- May 20, 2019
- 970
- 250
why I stopped playing it. I felt like I didn't feel like I could make a choice on the matter of which girls I wanted and such in the gameplay seem liner regardless.The MTL is not causing any problems with game progression (playability). There are many core issues with this game, the fact that the game linear is just one of them. MTLs really only cause game progression issues in the following situations:
1) The game has a lot of lore or deep story content, parts of which gets lost in translation.
2) Character or relationship developments, again this does not get across well in an MTL.
3) Complex puzzles that require full understanding of the riddle given.
4) The MTL came from SVS and it broke the game.
This game has none of the above, the only real actual dialogue in the introduction. The only other dialogue this game is is just "Ahh Ahh Ahh". The entire game is just the introduction and then a sex scene gallery, that's it (apart from the walking and grinding simulator, I guess).
The bigger problem is the complete lack of any design direction. If you are making a software product, the first thing you have to do is work out what you want your product to do, the features it has. You can make that available, this in turn creates a sense of design direction. Then you create your assets, build the game release demos for your supporters, which he did. Mijiishi, at every turn cut as many corners as possible. You can see this in game, this game has the most blandest, boring and most generic world I have seen in one of these games. The story is almost nonexistent. The female characters have no real personality, since all their dialogue is just "Ahh Ahh Ah". The pregnancy system is inconsistent. The dungeons are just straight lines with no effort put into them at all. The soundtrack is just a copy and paste job from the other games. As I said my review (in the review tab) the entire gameplay is pointless. Uka is quite literally just a five minute redraw, recolor of Remina, Uka even clearly has the same base personality. Mijiishi is not even trying to hide it at all, Ha ha ha. This game has had around 22 months of total development time.
The entire game is just poorly designed, poorly thought out, and the project was poorly managed. The fact that the game is linear is far from the only problem. Making the game linear ended any real chances of this game being any good. A proper translation will not fix this.
Just a gameplay tip: you should try to remember the normal daily locations of the girls, go look for them if they aren't there. You should then see a girl in different area and you should interact with the girl to trigger events (sometimes you may need to do this multiple times), then you should be able to progress with the game (the game does not directly tell you this).
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