- Apr 29, 2018
- 30
- 10
Raise her discipline, then she can get to the max which is 120.How can i break the max limit of 100 for my slave's stamina?
Seems a little bit ridiculous that fear has no affect on the outcome of training girls in a slave trainer game. I wish that it were possible to completely forego charm but low affection has a -60 impact on educating girls, which is enormous as far as I can tell and all but disables slave education, forcing you to either be nice to the girls or start the game over, making me wonder why the negative options even exist if you can't use them.
is public update today?Fixed in Alpha A2.2 which goes live later today.
The Newsroom will be in the 0.8.3 A3/A4 update. Roughly 1-2 weeks away!Hey folks, on the latest update, is it possible to build the Newspaper Press room for Nicole? I'm having trouble finding the
option.
0.8.3 public should go live by the end of February. I still have the new city maps and the revamped starting traits to finish after I'm done with the interior household.is public update today?
Thank ya. Great progress in the game. Keeps getting more and more interesting.The Newsroom will be in the 0.8.3 A3/A4 update. Roughly 1-2 weeks away!
Ehhh.... You can always do coitus interruptus. Also, if they have high vag/anal values, they make you cum quickly. IIRC Leia makes my MC cum in like 5 rounds since she is so, er, experienced in my game. Meanwhile Cait or any other "academic" slaves with normal to low vag/anal I have to fuck them all night long to cumIs there plans to lower the in-game sex time? Every time you hit continue during sex, it advances time in-game by ~10-12 minutes and you end up with ridiculously high in-game sex times. I mostly play to turn my girls into martial or academic powerhouses and the extended sex times cuts into time I could be raising them.
To be clear, I am not talking about the real world time I spent but the time in-game. Specifically these times:
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Second query: Can I freely change my difficulty and dice in the options menu on the lower right in the game? I picked Normal difficulty (the middle option) and 2D50 (the middle dice). I plan on staying in normal difficulty but I want to play on the 5D20 dice option instead. I am way too deep into this playthrough to start anew just for a 5D20 dice. A couple hundred in-game days in already and I have killed the terror of the deep just today, savescumming of course for a situation where none of Ayden, the Space Marine, or the Black Guard dies for the first four turns so my damage-per-turn does not go down so early. (Aria was in stealth armor so she was not in danger).
Multiple levels of flexibility would be nice, imho but as much as I want to insert my preferences into every game, I'm happy to weight... uh I mean wait for other parts of it to get more work first.It's all well that they can only go up one level, but 169lbs at 5'3" being normal is quite the suspension of disbelief, unless you live in Houston, TX.
As that mention of the rust belt alludes, poverty doesn't necessarily mean starving, It all depends on how affordable it is to get decent nutrition within the setting and what people are eating. Back in the Victorian/early Industrial Era (which seems relevant to this setting), the rural poor lived longer, (and mostly healthier) lives due to having a better diet (vegetable stews is better balanced than salted beef, gruel and bleached bread) and avoiding the effects of both disease and pollution. This also extends to military rations. If the most readily-available cheap food is calorie-rich and nutrient-poor, we could expect the same weight paradox as we do in the modern day. Honestly interested in what dev has in mind for this aspect of lore.Where people are dying from hunger
I think the best you can do to balance excessive complexity (this isn't a diet sim) and making weight & physique have both fluff and crunch behind them is to focus on tracking two factors; fat mass vs lean('muscle') mass. Doesn't have to be perfect, but that lets you have more variety in appearance and gameplay. Suddenly, you can then account for four different extremes; anorexic starvelings, 'skinnyfat' folks bereft of tone, burly historical gladiator-like figures with padding over their muscle and bodybuilder-esque folk that look like they jumped out of an fmg game.I genuinely think the Dev should NOT be using BMI as a representation of the weight system and they should stick to their current vague bodytype model rather than adopt BMI.
It's not my preference; I hate fatties. I chose Houston because it was the the most obese city at one point in America. I'm not really invested either way. You say don't get caught up in realism, but why break immersion unnecessarily was my real issue. It's a moot point anyway, because he said their state is described in the inventory screen.Multiple levels of flexibility would be nice, imho but as much as I want to insert my preferences into every game, I'm happy to weight... uh I mean wait for other parts of it to get more work first.
E: As for obesity prevalence, if this map was a voter map in the upcoming elections, obesity would easily sweep. A LOT of states with over 2 in 5 being obese, not just in south, but the rust belt.
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I think the best you can do to balance excessive complexity (this isn't a diet sim) and making weight & physique have both fluff and crunch behind them is to focus on tracking two factors; fat mass vs lean mass. Doesn't have to be perfect, but that lets you have more variety in appearance and gameplay. Suddenly, you can then account for four different extremes; anorexic starvelings, 'skinnyfat' folks bereft of tone, burly historical gladiator-like figures with padding over their muscle and bodybuilder-esque folk that look like they jumped out of an fmg game.
Don't get caught in realism beyond balancing changes in both variables. I've seen folk get lost in trying to simulate every goddamn calorie and element of basal metabolism and it was not worth it, lol.
Yes, they are a bit lengthy perhaps - even if I'm personally used to having 4-hour long anal sessions with my many Scandinavian girlfriends.I second the request for shorter time intervals during sex. "Erections lasting longer than..."
Fixed in Alpha A2.4. Release in roughly two hours!I am playing verision 083 (A2,2). EVERY slave I add to the household has Attention Whore. I hope that is not intentional, but a bug.
The old slot system has been completely gutted in 0.8.3 to avoid errors like these. Now, there's one single script that takes care of the entire Feminist trait, instead of one script per slot.GD-studios , I'm playing the 0.8.2.3 version (the regular one, without the retreat expansion mod) and seems there's some bug with the Feminist trait. Wiki states that theres 100% chance to decrease the trait if the corruption is over 59. On Sofia it decreased by 1 point while I had her on one of the 2 main slave slots. Now I moved her on slot 7 in the household and her feminism is still at 99/100 after several game days while her corruption is at 78...
Edit: Was the same with Aria on household slot 7. Now I moved Sophia on main 1 and Aria on household 3 and it works. Problem should be with the slot (my take). Gonna test the others too.
Edit 2: Confirmed 1,2,3,4,5,6 all work. Slots 7 and 8 don't. Feminist trait (at least) doesn't decrease on them.
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Edit 3: Malevolent trait seems to be bugged regardless of the slot. I have Rebecca on 61 kindness and after 40+ days it still is at 0/100.
Edit 4: 70 kindness now, another 20 days or so, another slot and still 0/100.