It's not exploration if you have a list of scenes. Then it's just a check list. Plus it has the same issue as a gallery. Every AT would need it's own coded format, which is a pain in the ass to maintain, and not something I'm willing to spend time on, when that time can be spent on adding more new content. If it was something that could maintain itself, I'd spend the time to make it, but it wouldn't be. Every AT would require me to make a framework in code for scenes. Here's a simple answer. You can have dynamic scenes that change based on game state along with dynamic Archetypes that change as well, or you can have a gallery... My limited time will not allow both. I'm choosing to have dynamic scenes and AT's.