- Sep 15, 2017
- 25
- 38
Why aren't any scenes occurring? Frequency is at 20, I'm socializing at clubs, bars, work, the library, EVERYWHERE, nothing happens. How do you actually meet people? How do you get the game to actually DO something?!
The way I understand it, max freq only controls how many event triggers to be checked per unit time. The trigger still need to evaluate to true if an event to occur. Those triggers depends heavily on "creative" use of random numbers. It's highly creative that in my calculation some events have like 0.06% - 0.125% chance of occurring provided all other conditions are met. So, either you need to be patient and wait for something to occur, or like me, fiddle around with the event script to make the trigger condition friendlier to your taste.Why aren't any scenes occurring? Frequency is at 20, I'm socializing at clubs, bars, work, the library, EVERYWHERE, nothing happens. How do you actually meet people? How do you get the game to actually DO something?!
- make sure your interpersonal skill isn't zero, the higher interpersonal the more likely you're to meet new people. At 100 interpersonal, your base chance of meeting people while socializing is 40% , at 50 interpersonal, it's 20% and so onWhy aren't any scenes occurring? Frequency is at 20, I'm socializing at clubs, bars, work, the library, EVERYWHERE, nothing happens. How do you actually meet people? How do you get the game to actually DO something?!
Any possibility to add watersports in the future?all fetish content (incest, NTR, rape, bestiality) is optional and disabled by default. It's the whole point of the game being modular really, people are picky about what they're into sexually - a big turn-on for one is a huge turn-off for another. The modular system allows me to work on commonly-requested fetishes without worrying about offending anyone - nobody is forced to see any content they don't want to see.
all fetish content (incest, NTR, rape, bestiality) is optional and disabled by default. It's the whole point of the game being modular really, people are picky about what they're into sexually - a big turn-on for one is a huge turn-off for another. The modular system allows me to work on commonly-requested fetishes without worrying about offending anyone - nobody is forced to see any content they don't want to see.
Thanks, I'll try that. Also, sorry for bitching at you. I really appreciate you getting back with a reply so quick.- make sure your interpersonal skill isn't zero, the higher interpersonal the more likely you're to meet new people. At 100 interpersonal, your base chance of meeting people while socializing is 40% , at 50 interpersonal, it's 20% and so on
- Don't play the game at max speed all the time, if the entire 'socializing' progress bar finishes within less than one second or something, that may not be enough time for the game to check the scenes' conditions.
Are you saying that the engine samples the event triggers in constant time no matter what the speed setting is? For example, the engine is sampling at 20hz, polling and sampling the event triggers at 20 times per second, constantly. All event triggers has an activity/action requirement i.e. only triggers during sex work. Say that an 'action' runs at 1 hour game time. At 1:1 game speed, meaning 1 hour game time is 1 hour in RL (real life), the event triggers will be sampled 20 * 60 * 60 = 7200 times in the duration of the action. If however the game speed is changed to 1:400, 1 game hour is 1/400 of an hour RL (9 seconds), then the event triggers is sampled 9 * 20 = 180 times. Is this how the engine operate?- Don't play the game at max speed all the time, if the entire 'socializing' progress bar finishes within less than one second or something, that may not be enough time for the game to check the scenes' conditions.
As far as I know, there are 2 built in commands, which are:Hey, could I get a list of console commands?
- wait [hour]
fast forward [hour] hours
- wait until [dd/mm/yy]
fast forward to the specified date
Nah, the speed of checking scenes is adjusted to fit in with the game speed, so theoretically the player should get the same amount of scenes triggered no matter what speed they play the game at. However, in some extreme cases (max speed, weak-ish PC), the game's scene checking process isn't physically capable for catching up with the game speed, partly because all scene checking code is in UE4's blueprints which are 10 times slower than how they would perform in pure C++ . Eventually, when the game reaches 2000-3000 lpscenes, I would probably translate these blueprints to good old C++Are you saying that the engine samples the event triggers in constant time no matter what the speed setting is?
Of course, go aheadI have some New Ideas any chance of hearing them out
So what does the "Scene Frequency" actually measure? Number of scenes per game hour? Or per 'action'? or something else?Nah, the speed of checking scenes is adjusted to fit in with the game speed, so theoretically the player should get the same amount of scenes triggered no matter what speed they play the game at. However, in some extreme cases (max speed, weak-ish PC), the game's scene checking process isn't physically capable for catching up with the game speed, partly because all scene checking code is in UE4's blueprints which are 10 times slower than how they would perform in pure C++ . Eventually, when the game reaches 2000-3000 lpscenes, I would probably translate these blueprints to good old C++
you know the timeout() function after every SceneEnd() , scenefrequency modifies that so each scene is 'timed out' for more or less in-game hoursSo what does the "Scene Frequency" actually measure? Number of scenes per game hour? Or per 'action'? or something else?
Oh, OK. Thanks for the explanation.you know the timeout() function after every SceneEnd() , scenefrequency modifies that so each scene is 'timed out' for more or less in-game hours
With scene frequency at 3.0 , timeout(9, testscene) will actually result in timeout(3, testscene)
Esc > Settings > No Animation Conditions (something along these lines, can't remember what the option is called)Hey Vin, great game, just have a question, after the last 2 updates, some of the scenes are cut. For example, when you entered a sex scene with your wife it would let you have all the options, now, some of the positions are available and some are not. It will say something like, A1 <50 Masochist A2 50< masochist. When I put both characters masochist level to 100, those positions are still not available. Im not to sure what I am missing? Any help would be appreciated. Thanks
You can dance in nightclubs (musical note icon), they are as many as those as there are barsIn the current build, I can't seem to find any bars that have dancing as an option. Is this a bug, or did something change?