctrl down and then seeing any new dialogue that popped up for that route instead. The emotional weight of any given scene and the actual impact of it is completely lost like that- I can't really invest properly in a scene where I'm skipping everything around it, but I'm also not about to read through all the same dialogue and slog through all the same dungeons (I just used Morbol's to skip everything).

I think that's most of the main points I wanted to cover. As far as any suggestions, my thoughts are twofold

1: As mentioned, I'd heavily recommend you pivot away from the idea of having "routes". I think it's fairly telling that there's a bunch of people asking for a harem route, and I haven't seen anyone arguing the game is better for not having one. Unless your Patreon supporters are of a completely different opinion, I believe it's hurting the game and making all your design decisions a lot harder for basically no gain.

I thought the Hestia route was great, I really enjoyed what you did with it. But it's absolutely not something that couldn't have just been a Hestia romance path as part of a single/main route.

If you really want to have people replay the game, then why not do something like what I mentioned above? A mechanic where Bell has a given amount of free time he spends with the girls to romance them- with there only being enough to fully romance one girl and get some scenes with others in a single playthrough... but that it opens up enough to romance everyone on a NG+ playthrough, so you can do everything there. There's plenty of games that do that, and it's generally well recieved. Plus gives the player the option to just have one girl if they so choose.

2: If you're stuck on doing routes and don't want to change that idea. Then I'd suggest you trim the amount of routes HEAVILY and tie way more girls into each one. So instead of there being 8, 12, 14 or however many routes you're thinking of, you'd have say an Ais one, a Hestia one, an Eina/Random one and I dunno, maybe a Freya one.

Then for the Hestia route you'd have Hestia, Lilli, Haruhime, Mikoto (?), Aisha, etc all in the same route. Add unaligned characters like Tiona, Ryu, Syr, Cassandra, Rei, and you'd have a good mix.

Then the Ais route would be Ais, Leyfia, Riveria, Tiona, etc. Maybe have Haruhime and/or Hestia join in either in parts or too, since it'd be weird for nobody from his familia to be involved. And then same story with all the unaligned characters.

Might take some doing to plan out and justify, and I don't like that idea as much as the first one which I think is a million times simpler, but it would help condense the content and would give you multiple playthroughs while having each playthrough still feel like it had plenty of action, rather than just a few scenes with one girl.

Anyway, a lot of thoughts here. I'm not expecting you to respond to each of them, or at all, there's no need to really. I understand some things will or have changed in later releases- but I can only judge the version I've played.

I love the idea of this game.

I love a lot of the details and care you've put into this game.

I would love to love the game itself, but as it stands now, I wouldn't recommend it and I won't replay it.

EDIT: Oh, just remembered. I enjoyed the random "Achievement" story, very hot! But Ryu has black nipples? Please no! Looks terrible!
 

Winterfire

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Right off the bat, I'll go with a comment I'm sure you're sick of hearing by now: I was stunned when I got the loading screen tip that there's no option for a harem. I wasn't expecting "routes" or anything else, when I downloaded this game I figured it would follow the Danmachi story with Bell getting and banging the girls in his harem... I mean, his whole goal when he came to Orario was to have a harem, it feels like a slam dunk. I honestly do not understand why you'd do anything else, it just seems so obvious, and far easier in all respects.
Bell never has nor will ever have a harem.
A lot of anime get tagged with "harem" because the MC is surrounded by women, but that does not mean that the MC is going to pursue all of them.


But the issue isn't just that I'm dissapointed, it's that instead you're aiming to segment the game off into routes. The Ais/Canon route branches right at the very start, so you're doing absolute full playthroughs to see anything else. Right now the Hestia route took me about 5hrs to complete, and the story only just goes up to the point where Lili's arc is about to hit it's climax. I don't know how far you're intending to go, but I've seen you've mentioned the Xenos, so you're looking at Volumes 10+?

