Connel

Newbie
Aug 1, 2020
25
44
I knew I should have responded to this when I saw you mention this the first time (can't remember which thread, but that doesn't matter anyway). It's not about supporting a game, it's about supporting a dev. If you have only one good game in you, that's a shame, but milking that game so you wouldn't lose your patreon money will just tarnish that game. The whole idea behind being a game developper is that you develop more than one game. Of course, when the first one crashes and burns, you'll likely not make a second one, but that is the initial intention.

You say a developper isn't motivated by Patreon to finish games, so let me give you some examples of successful developpers who finished theirs: DrPinkCake (finished Acting Lessons, currently making Being a DIK, 8500 Patreons), NLT Media (finished Visiting Aunt Sara, My Summer With Mom and Sis, Lust Epidemic, currently making Treasure of Nadia, 10588 Patreons), ICSTOR (finished MILF's Control, Incest Story 1 & 2, MILF's Villa, currently "making" Milfy City, 6065 Patreons). You make a game, finish it and then make a new one to keep that Patreon support. You might lose Patreons because they don't like the new one, but if you're good, you'll gain other followers.

So yeah, the dev you're defending is in the list of guys who finished games. But let's be honest, games that were rushed at the ending because he got bored with them. And now he's not even bothering to end the current one, even though people who were contracted by him claim to have done their part.
Well, I didn't know this dev actually had many more games and some are finished, that's another reason to defend him (or them) then. Anyway, if your goal is to make the best possible living out of your work (as I think we all do), you would rather start independent games and work on the updates in parallel. I don't think Dr.PinkCake is getting supporters for Acting Lessons (great game, by the way, better than Being a DIK), and if he is getting them, he's getting more for being a DIK for sure. After all it's the supporters who understand the underlying idea of patreon: support the artists so they can keep working. But for the devs this is not working good. Maybe they should focus the games as a series instead of a movie, so they can keep earning money without an end for the story in the horizon (though the story itself may lose sense and interest), or maybe the patreon thing should work in a different way. I don't know the solution really. What happens when a dev is earning 15k $ a month? He can yoohoo and enjoy his life or he can subcontract animators, modellers, or simply buy more models and animation on the market so he can work faster... or he can start a small company, or he can start parallel projects... I don't know. What I do know is if you start multiple unfinished projects you can have multiple payments from the same supporter.
 
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SuddenReal

Well-Known Member
Jun 21, 2017
1,540
2,310
Well, I didn't know this dev actually had many more games and some are finished, that's another reason to defend him (or them) then.
It's not.
Maybe they should focus the games as a series instead of a movie, so they can keep earning money without an end for the story in the horizon (though the story itself may lose sense and interest)
If you mean something like The Artifact by ICCreatcions, I agree. That game had two sequels, and a spin off which was abandonned due to the Patreon Purge. If you're talking about a game where all story is just abandonned in favour of popular votes for girls, I disagree (that happened to the original Big Brother, several paths were dead ends because of how Patreons voted, and the whole game just devolved into a dumb cliché mess that didn't make fulfill any of the promises of the start). If the game isn't captivating, I'm moving on to the next one, so that's less money for the developper.
What I do know is if you start multiple unfinished projects you can have multiple payments from the same supporter.
Okay, read again what you just said, but slowly. You can't subscribe twice to someone.

First of all (to humour you), if you follow someone who has multiple projects, you get all those projects for the same price as you would for a single one.

Second of all, if you take on a second project, you have less time to dedicate to your original project, which will lower production. I'd rather have a full completed game, followed by another, updating every two months, than six games, each updated once a year. If I lose interest, I move on. The only reason why I'm active again in this thread is because I put this in my watched list in the past and wondered what happened to it.

And finally, if you start new projects without finishing the previous ones, you'll get a bad rep in the community, and then you get hate in the threads, like what is happening now. I know the saying is "there is no such thing as bad press" but clearly there are limits.
 
