- Apr 23, 2020
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This is a game that leaves the players with a good amount of player 'freedom' to choose what path they want to go down. If you want to make it harder on yourself just don't level up, don't restore the Memoria pages, don't use healing items, etc. A mod in the method you seem to be describing would take a bit of work and a lot of time for someone who is capable of making the mod.Can there be a mod that makes the game much harder, and the status effects more permanent, so I don't have to lose battles on purpose to see scenes and go down the lewd path? I think it'd be a lot better if the player could be forced down the lewd path through game mechanics, instead of actively seeking it out.
I'm already on the hardest difficulty setting.
For making it harder: overwrite Armors.json with the one in the attached zip file, and your stats will be lower in dungeons. I can tweak the numbers if the difference is too much or too little. This particular change is pretty easy because you literally always wear the same clothing in dungeons, so I just had to change that one piece of equipment.Can there be a mod that makes the game much harder, and the status effects more permanent, so I don't have to lose battles on purpose to see scenes and go down the lewd path? I think it'd be a lot better if the player could be forced down the lewd path through game mechanics, instead of actively seeking it out.
I'm already on the hardest difficulty setting.
There's a potion you buy to remove curses. As for pregnancy, go to Memoria.how do you remove curses and what do you do if you got pregnant?
You can find locations for all materials inside my spreadsheet, which you can find through the "Sex and stat related Q/A" link that the mods added to the OP.question, anyone knows/remembers where to find more dense magic stone? been runing around every dungeon to find em but still not a single one =<
Thank you very much! I think it'd be really hot if the lewd status effects had a way bigger impact on the game/battles, that way the game gets harder organically. I tried to mod the status effects with some success. However, some of them seem to have their effects hardcoded, or at least their effect is not in States.json/Skills.jsonFor making it harder: overwrite Armors.json with the one in the attached zip file, and your stats will be lower in dungeons. I can tweak the numbers if the difference is too much or too little. This particular change is pretty easy because you literally always wear the same clothing in dungeons, so I just had to change that one piece of equipment.
If you can name some specific status effects that you want extended then I'll see what I can do.
look for the answerhow do you get the webcam?
I think a lot of that would probably require editing the code in CommonEvents.json. It's tricky, because if there's any real documentation of how the rpgmaker json code actually works I sure haven't been able to find it. But in terms of making Ashamed make her flinch more often:Thank you very much! I think it'd be really hot if the lewd status effects had a way bigger impact on the game/battles, that way the game gets harder organically. I tried to mod the status effects with some success. However, some of them seem to have their effects hardcoded, or at least their effect is not in States.json/Skills.json
For example, one of the earliest lewd SE you get is "Ashamed" from getting your clothing torn. I was trying to increase the chance that it stops you from performing an action, however it seems not to be editable from the surface.
Some "general" edit would probably be like: slowing down the arousal drop, and a much lower stat per level, independent of the armor.
Basically I'm looking to turn this game closer to games like Karryn's Prison or Trap Quest.
I get this too - just wait (quite a while), and you'll be able to continue.My screen goes black after the ending and I can't save nor continue a ng+. Does anyone have an idea why?
Thanks very much for the tips! I'll report back any resultsSomewhere in CommonEvents event#159, you'll find the following pair of instructions:
{"code":356,"indent":1,"parameters":["CallRandom 12"]},{"code":111,"indent":1,"parameters":[1,4985,0,1,0]}
The first instruction invokes a javascript function (CallRandom) that sets variable 4985 to a random number from 1 to 12, I think. The second instruction seems to be a branch that basically decides whether or not to execute the ashamed flinch code, based on the value of variable 4985.
isn't that update for next game?Update of Japan versio:You must be registered to see the links