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johnconnor

Active Member
Jul 24, 2017
524
796
You access the wilderness map the same way you access the town map: with the map button. It's context-sensitive, so try clicking the map button while in the wilderness. You'll figure it out. If you're really struggling to make sense of it, try playing the tutorial again. Instructions have been added there since you last played.
Got it, thanks! Have you thought about having different icons for the town map and the wilderness map? Or a line of text to remind the player?

I'll try and find the tutorial, thanks for the pointer. Is that in a new game?

It also appears that some things didn't unlock for me in the gallery. Are they supposed to unlock in order? I know I've seen a scene with Sarmarra, but all of hers are unlocked.
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,189
10,606
Have you thought about having different icons for the town map and the wilderness map?
That's probably not going to happen. It's more likely that I'll add a menu option to open the map in appropriate locations, but I'm not particularly fond of the idea.

I'll try and find the tutorial, thanks for the pointer. Is that in a new game?
The tutorial is the linear section at the start of the game, up until you're given full control during day two.

It also appears that some things didn't unlock for me in the gallery. Are they supposed to unlock in order?
There is no order. They unlock when you find them. Some are mutually exclusive.
 
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WaveOfPig

Active Member
May 12, 2017
616
253
@Belle I'm going to have to disagree that there is no perceivable difference. If you look at the small patch of skin between the two ties in the cleavage area that shape is clearly more defined on the top image. You can also see that the left shoulder/upper arm, the lower quality image tends to get patchier and the shading is less defined. The biggest difference to me is her face where the patchiness happens again, and the lines specifically around the nose and eye crease area are less defined. Now, this all being said, it took me a minute or so of close scrutinizing to become acquainted with the image to really notice the difference and the lower file size is undoubtedly worth it. These are just my personal observations and opinions of course.
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,189
10,606
@Belle I'm going to have to disagree that there is no perceivable difference. If you look at the small patch of skin between the two ties in the cleavage area that shape is clearly more defined on the top image. You can also see that the left shoulder/upper arm, the lower quality image tends to get patchier and the shading is less defined. The biggest difference to me is her face where the patchiness happens again, and the lines specifically around the nose and eye crease area are less defined. Now, this all being said, it took me a minute or so of close scrutinizing to become acquainted with the image to really notice the difference and the lower file size is undoubtedly worth it. These are just my personal observations and opinions of course.
The important point here is this: if you hadn't seen the original PNG, you would never have noticed any of those things.
 

WaveOfPig

Active Member
May 12, 2017
616
253
The important point here is this: if you hadn't seen the original PNG, you would never have noticed any of those things.
Yeah now that I see the difference is so subtle I have no qualms. I meant nothing by it, I have just been wondering for months so I had to ask. Keep up the fantastic work!
 
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arar

Newbie
Jun 4, 2017
67
93
How the fuck do you get the final scene with primrose I fucking tried for 50 days and I still don't have any clue, any help would be appreciated
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
15,706
How the fuck do you get the final scene with primrose I fucking tried for 50 days and I still don't have any clue, any help would be appreciated
The two last scenes with Primrose are mutually exclusive. You're either her boyfriend (if you spent a lot of time with her) or her sexfriend (if you didn't really take care of her), and saving her from prison seem to give you "boyfriend points", but it's not definitive.
 

kays

Member
Jan 4, 2018
247
92
wish there was a better walkthru the one linked ends at 0.13 and is kinda confusing since some of the thigns mentioned arent in the game or not like it it says :/
 
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Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,189
10,606
@Belle within v0.18, the old main screen looks obsolete to me... things may lead to a specific location (or town map either way)

View attachment 258699
It's not obsolete because a lot of events send you back there, depending on time of day. While it no longer has direct links to other places (except the home location), it still serves as a "hub" of sorts. You'll go there less often than you used to, though, since you can now move directly between otherwise unrelated locations without going through the streets first.
 

dosenspezi

Member
May 2, 2017
151
373
It's not obsolete because a lot of events send you back there, depending on time of day. While it no longer has direct links to other places (except the home location), it still serves as a "hub" of sorts. You'll go there less often than you used to, though, since you can now move directly between otherwise unrelated locations without going through the streets first.
Why not using home instead and from home to the town map without another transporting screen?
 
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Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,189
10,606
Why not using home instead and from home to the town map without another transporting screen?
Because that would mean the MC returns home after every single action he performs in town. I return the player to the streets because that makes far more sense, as if you're stepping out of whatever building you were in.

I need to keep the Home location isolated and without a map screen because events may trigger as a result of leaving that location, unlike most others. For an example of this, look at Samarra's and Nell's arrival in town. If I were to hook that into the map system, the code would turn into an ungainly mess and the event would confuse the player anyway ("Hey, I just clicked the library. Why am I in the streets looking at a bunch of horses?").
 
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