- Don't play the game at max speed all the time, if the entire 'socializing' progress bar finishes within less than one second or something, that may not be enough time for the game to check the scenes' conditions.
Are you saying that the engine samples the event triggers in constant time no matter what the speed setting is? For example, the engine is sampling at 20hz, polling and sampling the event triggers at 20 times per second, constantly. All event triggers has an activity/action requirement i.e. only triggers during sex work. Say that an 'action' runs at 1 hour game time. At 1:1 game speed, meaning 1 hour game time is 1 hour in RL (real life), the event triggers will be sampled 20 * 60 * 60 = 7200 times in the duration of the action. If however the game speed is changed to 1:400, 1 game hour is 1/400 of an hour RL (9 seconds), then the event triggers is sampled 9 * 20 = 180 times. Is this how the engine operate?
Hey, could I get a list of console commands?
As far as I know, there are 2 built in commands, which are:
Code:
- wait [hour]
fast forward [hour] hours
- wait until [dd/mm/yy]
fast forward to the specified date
Aside for that, the console also used to trigger an event directly, bypassing the normal event trigger condition (most part of it, there are some conditions that can make this also fail). It does this by entering the event ID. To know what the event IDs are, go to the "LifePlay \ Content \ Modules" folder. Each folders found there represent a module which can enabled and disabled in the game. Inside these folders, there is a "Scenes" folder, which in turn contains many files with '.lpscene' extension. Those files contains the code controlling a scene, and can be called from the console by entering the filename.
For example, there's a file called 'open_relationship.lpscene' in the 'vin_base\scenes\dating' folder. This scene controls the initiation of an open relationship / polyamory. You can call this scene directly with the console by entering 'open_relationship' and press enter. Note that you don't include the '.lpscene' part of the filename.