Why not using home instead and from home to the town map without another transporting screen?It's not obsolete because a lot of events send you back there, depending on time of day. While it no longer has direct links to other places (except the home location), it still serves as a "hub" of sorts. You'll go there less often than you used to, though, since you can now move directly between otherwise unrelated locations without going through the streets first.
Because that would mean the MC returns home after every single action he performs in town. I return the player to the streets because that makes far more sense, as if you're stepping out of whatever building you were in.Why not using home instead and from home to the town map without another transporting screen?
Too much clutter. More importantly, the town hall is intended to function as a hub you need to transition through to reach those places. There are historical reasons why I did it this way that I might still need. For example, I originally planned (but never implemented) guards keeping you away from the town hall in the days after Samarra and Nell arrive. The stables, training grounds, and Samarra's tent are all within the walls behind the town hall, so the idea is that you can't reach them without going through that place first.Can you add point to map for stables and training ground (and maybe for Samara's tent)?? I think it will be better....
The streets are not useless, as I just explained a few posts ago.and for that problem with streets - can't you use that map as "location"? (when you leave home you go to "map").... useless streets are weird
Except for some things on the right side that are white in the png and dark in the jpg, I can't tell the difference. At all.The important point here is this: if you hadn't seen the original PNG, you would never have noticed any of those things.
Good catch! There's actually a problem with the 3D assets I used in this scene, which meant that some parts of the image where the asset was "missing" became transparent to a varying degree. PNGs support transparency, so you're probably seeing white because that's how your image viewer (or browser) decides to handle that. For the JPG, I've already manually fixed the problem by turning transparent sections of the image black.Except for some things on the right side that are white in the png and dark in the jpg, I can't tell the difference. At all.
I've heard it mentioned but don't see much of a need. The game is already small enough, and replacing the image format at this point would be an absolutely punishing amount of work (with a large potential for bugs) for little real gain.Have you thought about using webp? Better compression than jpeg at the same quality. Lossless might be better than the jpeg compression you're currently using, and would satisfy the folks who can see the difference.
If you and your patrons are happy with the size, there's no need to do anything. At 414 megs for the Mac version, I certainly can't complain!I've heard it mentioned but don't see much of a need. The game is already small enough, and replacing the image format at this point would be an absolutely punishing amount of work (with a large potential for bugs) for little real gain.
And along that line, if you have all the original pngs still, someone else could do the batch convert for you on the original images and deliver them in a format where you could just drop them back into the game, with the appropriate codec, and no one would be the wiser, except the images would be better.If you and your patrons are happy with the size, there's no need to do anything. At 414 megs for the Mac version, I certainly can't complain!
But, in the future if you want to change, setting up a script to call cwebp (the free webp converter from google) is really simple.
I haven't seen anyone smiling for 20 years,you don't have to tell me.not a life story..its humour..something the world seems to have lost sometime in the 90's..sighh
What would be awesome would be game help à la theThat's life these days though.....take, take, take with no give or even appreciation. Besides if you can't play without a walkthrough are you really playing? I can understand using one to help with tough spots but just blindly following a walkthrough just seems blagh to me.
Webp isn't a default though; so it may break for some users.If you and your patrons are happy with the size, there's no need to do anything. At 414 megs for the Mac version, I certainly can't complain!
But, in the future if you want to change, setting up a script to call cwebp (the free webp converter from google) is really simple.
Ren'Py handles webp. If someone can't open an individual image file he or she can install the webp codec. Anyone who can figure out how to unpack the rpa can figure out how to do that, or ask how.Webp isn't a default though; so it may break for some users.