Sorry, it took a while, I had work commitments.second preview?
That's why this game has such a love/hate relationship with me. I love the game but I hate the devs practices. Not knocking what hes accomplished but there is a sneaking suspicion that he's milking it and you don't have to be a programmer to know when something doesn't add up. That's what these threads are for, if we didn't give constructive feedback there would still be a stupid sanity meter in this game. DMD's MC would still have blueballs also. He's not the worse dev, I still think that belongs to Icstor and Dark Cookie. Great games with terrible developers, they are the EA of Renpy games lolI do work in tech and you are right up to a point. The lying and the inconsistency: if you can have years of constant releases and then start screwing up for no apparent reason it's on you and your time management, and then lying about things being alllllmost done for days and weeks, that's just devaluing your customer.
I know IT professionals do both all the time but they also have some management breathing down their necks to keep this shit to a minimum
Hi, I'd like to talk to you about our Lord, Gumdrop ...He's not the worse dev, I still think that belongs to Icstor and Dark Cookie. Great games with terrible developers, they are the EA of Renpy games lol
Im in this same exact same boat. I'm a high tiered patron to XRED, and i honestly had my mouse hovering over the 'cancel' button on the 31st, before payments kicked in.Then nothing for days. All he does is apologize and not release the update. He is definitely falling into the Gumdrop Games pit. This is my last month of support no matter what happens now.
And I really like this game. Too bad.
Is this a new plague? I mean how many damn great projects were abandoned, completed in rush and nonsensical manner or with mindset of flipping bird to the community. Milking the audience and patrons seems like a "successful" dev model.I am a supporter, and I will tell you that he has changed. He used to be a "perfect" developer- regular updates with great communication. He has now delayed an update twice, and used the excuse that he will be combining updates. Oh, but he somehow found time to do cross-promotion, but no time to update his financial backers. Now the combined update is delayed for some unknown reason. But the real problem for me is that he doesn't seem to want to initiate communication anymore- two months in a row he has not said anything until the end of the month, and then only after he was asked. And the responses are vague ("....I'm sorry but unfortunately there has come to some changes about the release... again. I'm sorry about that. I'll have more details tomorrow in my next post.") Then nothing for days. All he does is apologize and not release the update. He is definitely falling into the Gumdrop Games pit. This is my last month of support no matter what happens now.
And I really like this game. Too bad.
To be completely honest, like it or not, money produce quality. Making good, or even better great, games is not an easy nor cheap task. You need a lot of time, knowledge and skill, good idea, means of production (very much pumped up PC or several) and if you go full time, means to sustain yourself. For some projects even more people to speed up or cover skill holes you are not efficient of doing yourself.The whole practice of releasing the game in parts encourages the milking. Smart devs can milk a single "game" for years and years with no end in sight (bigger=better, eh?). And they're using the Patreon as a Netflix type subscription. The best adult games I experienced had been released as full completed games and for free.
How exactly would you make them like the concept in the first place if there was no "demo"? By still images? Animations? Text?If people like the concept, they'll support the development. Updates on the progress is enough, no need to release the unfinished parts unless the game is nearly finished
Longetivity is a very subjective factor. You prefer shorter full games? Ok. I like long games with character progression, quality renders, animations (if possible) and superb imagery. There is definitely "market" and good devs for both.I'd prefer a shorter but consistent game to a bloated confusing mess.
Well since there are usually many features missing, story just prologues or so, bugs and glitches occuring - I would say most games first parts of the content (neverming the planned lenght) might be labeled as demo for show. Of course when a game progresses its shifts more to a unfinished full game than just a simple demo. Good or bad games, long or short, pacing yourself is super important to keep yourself interested as the creator and more importantly your fandom hype in green numbers.@RobZombi3
Sure, you might need to release demos from time to time but are we seriously considering the not-so-monthly updates as demos? Because they really aren't. I won't argue with your valid points, but I'll ask. How many long games do you know that are consistent in quality through and through? A handful I bet. In my opinion, almost every continuous game has either:
1) A good example - a slightly mediocre beginning that gets much better the further you play. Either the renders are getting better or new features are implemented when the authors reach their goals. When all the parts are released, they're done with the game as if it doesn't need any polish. Most of the authors are really reluctant to fix things in the early updates or bring the quality up with the rest of the game. Therefore the final product doesn't feel whole but as multiple parts roughly stitched together which they are exactly that.
2) A bad example - rushed releases, the plot is all over the place, features getting added and cut, numerous coding bugs in the later updates (scenes not triggering or wrong scenes triggering, giving incorrect amount/not giving points, etc) and overall staleness of the latter half due to bloat or author's lack of passion.