So would you prefer repetition? I am forced into repeating same things over & over at varying degrees of difficulty to gain perceived reward. Be it, pay X coins, Mind Fuck someone X times, Steal X panties, etc.... It's still a repeated process on the same activity over & over again. I personally get very very tired of stuff like that. Blame it on MMO Fatigue. I have the mind to do that stuff, I just hate doing it.
I was here for the story, not the repetitive mini games. I found the story interesting enough to move me forward through initial mini games. But my dislike of mini games halted me. This my experience, opinion, & feelings on the matter. Maybe I'll give it one more shot later down the road, once I've burnt through other 100+ Novella Games I have DL'd. We'll see. I'm not taking away from your skill to interest me in a story, I just disliked the process of doing same things over & over like a lab rat hoping to get that treat at the end.
You added this part after my reply. I have a sneaking suspicion that you're not interested in what I have to say, but I'll say it anyway.
You have a highly skewed and incorrect view of what constitutes "grind" and "repetition" in games. "Pay X coins" is not repetition nor grind, especially since the game is set up so that you are likely to have the money you need by the time you reach an option UNLESS you have specifically attempted to grind something without variety. The game is teaching you not to do those things, so you ignore that lesson at your own peril. The payments are not there to pad the game but to
pace it. By putting in a payment gate, I increase the odds that you'll see events in a certain order. That is their entire purpose. Besides, the events that
give you money are deliberately designed to not be repetitive. Callie's store has a large number of different events for you to see while earning money, sometimes even throwing you for a loop with them. The library has fewer events but opens up for you to achieve other things, such as doing research for quests, while earning your money, meaning that you're not working there for the money alone but because it is part of what you want to achieve anyway. You see new things every time. Hunting, the most repetitive of the tasks, is that way because it's meant to be so rewarding in terms of money (and expensive in terms of actions) that you'll only do it two or three times per playthrough. In other words, not a grind, nor repetitive in practice.
"Fuck someone X times?" When does the game tell you to do this? When does it gate anything behind that requirement? If you're going to criticize the game to the creator's face, at least don't lie about it.
"Steal X panties" is disingenuous. You are asked to obtain specific panties, each of which you get in different ways from different people, with no repetition. And you only need three of them throughout your entire playthrough. If this is repetitive to you, I dread to imagine how you get through your workday.
Hmm, I'm seeing a pattern here, which means I agree with your final "etc..." in that you would continue to list things that are not grinds nor repetitive.
As for your paragraph about minigames... huh? What? Minigames? LLtP doesn't feature minigames. The definition of a minigame is "a short videogame usually contained inside another videogame." Gameplay mechanics are not videogames. If you don't like the gameplay mechanics, then move right along. I don't like sports games. That doesn't mean I'm going to pop into a forum thread about a sports game and criticize it for being a sports game. That would only reflect poorly on myself.
I get that you're annoyed. I have those days myself sometimes where a game will piss me off for no reason. At those times, I take a step away from the keyboard and do something else. On such days, it will only get worse if I keep going. But you're blaming the game, and by extension, me, for your own failures. And to that, I can only say one thing: the door is over there. Feel free to slam it on your way out.