- Dec 30, 2017
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No, mainly because there is no NG+ yet.
Unless we have someone from the future here.
![p01q4fgw.jpg p01q4fgw.jpg](https://attachments.f95zone.to/2019/05/thumb/318481_p01q4fgw.jpg)
Sorry Avaron1974 I just couldn't resist the joke
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No, mainly because there is no NG+ yet.
Unless we have someone from the future here.
IIRC, Agility is trained through samara with coin and the rooftop climb thing with Nell.Damn, good thing I don't have to start over. So about agility, what can I do to get past the Sammara kicking my ass everytime?
What does 'too early' mean, dude? I already uncovered that Reynald wasn't my baby dada and told Evelyn. I have no idea what to do next. Pretty much stuck. Good thing I made a lot of saves. So what do I have to do to keep her with me?
Not sure I'd try talking to her in jail. Normally that conversation is prompted the first time you talk to her in the reading room after getting roped into the investigation. If she won't tell you while in jail then you might have to clear her first.How to find out Samarra is a Formorion if Primrose is in jail?
You don't need to know that particular secret to save Primrose. It's her other secret (which isn't technically a secret) you need to figure out.Except i cant clear her without knowing Samarras secret right? Ive got the evidence of the chameleon scales but i cant tell it to Samarra yet so i cant get Primrose out.
did you search behind the library in the alley and then talk to the cron about the scales?But i cant tell Samarra about the scale no matter how many things i pick so im stumped what else i need to find.
I'm surprised you got motion sick from it, but I'm well aware that moving the camera like that is a bad thing to do, which is why you haven't seen me do it in any other scenes. It's really hard to communicate what's going on in a first-person missionary sex scene where you're looking at your partner's face, and Evelyn herself wasn't moving enough to compensate, unlike Primrose in her missionary scene. Moving the camera was the only option I saw. At least you can change the perspective pretty fast.Nevermind, i somehow missed the one about the old lady ...
mkay, Evelyn scene gets a 0/10 for me ... never gotten motion sick before until now lol
This is not going to happen. The names in this game are important and part of the setting, unlike a contemporary setting where the names are typically throwaway details that don't matter. You can learn a lot about the characters in this game just from looking up the meaning behind their names, which has been clearly demonstrated earlier in this very thread.It would be cool to be able to give names to the backups as in MELODY
I will probably look into this once the game is done. I don't want the administrative overhead of managing a bunch of translators and synchronizing a script that may change at any given moment. It's better to save this kind of thing for when the script is final.It would be even cooler to have the game in several languages.
ahh Belle, I believe you misunderstood the question as you may not have played the game Melody. This was not a request to change the names of the backup characters, which I don't believe this game has anyway, but to be able to name the saves that you create. The game Melody gives the player an opportunity to give a save a name, or an option to save without naming. It does not extend to renaming saves though, which would be nice to have if you added the name saves feature.This is not going to happen. The names in this game are important and part of the setting, unlike a contemporary setting where the names are typically throwaway details that don't matter. You can learn a lot about the characters in this game just from looking up the meaning behind their names, which has been clearly demonstrated earlier in this very thread.
Ooh, sorry. I've looked into this, and it turns out to not be trivial at all. I did make an honest attempt many months ago, but put it on the proverbial shelf when I realized just how much work it would be. I'd rather spend my time, at least for now, on adding new scenes.ahh Belle, I believe you misunderstood the question as you may not have played the game Melody. This was not a request to change the names of the backup characters, which I don't believe this game has anyway, but to be able to name the saves that you create. The game Melody gives the player an opportunity to give a save a name, or an option to save without naming. It does not extend to renaming saves though, which would be nice to have if you added the name saves feature.
It seems like it is trivial - use the save_name variable.Ooh, sorry. I've looked into this, and it turns out to not be trivial at all. I did make an honest attempt many months ago, but put it on the proverbial shelf when I realized just how much work it would be. I'd rather spend my time, at least for now, on adding new scenes.