I would encourage you to keep sharing the female mental perspective -- at least for me, that's my favorite part. (even that little alley conversation between two females I really loved) I know most of the game is designed for male sub POV and that's ok too.
You know, I actually sometimes curse myself for adhering too strictly to the single perspective narrative choice, where the player's POV never leaves the MC's POV. For example, as I've mentioned multiple times, one of my favorite things is being seduced and manipulated by a woman who my character doesn't realize has malicious intent even though me as the player can see it, and the quickest and most effective way to do that is to show her inner thoughts. But since I don't allow myself to show you inside the head of any character other than the MC, I instead resort to vaguer hints like saying her smile was a bit suspicious, or she had a worrying glint in her eye, or I might even do the thing where she says something
but the text is smaller so the MC doesn't catch what she said but the player can still read it, which if I'm being honest, is downright cheating but I don't care...
Of course, the limited perspective is there for immersion, and I think it's particularly effective in games that have a detective or explorational concept. As you said, the game is from a male sub POV and is designed mainly to fulfill those types of fantasies. That's what I know, what I love and what I feel like I can write. That's why I don't really have confidence that anyone coming from the opposite perspective will find the game satisfying, but of course, if a dominant woman does manage to enjoy it then that's just awesome.
I will try to keep what you said in mind though, I think it's a good thing to stay aware of. And even for male sub fantasies I think the dominant woman's perspective is important. For example one scenario that looks like femdom on the outside but I can't enjoy is when a submissive man begs a woman to abuse him and pesters her until she reluctantly agrees. It might look like femdom when she does, but he's the only one getting what he wants in that scenario... When I submit to a woman, I'd like it to happen because she wants me to, and it's important for me to know that she's pleased with this development, otherwise there isn't really much point if it was just for me... So knowing at least a little about who she is and why or how she wants the person in front of her to submit is something that's good all around I'd say, so I think at least that much perspective should always be there (though I admit that Anna for example was supposed to feel slightly more enigmatic in that regard).
The one piece of advice I would give -- maybe you are already planning this -- is to maybe include a hint or quest type of directive/message to let players know what time for example to find Girl X at that location if she is off/on at that spot. I think that is pretty common with sandbox games I have played. (admittedly not too many)
I will think about making things clearer. The way it works with the women you can find hanging around specific locations is that whether or not they'll be there is random, but it only changes every hour. So if you go to your apartment's street at 2:06 p.m. and Kaylie isn't there, she won't be there until at least 3:00 p.m. She also won't appear at night. I might add an explanation on that mechanic to the general stats explanations right before the free-roam starts, and also make the explanations accessible from the in-game menu. I do believe that generally having the players understand how things are supposed to work is better than having them stumbling around, so I will think on maybe increasing the transparency of the mechanics a bit...
All in all, really glad you enjoyed it, and thanks for the feedback! Cheers!