Jan 18, 2023
7
4
Anyone else not getting any Tech Points beside all conditions are met?
Version is 8.3h patched from 8.3.

Ed aaa.png

Edit: Ok, seems like you need to have the upgraded tools for 200.000 (High-Tech-Mechanization)
 
Last edited:

bolondro2

Active Member
Oct 12, 2018
532
594
The 0.831 A3.3 that introduces male slavehood ha have been just released. I have time to play a week and take some notes, so just in case if someone finds it useful or interesting, i have decided to make an AAR. I´m going to steal NoUseForAName3
idea (hope he don´t mind) to use the spoiler markers to keep it organized, and avoid the text wall effect. The settings are going to be Grimdark and a Dying World.

A WEEK WITH MALE SLAVEHOOD. A SHORT (NOT REALLY) AAR(1)

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.


You don't have permission to view the spoiler content. Log in or register now.

will continue....


 
Last edited:

Fauno36

Active Member
May 26, 2023
571
618
The 0.831 A3.3 that introduces male slavehood ha have been just released. I have time to play a week and take some notes, so just in case if someone finds it useful or interesting, i have decided to make an AAR. I´m going to steal NoUseForAName3
idea (hope he don´t mind) to use the spoiler markers to keep it organized, and avoid the text wall effect. The settings are going to be Grimdark and a Dying World.

A WEEK WITH MALE SLAVEHOOD. A SHORT (NOT REALLY) AAR(1)

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.


You don't have permission to view the spoiler content. Log in or register now.

will continue....



We play very similar mate!!!

I only regret, damn the hour!, having listened and hired Bud Walton from the beginning.
 

bolondro2

Active Member
Oct 12, 2018
532
594
To "slaves with base sell value of 600 or less":
Did you use the "Aucion Slave - Base Price Calculations" table on the wiki or used at least the numbers from there or did you trust the prices from the people willing to take the slaves from you (while you did inspect the slaves) - and of course they would never rip anyone off to make some money (as they are of course only friendly merchants, which happen to dabble in the slave trade).

If you did the latter, well then I am afraid but these prices are not that related to the "Auction Slave - Base price Calculations". The prices they offer are heavily influenced by the "value" number (in the same way that buying via auction is in v8.3 and earlier version is heavily affected by it) and are not directly affected by the "Base price calculation" numbers.
I use the Estimate Sell Price that they tell you when you go to Action- Watery Eyes or Action-Chrystal Hill. I have assumed (based in nothing, really) that it´s the base price, or at least tied to it. May be it´s a fake assumption, but I´m going to keep using it, just because making the calculation for each slave checking the tables on the wiki it´s not practical. I like paying attention to detail, and I don´t mind going down to the rabbit hole, but expending 5 minutes per slave to figure the real Base price and checking the 20 tables involved it´s going too deep for me.

In practice, and after selling may be 100 slaves, I´m going to keep this approach. Seems to work fine to me.

And the cost of keeping an slave 6 days cooling in your house it´s not so expensive. If you put him at 1R/day it goes, depending of the price of food, from 24 (at 4$ per ration) to a max of 120$. And they do useful things (or at least some of them). In the first stages, when you have a big influx of captured slaves, the 30-Disc male slave it´s one of the mainstays of the workshop (the discipline of the average captured girl it´s 25), And worst case scenario, you put them to scavenge. Sure, they are not the sharpest tools in the box, but most of them have survival above 20 and based on you post

Concerning Scavenging duty:

Scavenging yield:
Base:0-2 (1/7: 0; 3/7: 1; 3/7: 2)
Int(elligence)>59:+1-3
Survival>59:+1-3 (4/7: 1; 2/7: 2; 1/7: 1)
Survival<20:-2-0 (3/7: -2; 3/7: -1; 1/7: 0)
Masterlove(Affection)>59:+1
State¹>4:-1
Scavie-Trait:+3
Ikaanos Prosperity >74:+1
You can expect for the average Slave (with survival above to 20, what most of them have) bring 9/7 of merchandise and the occasional Durasteel/Energy cell or healing shoot. So, equating each merchandise to 5$ (arbitrary, but just for giving it a number) and discarding the nice morsels, worst case scenario (food at 20$) the cost it would be 81$, and in any scenario with food at 7$, they cover his expense.
 