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froufrou2019

Newbie
Sep 20, 2020
76
246
If you are not a supporter, I mean, if you pay 0 to play a game, you have no right to criticise it for any reason. If you pay, stop paying and whinning. There's no more to talk about. If you have been paying to get faster updates or whatever shit you swallowed from the author, that's your responsibility, do something and stop publishing shit nobody cares about to raise your number of posts, create hate, or whatever reason you have to spend your time criticising other people's work. You're probably not old enough to play these games anyway.

Well, many people gave him money for a long time before withdrawing their support, they were very patient and trusted the author to fulfill his promises, also, there is no "hate", people have a right to their opinions and to call out liars, who are you to tell them otherwise? I for one welcome the backlash, maybe their dissatisfaction can make a difference in terms of getting this game finished, author has made more than 400k this year without actually releasing an update, I think that's unfair to those who are still loyal to him, you act as if he's doing this for free.
 
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Connel

Newbie
Aug 1, 2020
25
44
Okay, read again what you just said, but slowly. You can't subscribe twice to someone.
No, no. You don't understand. Instead of creating ONE patreon account with 4 projects (3 finished), you create FOUR patreon accounts with 1 project each, all unfinished. With the first option you can get 5000 supporters in one account (for the unfinished project mostly), but in the second you can get 5000 supporters on each account. After all you will get no supporters (or maybe a few) for finished projects, if the underlying idea of a supporter is to help the dev update or finish the project.With the second option same supporters can pay multiple times, with the second option the can not.
I completely understand and agree your opinion in the rest of your post, it is totally logical from the supporter point of view, but not from the developer side. If you have understood what I said now, it's pretty obvious the best choice for a dev, and that's very bad for supporters. Maybe some developers are too busy updating multiple projects (under different accounts) and that's why they update so late.
 

Connel

Newbie
Aug 1, 2020
25
44
Well, many people gave him money for a long time before withdrawing their support, they were very patient and trusted the author to fulfill his promises, also, there is no "hate", people have a right to their opinions and to call out liars, who are you to tell them otherwise? I for one welcome the backlash, maybe their dissatisfaction can make a difference in terms of getting this game finished, author has made more than 400k this year without actually releasing an update, I think that's unfair to those who are still loyal to him, you act as if he's doing this for free.
I totally agree. Stop supporting him, you can support him again when he updates at a rate you're happy with. A supporter can complain more effectively through the patreon channel, anyway, so I don't see what's the use of all this whinning in the forums. The same way some told me I was the developer using a fake account (for defending him), I could say all these haters are fake accounts from other devs trying to steal supporters. I think both ideas are absurd, but they have the same base.
 

SuddenReal

Well-Known Member
Jun 21, 2017
1,540
2,310
No, no. You don't understand. Instead of creating ONE patreon account with 4 projects (3 finished), you create FOUR patreon accounts with 1 project each, all unfinished. With the first option you can get 5000 supporters in one account (for the unfinished project mostly), but in the second you can get 5000 supporters on each account. After all you will get no supporters (or maybe a few) for finished projects, if the underlying idea of a supporter is to help the dev update or finish the project.With the second option same supporters can pay multiple times, with the second option the can not.
I completely understand and agree your opinion in the rest of your post, it is totally logical from the supporter point of view, but not from the developer side. If you have understood what I said now, it's pretty obvious the best choice for a dev, and that's very bad for supporters. Maybe some developers are too busy updating multiple projects (under different accounts) and that's why they update so late.
Ah, I get it now. Instead of making sure you can make this a long term career, by making several games after another over a span of several years, gathering a loyal fanbase, you make several patreon accounts to maximize your profit for the short term, since it's obvious this sort of thing won't survive longer than two to three years. So, the question is, are you willing to make, let's say 2000 dollars a month for updating regularly for several years, or four times 500 dollars a month for barely games (all in v0.2) with only one update a year until people catch on?

