Story-mode:
Pacing and general flow: Much, much faster than I remember it from playing it on normal. I had 2k cash in no time and affection levels went up like crazy, except for Jenna and Jenny. My guess is that their visits taking place on weekends in combination with the affection ups being relatively low, feels very slow in comparison.
Eventually everything fell into place and the story picked up again.
Minor oddities: Working at uni the description still says:"You will get three questions which gives one point each if you get it right. Each point represent 10$."
After answering those it's:"Mark spends the day working and earns 300$."
And I would change "which gives" to "which give", and "represent" to "represents" but that's not story-mode related.
The pay stays being considered low, for instance while talking to Helen Mark remarks:"Even if the pay isn't the best it's still a job that doesn't suck ass." 300 bucks a day for a small student job equates to... 6k a month? Call me modest, I wouldn't mind that pay for looking over some tests.
Just a sequence thing: I had the smoked salmon lunch-scene come up with Helen after finishing the thesis. Obviously talking about how it's coming along after the fact doesn't make sense anymore.
Otherwise there was nothing that stood out to me in comparison to normal-mode.
Bugs/glitches: No bugs. That is, I had no exception errors come up here either. As for glitches, Jenny showed up twice in that regard. The first time after their laptop being 'cleaned up', she's shown as being in the living room (for the wine-scene?) but it's only her portrait and no way to interact with her.
The second time she shows up in the store without being there either. Here's a save with that glitch:
I think, it only showed me a number while attaching and not the usual icon, hmm... that's the related screenshot:
And I couldn't get Watersports to trigger. Originally I planned to post two story-mode saves (one at the watersports-decision and one before entering the new house) but it didn't work out. While checking for the first time, I compared the old and new save and realized that I never came across pipe-cleaning. Turned out that I always skipped over Jenny being in the store at noon because I went to school to pass time. Working, attending lectures and having lunch with Helen, along with progressing otherwise, just had me missing it all the time up to the cabin scene.
Going back, I triggered it and found (probably) all the walking scenes but watersports didn't show up. Finally I checked the walkthrough and tried it on the next two Saturdays, but J&J didn't show up anymore.
Here are two saves corresponding to that:
The first is where the twins were still around, the second one where they didn't show up anymore. I only skipped to Saturdays to have it triggered, but it never happened. Dunno what I missed but I'm glad that watersports is not my thing.
it's better if the players actions show what they like and don't like.
How is working on a pizzeria website and walking about randomly on a Saturday night an indicator for someone liking watersports? I don't care all that much cause it's not for me anyhow, but that doesn't compute.
Overall impression:
I like it! All things considered, it worked incredibly well for a first test release and some fixing will probably make it possible to 'breeze' through the game even without a hint-system or walkthrough.
Oh, and
If the save upload didn't work, I'll just try a zip file or have a look around on how we're supposed to do it now.
*edit*: Never mind, it still works the same