A lot of people are assuming this game is abandoned, that is not the case, I announced a while ago in the discord for the game that I was taking over production but that it would take time to get a new version out due to how broken it is, I was banned from the discord for saying that certain content would be getting removed in the new version (Bestiality, due to it being illegal to even have pictures of it here in England). But yeah have no fear because an update is coming and it will be running on Unreal 5 instead of 4
This man speaks the truth. Porting something to a newer engine will not magically improve a damn thing.
Wouldn't it be better to just start from scratch in UE5 with the lessons learned?
I was once in a project where management insisted for a couple of years on salvaging an old application instead of rewriting it. Long story short: Two years wasted trying to polish a turd; eight months rewriting it and now it is way better.
I don't want to share anything related part from it to anyone what I made without the game's developer or least her authorized person's acknowledgement
This you dont have to worry about because vin plastered the game with "THIS GAME WILL ALWAYS BE OPEN SOURCE"
that is definitive permission to do literally anything you want to it
that being said i agree people dont really understand what it takes to actually get this fully working in ue5.
but it would be ideal for anyone who is planning some kind of major reworking of the game to get it migrated to ue5 since Epic has basically confirmed they arent going to be doing any more ue4 updating.
most importantly is expanding the actual mod parsing code, particularly to include 2 new variable types and their constructors: Arrays, and Paths (for both .lpworld stuff and for Clothing stuff)
PS: in the meantime for anyone whos just playing on current version (23.7 ??) or older, and wants to try out a new mod,
im about to drop my custom expanded home and QoL and preliminary body mod (plus some random scene upgrades), and ill include my 3rd party mod collection to dl optionally as well.
There is some truth to what chwX and Icebird said. Sometimes it's easier to
rewrite everything from scratch. But it's a huge job (of course it pays off in the end).
In any case, I wish EldritchLagomorpha all the best, I hope that you and your
team can fix the code and be able to bring new life to the work done by Vinfamy
The porn empire mod and Ravengers scenes improve so much in the game.
Also don't hesitate to delete scenes you don't like in the game (unless they are triggered by actions/interactions, then you need to delete those too).
You probably try running the unassembled files from source code.
If you wanna play just forget the whole source material and download the game itself from here, exactly from the first page of this thread.
This mod started as just some simple additions to NickNo's HomeExpander but it quickly grew way beyond that, so let me briefly explain the major features i can remember...
Also, keep in mind that i have made this using game version 23.4 (the version available for download here most recently) so I can not guarantee how this mod will work with any older version of the game.
Installation instructions are included in the readme file inside my mod folder after you download it but its pretty straight forward, and i put the "Replacement" files you need to copy in an easy location to find, and I separated the ThirdParty mods that i changed as well incase you feel you need to remove some of my changes to them (like if you already modded them yourself) However, you will probably need to leave nn_HomeExpander in place or I cant guarantee how much of my mod will break lol
Also, i have probably forgot to mention some features here so if you see something you think i should add to the information in this post, let me know. Arigatogozaimasu
I think that about covers the gist of it for now. WARNING i have not done extensive bug testing so you are very likely to encounter some. please report them to me and I will do what i can to fix them. also if you have suggestions im happy to hear them
ENJOY!
PS: Any modders who want to modify or use my mod or parts of it in their own GO FOR IT! Consider this official permission to do absolutely anything you want with my uploads, consider them open source
(((((( Newest Updated alpha version 0.0.3 -- May 4th, 2024 ))))))) {FemMCbonus and thirdPartyModCollection are not updated.}
-- delete previous copy from your /Modules/ folder if you are updating (need to remove erroneous files)
I just uploaded my entire current thirdparty mod pack (practically every mod possible, including entire Ravenger Scenes and all the Radeck mods[nonOverhaul]) as I am currently using them on game v23.7 so if you just downloaded the game this is basically everything in one place
I just uploaded my entire current thirdparty mod pack (practically every mod possible, including entire Ravenger Scenes and all the Radeck mods[nonOverhaul]) as I am currently using them on game v23.7 so if you just downloaded the game this is basically everything in one place
Found a few more bugs and updated the mod post with new file copies for the Core mod and Devtool mod, and i updated the Info on the mod post because i forgot to mention an entire minor mod feature
Is anyone working on a translation? Will it be in German at some point? Or could someone explain to me how to translate the game? So without dialogues.
Is anyone working on a translation? Will it be in German at some point? Or could someone explain to me how to translate the game? So without dialogues.
No. You can use the translation button within the game to translate the actual textlines. All scene dialogues was written in english and all mods too. Also game has no localisation options, from this hardcoded elements remain english. You could translate thousands of lines within lp files under modules folder manually if you really want to do.
No. You can use the translation button within the game to translate the actual textlines. All scene dialogues was written in english and all mods too. Also game has no localisation options, from this hardcoded elements remain english. You could translate thousands of lines within lp files under modules folder manually if you really want to do.
a real shame. It is absolutely inconvenient to use the translator in the game. It would be a lot of help to me if the clickable elements were translated. and is it just too complicated for that? Or I'll ask, where can I find the files for these elements? everything in the module folder?
a real shame. It is absolutely inconvenient to use the translator in the game. It would be a lot of help to me if the clickable elements were translated. and is it just too complicated for that? Or I'll ask, where can I find the files for these elements? everything in the module folder?
Sry, but I don't feel that way. LifePlay is a free opensource game (not a commercial one) what made by one man dev (who was from Britain btw). So why would it be expected to be translated into several languages?
But everyone has the opportunity to modify and expand it, and if you will, you can translate the dialogues within the files under the modules, including mods what you put there. Also you can find the documentation about modding under docs folder. All other elements like the GUI elements, buttons, tooltips, etc is hardcoded and remain as it is.
(A little problem can occur if a game or a mod gets an update you should translate that before you use. This is the main reason why nobody wrote a translated version until now.)
Unfortunately when game devs dont use the industry standard style Localization system, its very hard to translate anything. and in this case there is also an entire sub level of mods as well and the modders arent using Localization either (it would probably be difficult to convince them to do so LOL)
Translating this game right now would first of all require going to the actual source code and manually changing everything (or creating localization system to replace it?)
Maybe someone someday will have the interest but I think i wouldnt hold my breath on this one until some mod team really makes an updated fork / overhaul
its amazing that the autotranslators even exist. cant even count how many games I never would have got to play with them. ive manually translated some old RPGmaker games by hand before, ive done CC for movies before too. Let me tell you.. that is not a fun process. and it takes FORever. lol
but i say, if you want something bad enough, make the time to figure out how to get it
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separate note, does anyone know if this game actually keeps track of days or like what day it is or what the player's birthday is etc ??
thank you guys for the words. I'll see if I can translate anything myself. I just have to search through all the files until I find the right one. As I said, I would only translate the clickable and selectable things.