truemechasonic
Member
- Jul 7, 2017
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I think a lot of that would probably require editing the code in CommonEvents.json. It's tricky, because if there's any real documentation of how the rpgmaker json code actually works I sure haven't been able to find it. But in terms of making Ashamed make her flinch more often:Thank you very much! I think it'd be really hot if the lewd status effects had a way bigger impact on the game/battles, that way the game gets harder organically. I tried to mod the status effects with some success. However, some of them seem to have their effects hardcoded, or at least their effect is not in States.json/Skills.json
For example, one of the earliest lewd SE you get is "Ashamed" from getting your clothing torn. I was trying to increase the chance that it stops you from performing an action, however it seems not to be editable from the surface.
Some "general" edit would probably be like: slowing down the arousal drop, and a much lower stat per level, independent of the armor.
Basically I'm looking to turn this game closer to games like Karryn's Prison or Trap Quest.
Somewhere in CommonEvents event#159, you'll find the following pair of instructions:
{"code":356,"indent":1,"parameters":["CallRandom 12"]},{"code":111,"indent":1,"parameters":[1,4985,0,1,0]}
The first instruction invokes a javascript function (CallRandom) that sets variable 4985 to a random number from 1 to 12, I think. The second instruction seems to be a branch that basically decides whether or not to execute the ashamed flinch code, based on the value of variable 4985.
Again, I haven't found any fucking documentation for how instruction 111 actually works, so I don't know what exact values of 4985 actually make her flinch, but editing one or both of these instructions in the right way should achieve that part of what you're looking for. E.g. I suspect changing the CallRandom argument from 12 to 6 would double the chances of skipping her turn when ashamed, but who knows.