Is it worth it in the long run?
Yeah, it's probably worth it if I want more players. If I want to realize my vision, not so much.
Not searching for excuses here, that was what was going on in my game.
That's a good point, I hadn't considered that angle before.
There are plenty of mini-games and trial and error things out there that are much worse and people pretty much universally hate them.
Trial and error = bad, good to know.
Take your time with the next update, definitely deserves special attention ^^
Yeah, I've felt quite burnt out so things aren't moving at rocket speed, but it's getting there.
Aaw, Sarah even payed for the wine...
Depends on how much money you have.
Not an easy thing to do with a setting that tries to be on the more realistic side, good job!
Thank you!
I liked the different b-days for the twins. A small, and largely unnecessary detail, but it made me smirk.
Must have happened to someone at some point, so I figured, why not?
So it was kind of a big swing when I saw where the story went, but it's not unreasonable.
She's been difficult to make, not only because I really didn't know what I was doing with her until months into development. I've adjusted the intro several times to be more nondescript, intentionally misleading. Then you get a bit more information from the scene in her bedroom, not a ton, but a little. There's also a part about her at the bar with Sarah. The next part is before the birthday party, which reinforces what was said at the bar and adds additional information. It's not a huge amount to go on, but it's not too difficult to discern that she's maybe not a great parent/person.
but defining dislikes can work better than the other way around.
I'll keep that in mind, thanks.
Another day or two of moping wouldn't be unreasonable but that was a good way of breaking up the misery and moving the pace along.
That's good, I was a little afraid the "moping part" wasn't long enough. It had to feel impactful and real, otherwise it wouldn't have mattered.
I say that much that I felt that dealing with the cashier could have used a few lines less, but that might be a matter of taste.
Yeah, I'm not 100% happy with that part. It wasn't very straight forward to write.
That's great, but they're showing it at every opportunity at length. I feel like a little less would be more, not dwelling on a beaten idiot shows more self confidence as well.
Aside from the part with the cashier, are there any specific scenes where you can point it out?
Sarah's walking animation from behind with her backpack on was rather funny than sexy. If it wasn't meant to be hot, I'd keep it cause it made me chuckle a little when I saw it the first time ^^
I hadn't really thought about it, it's just something I figured I could try out. So it was more of a "why the hell not" kind of things than anything else.
Good feedback though, I'll keep it in mind.
nd there is an unusual amount of peeing being shown, at least from what I can tell. Keep it, or make it optional,
It is optional, you need to watch the hidden scene with Jenna and Jenny on the street for these to even show up (this scene works as a trigger). I figured you would've understood that based on what I told you in previous posts. Either way, it's optional and I can turn it off for you if you want me to.
I fully expected Sarah to say:"It's the end of the current version." ^^
That would've been funny but would've been a little tricky with the programming. Might be useful in the future though.
Plenty of typos but good enough
Yeah, I'm trying to get better, but it's a slow and tedious journey. The guy who helped me proofread seems to have disappeared too, so I'm afraid you're stuck with it for now.
It's a bit on the fairy tale side of things but I like happy endings, so totally fine with me
You know, I thought about this for a bit and was a little surprised at how accurate it was, it's kind of like R-rated Disney.