What a weird dilemna !
Usually, I have no issue with VN with a heavy focus on the writing part, I got only praises or admiration for well-written jobs but here I feel like the more than abundant text is breaking my immersion instead of reinforcing it. My feeling is that I literally spend hours reading not only internal thoughts but also descriptions of anything from the smallest detail to more general things and then you have the story side too, which keeps getting interrupted by those walls of not-so-relevant information. The number of clicks I had to go through was exhausting to me. I believe there must be a middle ground to reach some good dynamic in a VN.
Honestly, I think the author must be spending a huuuuuge amount of time coming up with all those lines, while the story could progress more consistently without most of it. I mean the writing style would be perfectly adequate if you're writing a book format style, it helps pin down to your vision the imagination of your reader, but for a VN, again in my own opinion, you should spare yourself from overdoing it and let the renders do the talking for you instead. I feel like the writer wants to do the thinking for me or doesn't trust the guy playing to reach his conclusions. And since the rendering part is really one of the great things here, I believe the creator could make his life simpler just by relying more on them. Pictures can express something on their own and you don't have to add your input at everything, pointing out every evident detail. Just stick to the major features and trust the art to do the rest of the work for you. Again, just my vision of the thing, others might like it but I definitely don't.
Otherwise, if I focus on the story I believe it's something interesting, walking this grey/dark area with heavy choices (still have to see if there are any real consequences though).
I still feel like there should have been something in-between the depressed billionaire phase and those drastic measures only a real asshole could take, just to give a taste of what his job truly entails before it comes to that decision, probably related to my first complaint though, meaning too much time spent on details instead of making deeper character progression.
Minor detail but looking at the length of the prologue, there should be more than one soundtrack while at it. Also, I'm a bit confused about how you survive multiple gun wounds including headshots. I truly hope the story will stay grounded in harsh reality. Maybe a little research on crime conglomerate and avoiding the boot of the law should be in order to keep things real enough. Oh and the 4 to 6 flashing white screens when climax almost had me throw a seizure (i played in a dark environment).
To put things in perspective, I've been criticizing a lot but only because I see potential here. I'll check the next versions since the characters, the story, and the moral choices made me curious about the direction it will take.
Good luck !