- Sep 19, 2017
- 222
- 474
Uhh, no. We restarted before we considered 3D as an option for different reasons. The 3D was much after the fact. It was more of an evolved thing while we were testing out platforming.No offense but when you say "And you apparently think that we decided to restart the game on a whim" and that is followed up on "We wanted to take the risk with 3D because Compound learned to use Blender really quickly, and he made some impressive geometry," that sounds like you restarted on a whim to me purely because someone picked up blender and had introductory level skill. You acknowledged that you took a risk and that it didn't pay off, that's what is upsetting to people and honestly doesn't reflect well on the project as a whole. I'll agree that game development takes a long time and it takes a lot of effort and a lot of people don't realize how much learning and adapting goes into it all but at the same time this project is years old and is back to having nothing to show for it basically. The team made the decision to go with something way more complex when everyone was more than happy to have something simple and straight forward how it was originally so surely you understand the frustration people are having with this project when its purposely choosing to add more and more when nobody asked for it.
I understand frustration, but there is also a lot of frustration with us that is just silliness. There are lofty expectations of us that are often times just unrealistic. We are as transparent as we possibly can be, and you can literally come onto the discord at any time and talk to me about the game. So we made an error in thinking we could make 3D work (And we could, if we had more time.), it is unfortunate, but we have moved on.
![unknown_-_2020-08-09T230357.584.png unknown_-_2020-08-09T230357.584.png](https://attachments.f95zone.to/2020/08/thumb/790699_unknown_-_2020-08-09T230357.584.png)
This is the latest preview of the new 2D environments. We are looking to give it dynamic time and weather.
That is precisely why we are going through so much effort. We are trying to make the gameplay less boring. We have been working on implementing a clothing/character customization system. Which is mind bogglingly difficult to do, by the way, making character customization work on that level with 2D character models **and** having them work with context-sensitive animations.There is plenty of truth in that. When this project started I thought it will be your good old LOK re-imagined with awesome art by Kuja. You know, go left, go right, pick up jobs and skills to unlock new animations and more jobs. I think it used to be like that in the beginning but then it grew into something more that's maybe not necessarily all good: walking around in this game is unnecessarily slow and boring and progression feels pretty slow too (probably because of lack of content so far in terms of sex animations etc.).
I wonder if the team would reduce the scope of the game a bit if the progress could be made faster? I mean, all that people really want is just sex anims with possible different clothing options, all the quests and story are just a bonus
Perhaps priority should be given to those 2 features, with quests coming in later. Once you have your character art and animations you can then simply add some quests to unlock them without needing to introduce some complex systems.
![Char_Front_Female-cothes-guide.gif Char_Front_Female-cothes-guide.gif](https://attachments.f95zone.to/2020/08/thumb/790703_Char_Front_Female-cothes-guide.gif)
Yandere memes are some of my favorite memes. Makes me want a cum chalice of my own.That's dumb. How can they compare you guys to Yandere dev, when you don't even have a cum chalice.
Last edited: