- Jul 5, 2017
- 170
- 620
I'm sorry to say it, but it's good I really want players to feel the same that MC feels. Nobody give him what he wants, MC has to fight for everything: for girls, coins, power... Right now MC is in the most difficult situatuion, and I'm glad you feel it Later it'll be easy.
My biggest problems with it at the moment is that I don't see any way to regain relation points with my people. I went from +30 to -30 and I can't get it back. Second, the rate of slave escaping is I think very excessive, even with intended difficulty. I had slaves escape several days in a row. Every week. I get intended difficulty but when Slaves escaping leads to food shortages which leads to more slaves dying and escaping. It creates a feedback loop of something happening that you can't counter, creating another problem you have no way to counter. And you spending upwards of 2 hours just grinding. Doing the same repetitive action over and over and over.
Wake up, raid, sleep, wake up, raid sleep. Repeat for a week to see you are actually 10-15 slaves shorter than you started the week with. Because RNG decided you only got 3 encounters where you could get slaves, 1 of which was a force twice your size. And that's all you do, the same three actions, just hoping the game is nice to you. And then you have soldier death which compounds things even further. because your dwindling slave population, you cant recruit citizens, and as such you can't recruit soldiers. You could very well get stuck in this game and be able to do nothing about it.
My recommendation is to have an upgrade that helps reduce slaves escaping, maybe something like better conditions at the cost of slaves eating a bit more food. Or something like that. That one change would still make the game hard but not the frustratingly boring loop it is at the moment.
Another problem is that you have to choose between buying slaves and raiding because buying slaves puts you further ahead in time than when your friends is willing to raid meaning you lose a precious day essentially.
Last edited: