- Aug 25, 2017
- 2,920
- 4,490
1) Nah, the shading/lighting is definitely weird and a lot of people have expressed that they look too dark. I don't see how those images are somehow contradicting that point. Some of the girls look purple or ash-grey in those pictures and almost all of them look shiny as hell. The pictures of the locations themselves don't look very good. The corners of rooms are straight up pitch black, the front of the desk in the office is pitch black, the thing leaning against the table in the infirmary looks pitch black, and all the objects in Dormitory's 2nd floor has inexplicable long and dark shadows under it.RandomGuy99
Bad renders. Everything is shaded with dark tone to the point its making the characters and environment ugly
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Bad game play design & confusing mechanics. There is no way to know which character at which location.
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A bad mix of game theme. Don't mix horror, super natural and SciFi together. Either go super natural or Sci Fi.
*Dark fantasy predominates, plus you should understand the plot, but I think I'm asking a lot from someone who doesn't know how to directly interpret icon drawings.
Bad "Engrish". There many Spanish text even if you select English in between conversation
The conversation is terribly dry
It would be good Mr. random, don't be so random, what part is in Spanish?
There is someone who is correcting the translation, it's all done for free, so, if you are not a jerk who only likes to project his pessimistic and frustrated vision of life, you could help to translate it, although the truth is that those who speak Spanish are more embarrassing when they want to do it.
(Without going any further, they even misspell the comments of this site).
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*I believe that one can and should comment on my game as well as others' (whose negative reviews are deleted).
But I also believe in the right to reply (which this place doesn't offer much for devs).
Greetings!
And keep crying to the big devs who don't register you (as I see you often do in the comments).
2) Naw dude, those symbols were not obvious at all. Like if you want to use them, fine. But at least have the game explain it to the player. Like you can't argue that red is "obviously" fury when it has wings and a shield. If anything, the heart symbol looks more like Fury, since it has horns and an angry looking face.
3) I don't necessarily agree with the guy, but I think you're misunderstanding what he was saying.
4) Accusing someone of being pessimistic with a "frustrated vision with life" is a weird way to react to someone saying you have untranslated text.
5) I understand that you aren't a native English speaker, but it was your decision to release an English version of the game. It is therefore your responsibility to properly translate your story. If you don't want to do that, then focus on the language that's easiest for you. You also need to learn to better take criticism. If you start a fight with every bad review, you're going to lose people that would otherwise help you or give you a chance.
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That aside, I feel like the overview needs more work. I'm having a hard time understanding what it's trying to say and parts of it straight up don't make sense. Like why is an alcoholic gym teacher a counselor? Are you trying to tell us this guy was homeless before he got the job? Is he even qualified for the job? What do you mean by not seeing his daughter in decades? What is she, 30? Why doesn't the overview talk about the sci-fi and fantasy stuff?