- Jun 21, 2017
- 1,554
- 2,335
Ah, I get it now. Instead of making sure you can make this a long term career, by making several games after another over a span of several years, gathering a loyal fanbase, you make several patreon accounts to maximize your profit for the short term, since it's obvious this sort of thing won't survive longer than two to three years. So, the question is, are you willing to make, let's say 2000 dollars a month for updating regularly for several years, or four times 500 dollars a month for barely games (all in v0.2) with only one update a year until people catch on?No, no. You don't understand. Instead of creating ONE patreon account with 4 projects (3 finished), you create FOUR patreon accounts with 1 project each, all unfinished. With the first option you can get 5000 supporters in one account (for the unfinished project mostly), but in the second you can get 5000 supporters on each account. After all you will get no supporters (or maybe a few) for finished projects, if the underlying idea of a supporter is to help the dev update or finish the project.With the second option same supporters can pay multiple times, with the second option the can not.
I completely understand and agree your opinion in the rest of your post, it is totally logical from the supporter point of view, but not from the developer side. If you have understood what I said now, it's pretty obvious the best choice for a dev, and that's very bad for supporters. Maybe some developers are too busy updating multiple projects (under different accounts) and that's why they update so late.
The reason you get 5000 supporters in your first option is because you already finished 3 projects and have shown you are reliable. The second option will never get you 5000 supporters on each. I don't even think you'll get 5000 in total.