Even presuming you trim a lot, add things in earlier than they would otherwise be, cut out arcs that we don't need etc. That puts a given route at what, 15hrs? 20? More? I'm trying to err on the side of caution here, because I could very easily see the dungeons getting a LOT bigger (as in canon), and then with all the story details added and everything else we could wind up with 30+hr routes which is just insane.

I saw in one of your posts you mentioned that the routes getting longer would make replaying more friendly because it'd be longer before you were doing the same starter quests and I guess that might be true, but way more than that, it makes replaying incredibly unlikely. The amount of people that'll replay a game that took 15hrs on one playthrough over multiple different characters is minimal, especially when all you're getting in each run is the scenes for that one specific girl and maybe a few side girls that'll probably be common to multiple routes.
I am currently thinking of ending the game at the end of season 2, which seems like a good spot where to end the game and perhaps consider a sequel in future.
At that point Bell changed a lot (Even more so with the changes I want to put to the main storyline), and it is no longer just about the dungeon, which is a change I'd like to reflect on the style of the game as well.
Not to mention by that point, the game's size will have reached close to 4gb, so it is a good idea to split it in two anyways.

Games offering routes is not a new concept, nor is a lengthy gameplay.
Unless you really like all the women equally, you do not have to play each single route, in such games I just pick my favourite heroines (usually just 1 or 2), and play those.


If you were just going to have an Ais/Canon route, a Hestia route and like another 1 or 2, maybe I could grin and bear it (the second and such playthrough is obviously much faster) but it sounds like you're intending to have more and more and more. The game tutorials talk about a freaking Demeter route! That's nuts. So we've got what, Lili, Haruhime, Ryu, Cassandra, Leyfia, Riveria? Are we looking at 6 playthoughs? More? Even if we assume a subsequent playthrough is half the time of the first, that's still getting into 100+ hours. It's nuts.
As much as I would like to make a 100+ hours game, that is well beyond my skills.
At most, it will reach between 20 to 30 hours of gameplay, similar to my previous project.


Like I said, it feels like the game doesn't respect the player's time. I could quite happily put a good amount of time into one big run that covered all the girls (even some being optional and missable perhaps), but asking me to redo the same thing over and over for every other girl is simply not going to happen. I think your solution seems to be that we can just put the game on "Story" mode and skip everything, but if your solution is to just skip all the content... then why separate it like that in the first place? It doesn't feel like you've added anything valuable there. (And you know as well as I do everyone'll just make multiple saves at all the various branchpoints anyway and so skip everything still).
If I did not respect the player's time, I would have not put settings to make combat faster and movement faster.
I would have created a procedural dungeon system and create a 1:1 scale of each floor, rather than creating each floor manually with a reasonable size.
I would have not put a convienient way to teleport outside (or "expeditions" to teleport to the visited floors), and would have instead expected the player to navigate each floor like in the canon material.
I would not have created a difficulty system, and in quests requiring the collection of items, I would have expected the player to grind until those items actually dropped.
I could continue on and on, but it is quite obvious this is a blatant lie.

However, as much as I respect the player's time, I also highly respect the source material.
If I wanted to shove all the women of the series on the MC without any regard of their personalities, I would have made a trainer game.


And the combat itself isn't any better. It's dull. I'm not trying to be negative, but there's really no other way to describe it. My initial impressions were great, I got in a fight and Bell dodged everything, "Ah that's awesome, just like canon!" I thought, Bell is fast and dodgy and that's perfectly represented here... but that novelty didn't last long when every single fight is just "Click attack", wait for every enemy to cycle through, wait for Lili's attack, "Click attack", repeat forever. There's no decision making, there's no strategy and there's nothing to do but wait for the enemy turn to be over so you can click your single default attack again.
You just described the average turn based combat system, it is just the way it is.
If you were to play any RPGM game with a combat system, I doubt the experience would be any different.
In fact, I believe my combat system is much quicker as CTRL should work there as well, and I do offer crowd control options (Earthquake, bombs, escapes, abilities, and so on).

