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Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
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@Belle within v0.18, the old main screen looks obsolete to me... things may lead to a specific location (or town map either way)

View attachment 258699
It's not obsolete because a lot of events send you back there, depending on time of day. While it no longer has direct links to other places (except the home location), it still serves as a "hub" of sorts. You'll go there less often than you used to, though, since you can now move directly between otherwise unrelated locations without going through the streets first.
 

ninjalein

Member
May 2, 2017
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It's not obsolete because a lot of events send you back there, depending on time of day. While it no longer has direct links to other places (except the home location), it still serves as a "hub" of sorts. You'll go there less often than you used to, though, since you can now move directly between otherwise unrelated locations without going through the streets first.
Why not using home instead and from home to the town map without another transporting screen?
 
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Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,269
10,858
730
Why not using home instead and from home to the town map without another transporting screen?
Because that would mean the MC returns home after every single action he performs in town. I return the player to the streets because that makes far more sense, as if you're stepping out of whatever building you were in.

I need to keep the Home location isolated and without a map screen because events may trigger as a result of leaving that location, unlike most others. For an example of this, look at Samarra's and Nell's arrival in town. If I were to hook that into the map system, the code would turn into an ungainly mess and the event would confuse the player anyway ("Hey, I just clicked the library. Why am I in the streets looking at a bunch of horses?").
 

Pendrag

Newbie
Nov 14, 2018
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LOL its exactly as I think (Crone's identity) ..... and that scene with Belle - perfect (including that "rocket")
PS: I hope we can meet Fairy Queen soon again
 
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Pendrag

Newbie
Nov 14, 2018
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Can you add point to map for stables and training ground (and maybe for Samara's tent)?? I think it will be better....

and for that problem with streets - can't you use that map as "location"? (when you leave home you go to "map").... useless streets are weird
 
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weaselman

Active Member
Apr 6, 2018
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tbh I was actually dissapointed when the MC said that this wasn't his vision since it was quite clear that it belonged to the crone (with the whole foreshadowing, you're not strong enough to do that to me-line)
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,269
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730
Can you add point to map for stables and training ground (and maybe for Samara's tent)?? I think it will be better....
Too much clutter. More importantly, the town hall is intended to function as a hub you need to transition through to reach those places. There are historical reasons why I did it this way that I might still need. For example, I originally planned (but never implemented) guards keeping you away from the town hall in the days after Samarra and Nell arrive. The stables, training grounds, and Samarra's tent are all within the walls behind the town hall, so the idea is that you can't reach them without going through that place first.

and for that problem with streets - can't you use that map as "location"? (when you leave home you go to "map").... useless streets are weird
The streets are not useless, as I just explained a few posts ago.
 

goobdoob

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Dec 17, 2017
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The important point here is this: if you hadn't seen the original PNG, you would never have noticed any of those things.
Except for some things on the right side that are white in the png and dark in the jpg, I can't tell the difference. At all.

Have you thought about using webp? Better compression than jpeg at the same quality. Lossless might be better than the jpeg compression you're currently using, and would satisfy the folks who can see the difference.
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
Sep 25, 2017
3,269
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Except for some things on the right side that are white in the png and dark in the jpg, I can't tell the difference. At all.
Good catch! There's actually a problem with the 3D assets I used in this scene, which meant that some parts of the image where the asset was "missing" became transparent to a varying degree. PNGs support transparency, so you're probably seeing white because that's how your image viewer (or browser) decides to handle that. For the JPG, I've already manually fixed the problem by turning transparent sections of the image black.

So as an example of differences between the two formats, that was just about the worst image I could have picked.

Have you thought about using webp? Better compression than jpeg at the same quality. Lossless might be better than the jpeg compression you're currently using, and would satisfy the folks who can see the difference.
I've heard it mentioned but don't see much of a need. The game is already small enough, and replacing the image format at this point would be an absolutely punishing amount of work (with a large potential for bugs) for little real gain.
 

goobdoob

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Respected User
Dec 17, 2017
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I've heard it mentioned but don't see much of a need. The game is already small enough, and replacing the image format at this point would be an absolutely punishing amount of work (with a large potential for bugs) for little real gain.
If you and your patrons are happy with the size, there's no need to do anything. At 414 megs for the Mac version, I certainly can't complain!

But, in the future if you want to change, setting up a script to call cwebp (the free webp converter from google) is really simple.
 

Regardie

Well-Known Member
Jul 27, 2017
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If you and your patrons are happy with the size, there's no need to do anything. At 414 megs for the Mac version, I certainly can't complain!

But, in the future if you want to change, setting up a script to call cwebp (the free webp converter from google) is really simple.
And along that line, if you have all the original pngs still, someone else could do the batch convert for you on the original images and deliver them in a format where you could just drop them back into the game, with the appropriate codec, and no one would be the wiser, except the images would be better.
 
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