CptValor

Member
Oct 8, 2017
333
457
would that do any good? it may not have created one as the game wouldnt even start when i attempted to run it! the error message happened before the game even loaded!
also... that file/ file path dosent exists on my comp!

thanks for trying but i think its probably just time to upgrade my hardware! lol
 

Baksel

New Member
Jul 10, 2017
3
2
Okay, I was getting the not being able to talk to Chloe bug since I first discovered this game a few months ago, and nothing I tried worked until now. I changed the Windows system locale to United States and now it works fine. I also wasn't getting the email during the flight scene and now I am getting it. So it seems to be a localization issue.
 
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Droid Productions

[Love of Magic]
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Game Developer
Dec 30, 2017
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Okay, I was getting the not being able to talk to Chloe bug since I first discovered this game a few months ago, and nothing I tried worked until now. I changed the Windows system locale to United States and now it works fine. I also wasn't getting the email during the flight scene and now I am getting it. So it seems to be a localization issue.
That's... genuinely weird. What locale were you in? (Feel free to PM it if you don't want to get outed).
 

Baksel

New Member
Jul 10, 2017
3
2
I should also mention that I had to change every setting related to region and language to US. Changing just the locale didn't work.

Another thing, I discovered this fix on an earlier version of the game using Locale Emulator with Japanese settings, so Japanese locale works as well. But when I updated the game I couldn't run it with Locale Emulator anymore (I guess because newer versions are 64 bit?), thats why I changed the Windows locale and language settings.
 

Droid Productions

[Love of Magic]
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Dec 30, 2017
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I should also mention that I had to change every setting related to region and language to US. Changing just the locale didn't work.

Another thing, I discovered this fix on an earlier version of the game using Locale Emulator with Japanese settings, so Japanese locale works as well. But when I updated the game I couldn't run it with Locale Emulator anymore (I guess because newer versions are 64 bit?), thats why I changed the Windows locale and language settings.
That's weird as hell. I'll switch to Turkish locale when I have some time and test it out.
 
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Solak

Member
Nov 22, 2017
492
705
Phew! Now that's a shaping up to be a great story for a fun game with characters that actually have a personality! So great job there! Now, I'll have to point out a few things I've noticed, bugs and suchlike. Let's get started:

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More in the line of suggestions:
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I'm sure I had a bit more but oh well. I'll just leave with a useful tip:
- quick load spam in an area to get its Slice of Life events. Hello there Bella!
 
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DA22

Devoted Member
Jan 10, 2018
8,056
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Any idea when you'll drop the next act?
He just started on Act 4 story and that will be bit bigger as three, think he expects in about 4 weeks if all goes well, so let us all give him some room and say last week of next month likely?

Solak Jumping in and out of alley works for alley and same trick with jumping in and out of bathroom can work for slice of life events for cafe, coffeeshop and bookstore.
 

Solak

Member
Nov 22, 2017
492
705
He just started on Act 4 story and that will be bit bigger as three, think he expects in about 4 weeks if all goes well, so let us all give him some room and say last week of next month likely?

Solak Jumping in and out of alley works for alley and same trick with jumping in and out of bathroom can work for slice of life events for cafe, coffeeshop and bookstore.
Yeah moving out and back in the area works obviously, but it's much more time consuming. By spamming quick load, you basically simulate entering the area anew, so you can tell in 10 seconds if there's anything to be fishing for in any given area.
 
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Droid Productions

[Love of Magic]
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Dec 30, 2017
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Act IV's quite big, and primarily story-focused. It'll take place over 3-4 weeks, and centers on the classic 'training montage' sequences every good epic story needs. Sadly they wouldn't license me the Rocky tune for a porn-game, so you'll just have to hum it in your head.

I'm also wanting to try my luck on actual opening/closing 'cinematics', but that can wait until the final week or so, while we're squashing bugs.
 

Droid Productions

[Love of Magic]
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Game Developer
Dec 30, 2017
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roadmap.png


I made a roadmap for the project Patreons; it might be interesting for you guys as well. As you see we're ~2/3 of the way through the first big story-arc. The arcs (I call them books) are stand-alone dowloads that share savegame data; both to contain file size, and to reduce the probability of bugs being introduced in Act XII that breaks stuff in Act I... that kind of thing is a nightmare to test for. The lines on the left are the public releases; big story pushes in bold, content in italic. I have some rough timelines I need to follow; Act IV starts on Nov 1st, Act V (and book 1) ends on Dec 31st. So I know I have that many days to fill with content. As you see, currently I'm working my way through Act IV's timeline events; once I reach the end of those, the build counter ticks over from 0.3.xx, and the first 0.4.xx build is born.

Let me know if you have any questions.
 

Droid Productions

[Love of Magic]
Donor
Game Developer
Dec 30, 2017
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Back when Chapter III launched I did a small It's finally coming out, in case anyone's interested. Talks a little about Love of Magic, my development process, etc.

Might be interesting to some of you.
 

DA22

Devoted Member
Jan 10, 2018
8,056
16,621
Back when Chapter III launched I did a small It's finally coming out, in case anyone's interested. Talks a little about Love of Magic, my development process, etc.

Might be interesting to some of you.
Nice info and background, no likes today since seems I am way over my limitations already. :p
 
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