Good news is that main quests only expect you to do not more than 10 kills, and side quests even less. I'd never put some crazy numbers to do artificially increase the game time.
If you really dislike the combat, you can always use a Morbul item when killing monsters is not necessary.

Grinding is not necessary to advance, so it is a mostly optional thing.

In the first few levels, where the encounter rate is low and the enemies are weak it's mostly fine. But when you start getting into floors 7+ then you're fighting whole hordes of enemies. The already tedious combat becomes just unbearable, you click attack, take off 1/2 of 1 Kobold's attack, and then wait for 8 of them to miss you, then click attack again... Each fight takes multiple minutes and it's multiple minutes of absolutely nothing. In the end the only reasonable way to fight that many enemies is to use the Explosive Bombs... except that if you finish the fight killing multiple enemies with the bomb then the game will get stuck on the combat screen and the only thing you can do is crash out and reload. So you're gambling your progress against sitting there and clicking each individual kobold to death.

Look, the Explosive Bomb bug is whatever, bugs happen, it's fine, it'll get fixed I'm sure. But the combat, as it stands at the moment, should be an absolute priority to change. Right off the bat, let's ask about the Agility stat... it seems tied to dodge, right? Seems reasonable. But why isn't it also tied to attack speed and number of attacks? Bell's entire thing is how fast he is, the books constantly talk about how he layers on attack after attack, his "Vorpal Rush" and similar moves, yet with the way the combat currently stands he's attacking at exactly the same rate as a random Kobold. Bell should be able to get off 2, 3, or more attacks before a Kobold can even get off a first, let alone a second. And if we extrapolate it further, what if we used the system as it stands for Bell dueling Ais? Bell would attack at the same rate as Ais? She's so fast that at this level he can barely even see her move.
There is no way a single fight lasts various minutes, I play with normal speed settins, and without even using CTRL, I can get past fights fairly quickly. The bomb bug has been fixed on R10.
Being able to strike twice or thrice will be an ability in future, but it is unrelated to the agility/dexterity.

I can understand not wanting to overload one stat and not wanting to make Bell overpowered or any similar issues, but why? Who cares? It's a single player game, let the player get strong. At the very least doing that would let the player do more than just twiddle their thumbs while each individual kobold and goblin took their turn, until they got to choose "Attack" again. Beyond that, you really need some actual abilities and options, and desperately need some AoE abilities. Explosive Bombs shouldn't be the only way to deal with groups of enemies beyond "Slowly wear them down."
Bell is already OP. So much so that at some point (End of season 2 as mentioned previously), his priorities and goals evolve drastically.

Mapping is similarly tedious. I can understand some people like exploring dungeons and building a map, and I've played a few similar dungeon crawlers myself. But when the map is just white squares on black, the exploration almost entirely boils down to "Walk randomly around until you find the path to the exit." Because there's no indications what's a Safe Spot, what's a Dead End, or what's a Corridor you haven't explored yet, the only value of a map you've currently explored is that you can see the path directly to the exit. eg. If I have two branching paths and go down one, when I look back later there's absolutely nothing on the map to indicate there's another path, if I go slightly down the second one to indicate there's a path there it looks just like any other dead end. The only way to actually navigate the dungeons is with memorisation, it's tedious and annoying. And this is the upper levels, I dread thinking of mapping the Great Tree Labyrinth or anything en route to the 18th floor when the map is completely plain without any indications.
You do not have to map the entire floor, but even if you do, they are made manually with the player in mind, so you will always find the way out.


And all my complaints about the combat and the mapping are made magnitudes worse by the decision to base the story around routes instead of just having a big common story with the romances as paths within it! If I have to replay the game 3x, 4x, 6x, I have to map the exact same zones, I have to click "Attack" on the exact same Kobolds, I have to do everything slowly and dully over and over... it's terrible, and it puts me off to the point where I honestly don't think I'll play the game even when it's finished if these things aren't fixed.
Again, I fail to see why you have to map the entire floor.
During my testing, I reached the end of the fourth floor without killing the 10 required monsters, so I had to wander around a bit until I did.
Not too long after, the expeditions are unlocked so I can just teleport to the latest floor I have visited, and go through the next one which will be of similar size.
It is not really an as huge deal as you make it to be.

