- Sep 27, 2019
- 67
- 105
You do know bookmarks exist right?Dont mind me, just need to put this here so that i can refer it back without having to search for it again
You do know bookmarks exist right?Dont mind me, just need to put this here so that i can refer it back without having to search for it again
The 0.831 A3.3 that introduces male slavehood ha have been just released. I have time to play a week and take some notes, so just in case if someone finds it useful or interesting, i have decided to make an AAR. I´m going to steal NoUseForAName3
idea (hope he don´t mind) to use the spoiler markers to keep it organized, and avoid the text wall effect. The settings are going to be Grimdark and a Dying World.
A WEEK WITH MALE SLAVEHOOD. A SHORT (NOT REALLY) AAR(1)
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
will continue....
there's a quest u can unlock by sleeping w/ rosita ice (the latina) at furry's tavern and socializing after. follow that quest then attack the goonies. u can unlock the second part that lets u decipher ittena mur exam dub adrowa? Any help would be appreciated
I use the Estimate Sell Price that they tell you when you go to Action- Watery Eyes or Action-Chrystal Hill. I have assumed (based in nothing, really) that it´s the base price, or at least tied to it. May be it´s a fake assumption, but I´m going to keep using it, just because making the calculation for each slave checking the tables on the wiki it´s not practical. I like paying attention to detail, and I don´t mind going down to the rabbit hole, but expending 5 minutes per slave to figure the real Base price and checking the 20 tables involved it´s going too deep for me.To "slaves with base sell value of 600 or less":
Did you use the "Aucion Slave - Base Price Calculations" table on the wiki or used at least the numbers from there or did you trust the prices from the people willing to take the slaves from you (while you did inspect the slaves) - and of course they would never rip anyone off to make some money (as they are of course only friendly merchants, which happen to dabble in the slave trade).
If you did the latter, well then I am afraid but these prices are not that related to the "Auction Slave - Base price Calculations". The prices they offer are heavily influenced by the "value" number (in the same way that buying via auction is in v8.3 and earlier version is heavily affected by it) and are not directly affected by the "Base price calculation" numbers.
You can expect for the average Slave (with survival above to 20, what most of them have) bring 9/7 of merchandise and the occasional Durasteel/Energy cell or healing shoot. So, equating each merchandise to 5$ (arbitrary, but just for giving it a number) and discarding the nice morsels, worst case scenario (food at 20$) the cost it would be 81$, and in any scenario with food at 7$, they cover his expense.Concerning Scavenging duty:
Scavenging yield:
Base:0-2 (1/7: 0; 3/7: 1; 3/7: 2)
Int(elligence)>59:+1-3
Survival>59:+1-3 (4/7: 1; 2/7: 2; 1/7: 1)
Survival<20:-2-0 (3/7: -2; 3/7: -1; 1/7: 0)
Masterlove(Affection)>59:+1
State¹>4:-1
Scavie-Trait:+3
Ikaanos Prosperity >74:+1
May I suggest you that editingOnly with the scavie trait, they can bring in durasteel, energy cells or tendstims - and that would mean that random male captures can have the scavie trait (and at least in v8.3h I did not find any random female so far with the scavie trait).
and replace "Scavies" for "Characters with the trait of Scavenger" can avoid confusions and ambiguities? When I read your post I read "Scavies" and understand "characters assigned to Scavenger duty" and not "Character with the Scavenger trait", and I´m quite sure not being the only one on misunderstanding your very useful postScavies have 1/15 chance to find a tendstim, 1/15 chance to find an energy cell and a 1/15 chance to find a unit of durasteel.
While I fully agree that my estimation at 5$ goes in the very conservative side ( It´s just the selling price at Hamah Bay, you can not go worse) seems to me that a 20$ goes a bit on the high side. Yes, the equivalence with Swords it´s right, but the merch have some inflexibility in it´s use that makes me feel that 20$ it´s a best case equivalence.And I would give the merchandise more of a price tag like 20 (which is why I do not sell any merchs) - as 20*200 = 4000 (and 20 swords, bought at imperials, also have a price tag of 4000).
no, mostly text based as wellIs this animated?
If you already asked her her hopes and dreams, you can build it in the basement of your house.Sorry for the clumsy question, but I have a problem with Nicole and the newsroom.
Even if she is in the Loving state and I have more than enough money, I can't find (in the version 0.8.3h) where to create the news office. Is it disabled in this new version?
(Thank you kindly!)NPC Menu ---> click girl ---> Actions ---> Nika's
If a location is not available, it means you have not visited it yet in this new patch.
View attachment 3518078
Thanks a lotIf you already asked her her hopes and dreams, you can build it in the basement of your house.
Go to Manage House, go to the basement level, make sure one of of the build slots there is empty (typically room 11 or room 12), and build.
how do you trigeer the lost girls quest? what affection / other attributes is required for michelle to have?You meet the Mad Preacher in Michelle's 'Lost Girls' quest, where you save Adrienne from his rampant lusts.
Or not.
I already asked Nicole about her hopes and dreams in v8.3 and built her the newsroom.If you already asked her her hopes and dreams, you can build it in the basement of your house.
Go to Manage House, go to the basement level, make sure one of of the build slots there is empty (typically room 11 or room 12), and build.