devil999LEXX

Member
Feb 5, 2021
114
47
after playing for some time, i will love if we will have body status (underweight, normal weight, overweight) under actions tab, so we can adjust rations here directly , skipping need to look under inventory to see current weight, it will save some clicks and time :)
idealy there will be function which will allow us to set ideal weight for all slaves/companions.

and pls add some indicator that person is unique when fighting , so it might be worth to try to capture it or to buy on slave auction (e.q. stormborn ) which i still fail to see and buy.

and pls add some indicator to household member that they have quest avaivable/need improved relationship/completed/WIP. it will make life somewheat easier :).
 

bolondro2

Active Member
Oct 12, 2018
532
594
Only with the scavie trait, they can bring in durasteel, energy cells or tendstims - and that would mean that random male captures can have the scavie trait (and at least in v8.3h I did not find any random female so far with the scavie trait).
May I suggest you that editing
Scavies have 1/15 chance to find a tendstim, 1/15 chance to find an energy cell and a 1/15 chance to find a unit of durasteel.
and replace "Scavies" for "Characters with the trait of Scavenger" can avoid confusions and ambiguities? When I read your post I read "Scavies" and understand "characters assigned to Scavenger duty" and not "Character with the Scavenger trait", and I´m quite sure not being the only one on misunderstanding your very useful post

And I would give the merchandise more of a price tag like 20 (which is why I do not sell any merchs) - as 20*200 = 4000 (and 20 swords, bought at imperials, also have a price tag of 4000).
While I fully agree that my estimation at 5$ goes in the very conservative side ( It´s just the selling price at Hamah Bay, you can not go worse) seems to me that a 20$ goes a bit on the high side. Yes, the equivalence with Swords it´s right, but the merch have some inflexibility in it´s use that makes me feel that 20$ it´s a best case equivalence.
 
Last edited:

bolondro2

Active Member
Oct 12, 2018
532
594
A WEEK WITH MALE SLAVEHOOD. A SHORT (NOT REALLY) AAR(2)


You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.


You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.



 
  • Like
Reactions: Gunner Rey

ordos

Member
Aug 21, 2018
247
136
Please help! I need a save with Tier2 slave in the household. I've messed something in mine.
 

Nevermourned

Member
Aug 20, 2017
133
179
(Excuse me, however has something changed with Nika's Clothes and piercings? Are they deactivated, or am I missing something obvious?)
 

Melves

New Member
Apr 5, 2024
3
1
Sorry for the clumsy question, but I have a problem with Nicole and the newsroom.
Even if she is in the Loving state and I have more than enough money, I can't find (in the version 0.8.3h) where to create the news office. Is it disabled in this new version?
 

Clemency

Active Member
Jan 21, 2024
631
683
Sorry for the clumsy question, but I have a problem with Nicole and the newsroom.
Even if she is in the Loving state and I have more than enough money, I can't find (in the version 0.8.3h) where to create the news office. Is it disabled in this new version?
If you already asked her her hopes and dreams, you can build it in the basement of your house.

Go to Manage House, go to the basement level, make sure one of of the build slots there is empty (typically room 11 or room 12), and build.
 
  • Like
Reactions: tsap

Melves

New Member
Apr 5, 2024
3
1
If you already asked her her hopes and dreams, you can build it in the basement of your house.

Go to Manage House, go to the basement level, make sure one of of the build slots there is empty (typically room 11 or room 12), and build.
Thanks a lot
 
  • Like
Reactions: tsap
Jan 18, 2023
7
4
If you already asked her her hopes and dreams, you can build it in the basement of your house.

Go to Manage House, go to the basement level, make sure one of of the build slots there is empty (typically room 11 or room 12), and build.
I already asked Nicole about her hopes and dreams in v8.3 and built her the newsroom.
With the update to 8.3h rooms got revamped, now the room is gone and there is no option to build the newsroom anywhere.
Rooms 11/12 in the basement are free but I can only build a library or a holding cell there. (Holding cell has apparently no use cause its not affecting any stats of inmates except their happiness). There also is no greyed out assignment at the Jobs&Titles Screen.
If I ask her about her hopes & dreams again she just says she wants to get raped.
Am I missing something crucial or is this some patching issue?
 
4.50 star(s) 136 Votes