well thanks for the reply. good luck with the update, I look forward to it, but i echo the sentiments of others -- if the updates are short, it'll feel like a slog going through it all over and over again.I just noticed I forgot to answer your question on whether 0.20 is out yet. No, it's not. I'm still working hard on it and hope to get it out tomorrow for patrons. I'm writing a really tricky part now, which makes it hard to know exactly how much more time it will take. I'm almost done.
I'm always happy when people pay attention to these things. Belle, as a character, turned out to be an absolute necessity for me to tell the story I wanted. It's all too easy for porn games to simply copy Akabur's style and have a smartass protagonist who outmaneuvers everyone else in dialogue (often verbally defeating strawmen, but that's a different issue). I love Akabur's writing, but I wanted to do something different, and I didn't want the main character to have too much of a personality (he's an extension of the player). Enter Belle, a character who can crack jokes, be naughty, explain game mechanics, and break the 4th wall as necessary. Writing the game's dialogue before her introduction to the story was really hard, but once she joined it got a lot easier. She's the narrator in some ways.I'm still a bit torn on this.
Not about whether or not I like it, there's not a whole lot of adult content yet but I dig the writing and day cycle and clue systems. Plus the MC is tolerable, mostly because Belle (the character) adds the humor and brazenness that he's lacking.
That said, it's really early in development. If I replay this with every update now I'll probably be sick and tired of the early game by the time it turns into a more substantial experience.
Still, looking forward to that next update...
This is always a problem with games like these. I see this with, say, Summertime Saga too, for example. With a linear story, you can easily set "checkpoints" for players to continue from with new updates (see Dating My Daughter), but it's not quite that easy with more open games.well thanks for the reply. good luck with the update, I look forward to it, but i echo the sentiments of others -- if the updates are short, it'll feel like a slog going through it all over and over again.
I suggest waiting until 0.2 if you can. The early game will feel much more complete since you can then visit all three of the game's initial girls, whereas 0.15 contains only two of them.looks interesting and I really like that @Belle is active on these forums to give us her insight as well as being so open to suggestions.
if I have time tonight I'll give this a try or maybe wait until v0.2
Akabur's style, eh?It's all too easy for porn games to simply copy Akabur's style and have a smartass protagonist who outmaneuvers everyone else in dialogue (often verbally defeating strawmen, but that's a different issue).
Belle works very well for now.I didn't want the main character to have too much of a personality (he's an extension of the player). Enter Belle, a character who can crack jokes, be naughty, explain game mechanics, and break the 4th wall as necessary. Writing the game's dialogue before her introduction to the story was really hard, but once she joined it got a lot easier. She's the narrator in some ways.
The protagonist in LLtP is awkward during the tutorial, but I quickly grow his confidence once he gets his first spells. After that point, he'll remain relatively stable in how he's portrayed until the end-game, except for situations in which he needs Courage or high-level spells. I can't really do much character development for him in an open game like this without making things absurdly complicated, so I have to find other solutions (mostly just putting character development into other characters instead).Since the theme of the game is mind control and manipulation the MC should probably grow bolder with increasing power (or increasing courage, if you want to make that dependent on stats progression). Unless you plan for him stay a reluctant protagonist or want to offer a clean/corrupt branching.
I usually have reservations about MCs that feel too socially awkward but I'm not trying to push here. It's even worse when games go from shy introvert to "Now, I am become Death, the destroyer of worlds" in the span of like 2 scenes.
Alright, that should work.I can't really do much character development for him in an open game like this without making things absurdly complicated, so I have to find other solutions (mostly just putting character development into other characters instead).
Thank god that original design didn't make the final cut then. That shit is annoying enough in certain books. In games it can be so much worse as you're supposed to somehow identify with the guy. If my options are blank slate or laughing stock I'd opt for the former every time.The original design document for the game actually described the protagonist as a completely awkward and unpopular laughing stock, but I decided to move away from that concept once I solidified the story mechanics. I'd rather keep him a "blank slate" to serve as an avatar for the player, rather than have him behave in ways that players won't recognize themselves in at all.
The open game comes from letting the player have full control over what he does and in which order he does it. Most adult games follow a linear path from start to end, but I don't do that.Apart from that, where does the open game come into play?
Are you planning to branch according to alignment (so the player's decisions are the deciding factor) or according to stats (so story progression depends on how you choose to "level")? Both? Neither? Something else entirely?
So the problem with character development would be that some/many/most scenes would need different dialogue depending on character stats (mostly courage I assume)?The open game comes from letting the player have full control over what he does and in which order he does it. Most adult games follow a linear path from start to end, but I don't do that.
No, I was mainly interested in how you plan to implement the open gameplay, but from your description of the end challenge it seems I guessed completely wrong about the intentions of the Crone and/or Belle. Interesting.It sounds like you may be talking about how open-ended the game is, which is a different matter altogether. The ending will be a linear series of challenges, and the player's choices throughout the game will determine how many of these challenges he will have a chance of succeeding at.
Yes, dialogue would vary based on many factors. This is already a challenge in the game right now, and it's only going to get worse. Version 0.20 is the most flexible and most complex of the updates so far, with dialogue that will play out differently based on actions you have taken before. It can be as simple as someone saying "I already told you about this" instead of explaining something a second time, or as complex as having two completely different conversations based on just about anything. This is hard enough to deal with when writing a single character but would get infinitely worse if I had to take it into consideration for the entire game.So the problem with character development would be that some/many/most scenes would need different dialogue depending on character stats (mostly courage I assume)?
That's what I likeNew scenes for Primrose
Sounds great. The new release only has to find it's way here to the f95zone somehow.Version 0.20 is out for patrons! I've been working so hard on this that it feels like I could sleep for a week.
Changelog:
- New scenes for Primrose (featuring more than 60 new images).
- The current day of the week is now shown when time progresses.
- Disabled the loading of old saves to prevent crashes and story progression issues.
- Lifted the time limit completely for now. It will be reintroduced in a later version.
- Backgrounds now use JPG instead of PNG, reducing the size of the game on disk.
- Tweaked clue names in the code to reduce the risk of accidental spoilers in case of crashes.
Never fear, my donor is here (or at least he gave me the link but that wouldn't rhyme)Sounds great. The new release only has to find it's way here to the f95zone somehow.
Brilliant. I never feared though. As always it is a matter of time and I'm usually damn patient.Never fear, my donor is here (or at least he gave me the link but that wouldn't rhyme)
0.20:You must be registered to see the links