The reason you get 5000 supporters in your first option is because you already finished 3 projects and have shown you are reliable. The second option will never get you 5000 supporters on each. I don't even think you'll get 5000 in total.
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,170
10,582
If you want to play Milfy City as an incomplete game and just enjoy the various story lines until you reach the end of content, then it's a game worth playing. If you are looking to support someone as a Patreon because they communicate well and consistently put out quality content, then ICSTOR is no longer in that category. Milfy City was one of the first games I supported on Patreon and I loved the MC/Caroline dynamic. The reality is that the story and models/game immersion - while great in 2018/2019 have begun to age. Other dev's are adding ambient noise, good music, 720 or 1080p imagery and/or voice acting. Milfy City is stagnant right now and the longer it goes without getting new updates/being completed with a satisfying number of quality updates, the harder it is to invest time in it. There is a lot of competition for my time and I'm happy to support Patreons who reward my contributions with a VN that is worth my time. Milfy City could become worth my time again, but that takes more than just empty promises. Tell us what is going to be in the next update, set a reasonable deadline to produce the update, publish the quality update - Repeat. Until then - promises = vaporware.
 
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Deleted member 2497343

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MILFY CITY HARDCORE FANS: I, an Milfy City lover, have a dream.

ICSTOR: [3:46] ♪ ♫ JoJo's Bizarre Adventure:Golden Wind OST: ~Giorno's Theme~ "Il vento d'oro" (Main Theme) ♪ ♫

155fa0f038be246c77914fb12836eadc.gif
 
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Connel

Newbie
Aug 1, 2020
25
44
Ah, I get it now. Instead of making sure you can make this a long term career, by making several games after another over a span of several years, gathering a loyal fanbase, you make several patreon accounts to maximize your profit for the short term, since it's obvious this sort of thing won't survive longer than two to three years. So, the question is, are you willing to make, let's say 2000 dollars a month for updating regularly for several years, or four times 500 dollars a month for barely games (all in v0.2) with only one update a year until people catch on?

The reason you get 5000 supporters in your first option is because you already finished 3 projects and have shown you are reliable. The second option will never get you 5000 supporters on each. I don't even think you'll get 5000 in total.
You actually have a good point here.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,801
7,270
Just for an example... ICStor would have had an easy time writing the game in a way that would atleast feature 2 more sequels...
Milfy City 2:
The Player managed to knock all the girls up at home... Linda deforces Bill and he moves out.
The Mc has finished Highschool but with the women close to birth there is noone to manage their Business (both Caroline and Linda are self employed)... so the Player takes control... he travels throughout the town in order to recruit the women from part 1 and maybe a few random strangers to build an empire... (Linda runs an accounting agency and Caroline a clothing shop), Linda's manager (new unique female) runs the place while the Player expands the familiy business to integrate Carolines business... makeing Linda's company into a big branch in the clothing industry.
His Aunts Wife as a Model, Carolines "best friend" as photographer, Celia as an assistant, etc.

Weekend Events or going home early could even result into pregnant Events with the main girls.
The storyline of the bitchy teacher (Celia) could have ended with the player releasing sex tapes of her fucking a student at school (finishing her marriage) and the info about her selling grades (finishing her career)... than offer her a job and place to crash instead of being a homeless bun or prostitute (since noone will hire her with her history)... she'll hate his guts for a reason and he'll have to dominate her in a way she will appreciate his cruelness to her.

The game would only be a VN since Linda's manager runs the place and the Player makes only minor decisions like hiring new people and how to advertise their company (affecting a weekly salary).... the game lasts 1 year until Caroline and Linda can return into their respective business.

Milfy City 3:
could be about the Player finally going to college after Linda and Caroline took back their business the player turned into a major player in the market.
The possibilities would be nearly endless here
 
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Elinan

Active Member
Jul 28, 2018
527
811
Just for an example... ICStor would have had an easy time writing the game in a way that would atleast feature 2 more sequels...
Milfy City 2:
The Player managed to knock all the girls up at home... Linda deforces Bill and he moves out.
Bill? Who the fuck is bill?
 

SuddenReal

Well-Known Member
Jun 21, 2017
1,540
2,310
Didn't Icstor say he's got a new guy working on this game while he works on a new gamw?
He did say so, a long time ago, and the people he hired have already said they did their part of the job a long time ago as well. And still it just moved to 90% last week (though to be fair, there was no percentage on the update before that 90%).

So... yeah...
 
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