What wall of text are you referring to?
this is my general feeling on the game and it just explain my personal taste, sorry if its a bit superficial.
Narrative is overall verbose:
options are deeply explained and there is a lot to read before going on.
Having a lot of information at hand does not mean I'm able to do a better choice on the game path, so after it happens once or twice in the game, I just go "TL;DR" and click randomly.
Many of the explanation had little impact on how I perceive the choices,
or simply I couldn't remember that there was a connection at all between one choice and one of the scene.
Some time has passed since I tried out the game, so this can be inaccurate now... I felt some of the text was more concerned with explaining the situation more than telling me the facts and let me elaborate the meaning of what happens.
After a while I realized to enjoy games with more exploration options than explanatory ones (like: let the player choose if I want an explanation from a character, by asking her, rather than having the text just pop out between scenes).