STNeish

Member
Mar 20, 2020
275
399
A question...

I've spent a lot of time working on NPCs based on actual celebrities. I rather enjoy it, actually. It's fun when they turn out well.
Am I allowed to post them here? Am I allowed to even mention which celebrities I've created?
 

chwX

Newbie
Aug 23, 2017
53
96
A question...

I've spent a lot of time working on NPCs based on actual celebrities. I rather enjoy it, actually. It's fun when they turn out well.
Am I allowed to post them here? Am I allowed to even mention which celebrities I've created?
The people from Virt-a-mate usually scramble the name, use well known references, or the name of a character the actor/actress has portrayed. If you say "wonder woman" we all know who you mean. You could do the same.
 
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Fuzzcat

Active Member
Oct 27, 2017
624
664
Actually you need those checks the double date scene is a good example of what happens when the checks are missing. As just editing to change the actors around won't work for every couple.
And the double date was the one I was specifically referring to when I mentioned the lack of gender checks.
I understand what you mean, but I don't know the specifics.

With zero coding skills, what I do is just edit dialogs and change actors around to better fit the scenes if the don't work well. I can do minor code editing, but is just logic of looking at other files and compare.
Gender checks is something I don't have a clue what it really means -code meaning- :p
 
Jul 28, 2019
276
181
A question...

I've spent a lot of time working on NPCs based on actual celebrities. I rather enjoy it, actually. It's fun when they turn out well.
Am I allowed to post them here? Am I allowed to even mention which celebrities I've created?
Yes please. :D

(As mentioned above, plausible deniability could be useful.)
 

The Grifter

Active Member
May 28, 2017
705
1,107
A little help needed here...
So, I tried to repack my Vampire scene mod so it actually behaves like one instead of just dumping the interactions and scenes in one of the existing folders (like vinNonConsensual). All fine and dandy, the mod list shows my mod, can be switched on and off, so far so good.
Unfortunately the interaction options do now no longer appear in the context menu, the way I intended them to, even though all other module requirements are met (vinBDSM is on, etc)...
I'll attach the mod anyway, if someone could take a look and point out my error to me so I can royally facepalm and fix it, that would be appreciated.
 

Deleted member 289409

Active Member
Nov 12, 2017
680
872
A little help needed here...
So, I tried to repack my Vampire scene mod so it actually behaves like one instead of just dumping the interactions and scenes in one of the existing folders (like vinNonConsensual). All fine and dandy, the mod list shows my mod, can be switched on and off, so far so good.
Unfortunately the interaction options do now no longer appear in the context menu, the way I intended them to, even though all other module requirements are met (vinBDSM is on, etc)...
I'll attach the mod anyway, if someone could take a look and point out my error to me so I can royally facepalm and fix it, that would be appreciated.
Try changing the folder name to A_Vampires_Unlife and inside the lpmod change the module name to A_Vampires_Unlife.
And use the up/down arrow buttons you see in the game Mod Menu to load below Vin_NonConsensual.
 
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The Grifter

Active Member
May 28, 2017
705
1,107
Uploaded the mod to my original release post, which can be found here, for those interested.

Anyone so inclined, feel free to use and/or rewrite as you wish, I do NOT claim in any way ownership, copyright, fathership or anything else about this.
 
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chwX

Newbie
Aug 23, 2017
53
96
Is it possible to generate an NPC from a preset with the textures applied?

I've created a little mod with a scene that requires loading my custom characters, all the stats load correctly, including the texture path (SKIN Face_Texture), but they appear without it. What I am doing wrong?
 

The Grifter

Active Member
May 28, 2017
705
1,107
Is it possible to generate an NPC from a preset with the textures applied?

I've created a little mod with a scene that requires loading my custom characters, all the stats load correctly, including the texture path (SKIN Face_Texture), but they appear without it. What I am doing wrong?
I tried something similar - hm, how about the following:

Export a character with the textures you want, in this example we call the exported character Template.lpcharacter .
Use something like notepad++ and open Template.lpcharacter. Remove all parameters for textures you do not wish to be applied.

In the lpscene, use

Actor.blendPreset(Template)

The game will then overwrite the parameters of Actor with the ones from Template.

Actor can be Player, Actor, Actor1, ands so on.
File type is not needed, so leave out .lpcharacter
 

chwX

Newbie
Aug 23, 2017
53
96
Thanks! It turns out, I had a typo when I moved the files from vin_Base to my own Module :FacePalm:

Now I realized the issue is that the stats are not properly set, I thought they were but it was because I heavily modified the stats files to match my preferences. Not a problem as I tweak the characters as I generate them for use, but it would be nice to have that function.

Code:
Actor = generatePerson(PresetName)
That does the trick. We really need better documentation.
 
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Vamos69

Newbie
Apr 6, 2022
21
28
I talked to RaddecK! Nice guy though!

I'm not here to protect him but I think you're mixing things up my friends...
All he wanted was to not have dozens/hundreds of similar mods. He's not wrong about that! There are a lot of similar mods!

I asked him for some mods and he gave them to me, without paying. He told me that I could use these mods to make new ones or redistribute them because he doesn't see the point of continuing.

But out of the blue, he just wanted everyone else to send their work to him so he could do things better, as if he was the sole owner,...
His Remake, if I understand correctly, he wanted people to join his project and not to steal mods from others? He made it pay because people were copying his scenes. Is it his right?

