S3vatari0n
Active Member
- May 9, 2020
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Those syntax errors (all of them stem from the same source) are a known issue and the easiest way to fix them is in the RPG Maker MV editor program. It's a tedious thing to fix though:So fun fact in the Araka segment of the game, there seems to be multiple syntax errors, that can't be fixed, they seem to be minor coding problems, BUT since there is no way to access the code you can't fix them.
It might be possible, but the way it's done in the game is through a plugin that produces a battle log and an adventure log, and not through the base RPGMV systems.
One thing I was doing before I had to replace my pc, was to pick a section of unused variables (I earmarked 10 of them just in case) and whenever one of those script calls would pop up, I'd take the text, pass it to one of the variables as a string, then once you've done that, set the same script call to write out the variable's value instead of directly posting the text.
The problem with the way it was is that these script calls can't have spaces in them or it will pitch a syntax error. In JP, this isn't a problem as there's no spaces between the characters. EN though, lot's of spaces...
The functioning MTLs get around this by either untranslating those script calls or underscoring the spaces instead. Functional, but jarring.
Variables get around this by fooling the script into thinking there's no spaces because the spaces come after the script has finished reading it's instructions.