I would absolutely suggest you let the player carry over Bell's status+Level, items, Vallis and Map into a NG+. No it doesn't make sense for Bell to be level 3 or 4 when the story calls him a level 1, but it doesn't matter, it's a hell of a lot more fun than just doing the exact same process you've just done just for a somewhat different route and another girl's scenes.
It totally matters, but as mentioned earlier, the game offers other tools to make playthroughs quicker.

1: As mentioned, I'd heavily recommend you pivot away from the idea of having "routes". I think it's fairly telling that there's a bunch of people asking for a harem route, and I haven't seen anyone arguing the game is better for not having one. Unless your Patreon supporters are of a completely different opinion, I believe it's hurting the game and making all your design decisions a lot harder for basically no gain.

I thought the Hestia route was great, I really enjoyed what you did with it. But it's absolutely not something that couldn't have just been a Hestia romance path as part of a single/main route.

If you really want to have people replay the game, then why not do something like what I mentioned above? A mechanic where Bell has a given amount of free time he spends with the girls to romance them- with there only being enough to fully romance one girl and get some scenes with others in a single playthrough... but that it opens up enough to romance everyone on a NG+ playthrough, so you can do everything there. There's plenty of games that do that, and it's generally well recieved. Plus gives the player the option to just have one girl if they so choose.

2: If you're stuck on doing routes and don't want to change that idea. Then I'd suggest you trim the amount of routes HEAVILY and tie way more girls into each one. So instead of there being 8, 12, 14 or however many routes you're thinking of, you'd have say an Ais one, a Hestia one, an Eina/Random one and I dunno, maybe a Freya one.

Then for the Hestia route you'd have Hestia, Lilli, Haruhime, Mikoto (?), Aisha, etc all in the same route. Add unaligned characters like Tiona, Ryu, Syr, Cassandra, Rei, and you'd have a good mix.

Then the Ais route would be Ais, Leyfia, Riveria, Tiona, etc. Maybe have Haruhime and/or Hestia join in either in parts or too, since it'd be weird for nobody from his familia to be involved. And then same story with all the unaligned characters.
This is not a trainer game.

I did have a harem route in my previous project, and I will have only harem in my next one, but only because they made sense to be there (and my next project being dxd, harem is basically canon, so it is a no brainer).

Including a harem here goes against my vision and understanding of Danmachi, I am far from being the biggest fan of the series, but I have read and watched Danmachi quite a few times, and I cannot picture Bell owning a harem... At all.
Those mix-ups are also super weird.

The closest to that will be the mini harem I have mentioned previously (Lena + Samira + Aisha + Hestia + other possible candidates I will have to consider once I reach that point), but only because I know I can make it work without screwing up the characters.

Even then, this is not a trainer game, so I will not reuse the same scenes as a single-route Hestia... They will be unique and related to that harem scenario. So it is not like having a harem route will somehow make the game completable in a single playthrough, I never tagged this as a kinetic novel.

My next project will be kinetic as Harem will be the only route, if in a similar fashion someone asked me to include single routes, I'd have to reject the proposal because it would go against my understanding of DxD. Although I doubt anyone will ever ask that x).
 