Anyway, I think we have a different view...!


This is the reason I put the unlicense on my stuff: I look forward to seeing what you've done!
I think I'll pass! :oops:
 

The Grifter

Active Member
May 28, 2017
705
1,107
I talked to RaddecK! Nice guy though!

I'm not here to protect him but I think you're mixing things up my friends...
All he wanted was to not have dozens/hundreds of similar mods. He's not wrong about that! There are a lot of similar mods!

I asked him for some mods and he gave them to me, without paying. He told me that I could use these mods to make new ones or redistribute them because he doesn't see the point of continuing.


His Remake, if I understand correctly, he wanted people to join his project and not to steal mods from others? He made it pay because people were copying his scenes. Is it his right?

Anyway, I think we have a different view...!



I think I'll pass! :oops:
Welcome back Raddeck, I feared you left for good. :sneaky::cool:
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,220
10,415
His Remake, if I understand correctly, he wanted people to join his project and not to steal mods from others? He made it pay because people were copying his scenes. Is it his right?
Technically it's not his right. While he does own the labour required to make his mods he can't own his mods themselves because they're based off of intellectual property that he doesn't own.
Having said that I do appreciate what he's done for this community previously and I'm glad to hear that he's adopted a much more reasonable view on this topic. I'll be more than glad to not say anything bad about him, his work or his previous conduct if that's the case.
 

Coomer341

Member
Apr 20, 2020
125
62
I talked to RaddecK! Nice guy though!

I'm not here to protect him but I think you're mixing things up my friends...
All he wanted was to not have dozens/hundreds of similar mods. He's not wrong about that! There are a lot of similar mods!

I asked him for some mods and he gave them to me, without paying. He told me that I could use these mods to make new ones or redistribute them because he doesn't see the point of continuing.


His Remake, if I understand correctly, he wanted people to join his project and not to steal mods from others? He made it pay because people were copying his scenes. Is it his right?

Anyway, I think we have a different view...!



I think I'll pass! :oops:
Technically it's not his right. While he does own the labour required to make his mods he can't own his mods themselves because they're based off of intellectual property that he doesn't own.
Having said that I do appreciate what he's done for this community previously and I'm glad to hear that he's adopted a much more reasonable view on this topic. I'll be more than glad to not say anything bad about him, his work or his previous conduct if that's the case.

Raddeck freaked out over a non-issue and removed his mod as many other people in thread already pointed out. I understand the reasons but it's not a reason to warrant that kind of a reaction.
 

stauffi

Member
Jul 23, 2017
247
114
Another small newbie question:
Can i just delete some Scenes i don't like cause they are either bugged or trigger every few hours?
Or could this lead to bugs if some action tries to trigger a scene i deleted?
 

Fuzzcat

Active Member
Oct 27, 2017
624
664
I talked to RaddecK! Nice guy though!
Nobody said otherwise!

I'm not sure if you're a friend of him and yo're seeing things only from his side, or if you don't understand english very well (no offense intended, I do often fail to understand since english is not my first language), or if you're Raddeck just testing the waters, or whatever.

Again:
Nobody
bashed him.
Nobody insulted him.
Nobody asked him to leave.
Nobody has a problem with him "returning" if he wants.

Everyone understood what he wanted to do with mods.
Everyone tried to explain he doesn't owns anything if it's related to the game.
Everyone appreciated his mods, as we all look forward to new content.
Everyone just wants the game to have more and better content, since this is a community, and the game is free and open source precisely for that.

If he got offended, it's okay.
We're a bunch of people from all around the world, and cultural differences and language differ a lot.
He's French, so maybe all this was offensive to him, but it wasn't for others, just as his attitude might have been offensive to others and not him.

He got a hissy fit. That's not bashing or insulting, since we all get like that from time to time.
There's really no point in stay stirring the pot on an issue that, honestly, was a silly situation.
He can return, he can stay away or whatever.
The game is open-source, we all contribute as we can, and that's it. Whoever doesn't wants to be in, it's fine!
 

Fuzzcat

Active Member
Oct 27, 2017
624
664
Another small newbie question:
Can i just delete some Scenes i don't like cause they are either bugged or trigger every few hours?
Or could this lead to bugs if some action tries to trigger a scene i deleted?
I didn't had issues deleting what I don't like.
If a scene is not available (because you deleted it), it simply won't trigger, nothing breaks.

On the other hand, you can edit the timers (usually at the bottom of the scene file) and increase them massively.
For example, if it reads
timeout (100)
you can increase it to 1000 or 10000, which will extend the time it triggers.

Or, at the top, it read "what" and "where" .
They describe the triggers, like "sleep" or "work".
You can add "-all", and it means that whenever you're doing something anywere, the scene won't trigger :p
 
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chwX

Newbie
Aug 23, 2017
53
96
Still learning, please be patient with my noob questions.

All good so far, but I wanted my slaves to either shave or grow a bush. I tried with both setMorphValue and modifyActorVar with the variable BHairThickness from 0 to 1 to no avail. Any ideas if this is even possible?

I tried dismissing the characters and then invite them again to see if the change reflects on the next scene load, but that didn't work either.

Edit: I also tried directly as Actor:BHairThickness = 0. Doesn't work either.
 
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