The part with the tunnel vision and the streets ... it is because every time I played the game, I would wind up in this place where I could not talk to people in the house... it was like fast track only see new interactions ... and I found myself just waiting for the night time.
The scenes at the streets don't have much importance, in fact only one of them are important.
And just like a repeating nightmare ... It just seemed to go on forever.
A quote I usually try to remember when I'm stuck is:
"People keep doing the same thing, expecting different results."
If nothing is happening, then you probably need to change something.
That is when I stopped playing this game. It just seemed to gate me out of all the cont3nt and locked me into this nightmare of .. something beyond my happy go lucky way of gaming
!
Not sure how long ago it was that you played, or if you've played the last version, but I've been trying really hard to make the game easier to understand and give the players more tools.
I dislike telling people outright, "go do this" because it loses the element of thinking on your own and trying to figure out how to find the right answer, or finding the right information.
The divisions indicators in the stat/affection menus are there to tell you what you need to do, sometimes though, there are other things you need to do like buying items or whatnot, but those are always mentioned in the relevant scene.
The game is meant to be a little tricky, but it seems it might still be
too tricky, the problem is figuring out which parts are too tricky and why, then I can figure out a solution.