Kuro1923

New Member
Sep 24, 2021
2
1
Hey, good afternoon, or whatever it is to you. I was able to find your game while looking through some other latest updates, and i def didn't hesitate to download it, i did but sadly and annoyingly I'm on mac... and when i try to open it, it just shows me this... Just in case I'm being seen as aggressive, i just want to say that this is def not your fault, its probably something that I've done wrong, but i can def run other games, so just update me on what i should do or what I'm doing wrong. Screen Shot 2022-01-26 at 7.00.50 AM.png
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,037
7,375
Hey, good afternoon, or whatever it is to you. I was able to find your game while looking through some other latest updates, and i def didn't hesitate to download it, i did but sadly and annoyingly I'm on mac... and when i try to open it, it just shows me this... Just in case I'm being seen as aggressive, i just want to say that this is def not your fault, its probably something that I've done wrong, but i can def run other games, so just update me on what i should do or what I'm doing wrong. View attachment 1617451
On my discord there is a guide on how to fix it:
I have downloaded the MAC build and upon opening the game, it says "You do not have the permission to open the application", what do I do?
This is a temporary issue because I have built the game from a Windows machine (I do not own a Linux or MAC) and need to research and look up for a good solution, such as signing. For the moment, you can fix this issue by allowing the application to run from your machine's settings. When such an option is not available (such as Big Sur), you will need to allow the application through console (Screenshot attached below), then run the game twice (First time it warns you it is unsigned, then it will give you an option to execute the application anyways).

1. Drag "Legacy of Hestia.app" on your desktop.
2. Open the console and "cd desktop" to make sure it is pointing at: "[username]@[computername] desktop %"
3. type "chmod -R 777 "Legacy of Hestia.app"
4. Run the game once and read the warning.
5. Close the message and open the application again to have the option to execute the game.
 

vilewe7570

Member
Oct 5, 2021
426
585
We actually know who Bell's parents are in Danmachi and neither of them are Gods. And, honestly as far as Harem Protags go, I'd say the vast majority of his harem has completely legitimate reasons for being interested in him.
His grandpa is Zeus, you know the perverted god that sleeps with many women. As for his mom and dad well the wiki has a short bit about them and doesn't even have a portrait for either so I guess they were name dropped in the manga. Still it would appeal to more people if there was an option to rename the protagonist, cannon be damned :p If people were here for cannon then parodies are far off the beaten trail of source material no matter how faithful they try to be but instead came to see what interesting twist Winterfire brings to the story. All the girls jumping Bell at the first chance just sounds like comedy gold. In the FF7 remake the girls are thirsty and it's funny. Even if there is only going to be a small select harem I'll still replay it just to see what it's about though if the dungeon doesn't tie into the real game much I might do that in story mode, no point in grinding gold if the girl's jaws don't drop when they see all the bling bling.

My next project will be kinetic as Harem will be the only route, if in a similar fashion someone asked me to include single routes, I'd have to reject the proposal because it would go against my understanding of DxD. Although I doubt anyone will ever ask that x).
Single route because flat justice, go big breast or go home, or any other inane fetish ideals that have people go after their preferred waifu. In my opinion you get more story when you focus on a specific girl but more casual play when you go the harem route.
 

N_Yah

Newbie
May 23, 2020
45
198
Feels like you responded to my points without actually answering them, every single time you've brushed over what I said without actually addressing it. Yes, mapping the dungeons to get through them is incredibly tedious, yes it's even more tedious doing it again and again each subsequent playthrough, yes the fights take way too long, yes other JRPGs give you actual options and things to do in combat, etc etc etc.

Ohwell. You've got a vision for the game, and that's fine. It's disapointing to see a game with such promise make such strange choices, but maybe someone else'll make a better one in the future.
 

rocksmasher

Newbie
Dec 22, 2019
32
20
i cant do anything when i attack in a battle... the music keeps playing, i pressed every button and its not a resolution problem so what is the problem here?!?!?!!?
 

marmot

New Member
Jul 23, 2017
6
8
There's some type of encounter bug in one of the dead ends on the 5th floor. It randomly duplicates the enemies and your party.

It's the only place I've found that bug. So I'm guessing it's either a dev test you forgot to remove, or you tried to add a scripted encounter.

Can test it by going into and out of that cell repeatedly. The bug happens maybe 1 out of 3 fights.
 
3.60 star(s) 19 Votes