- Aug 4, 2018
- 90
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That's the guy from the latest Star Wars! Who is he again?
Poe Dameron played by Oscar Isaac. This scene was a facepalm moment.That's the guy from the latest Star Wars! Who is he again?
Oh thanks for refreshing my memory.Poe Dameron played by Oscar Isaac. This scene was a facepalm moment.
So you are here foreverWell, i only created this account for milfy city.
If it finally get launched, i'll probably delete this account, so yeah, agreed.
Funny, because that wasn't the argument you were making in your last post before this. I guess now that someone called you out on your shit you need to move the goalposts. Wouldn't be the first time you've done that I'm sure.Maybe you have difficulty reading. I said it's an average RenPy SANDBOX game. There's nothing complex about it.
Keep riding that dick tho.
You said:Well to be fair the game is way more complex than a typical Renpy game. I'm not saying it's an excuse for messy coding and preplanning but it's definitely not just a Renpy game.
If you actually had reading comprehension you would know that I wasn't even talking about whatever the hell it is you were talking about. The initial comment I was responding to was talking about how most RenPy games don't take long to develop for, I said "my guy, this isn't your average RenPy game so that comparison doesn't make sense." and then you came in talking about some unrelated comparison that has nothing to do with what we were talking about calling me a dick rider for this comment:What's so complex about this game than any other run of the mill RenPy sandbox?
Well to be fair the game is way more complex than a typical Renpy game. I'm not saying it's an excuse for messy coding and preplanning but it's definitely not just a Renpy game.
I didn't suddenly bring it up the sandbox element I said it in my initial reply to you because that's the only difference and it's not a complex one. You quoted my first reply and you still can't read itFunny, because that wasn't the argument you were making in your last post before this. I guess now that someone called you out on your shit you need to move the goalposts. Wouldn't be the first time you've done that I'm sure.
Also define RenPy "sandbox" game. What the fuck does that even mean?
It literally makes no sense to suddenly bring up something that didn't even have anything to do with my initial comment. I said;
BorsDeGanis said:
You said:
If you actually had reading comprehension you would know that I wasn't even talking about whatever the hell it is you were talking about. The initial comment I was responding to was talking about how most RenPy games don't take long to develop for, I said "my guy, this isn't your average RenPy game so that comparison doesn't make sense." and then you came in talking about some unrelated comparison that has nothing to do with what we were talking about calling me a dick rider for this comment:
A fellow devout follower of our one true jeebus of epic tales of familial paradise, integrity as a developer and of course.. hard work! Welcome to the fold! Have you donated to Icstorian altar set up at the corner in your bedroom this morning? Don't miss out!I truly believe ICSTOR will deliver us a world-class game with quality standards never seen before.
GTA 6 will be nothing in front of MilfyCity Final version.
I just want everyone on this thread to support ICSTOR
Well ICSTOR is not bad after all, although let's hope this next update is worth our while.Reposted from reddit
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smh it's been two days and people keep reposting thisDev Post:
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Hi everyone!
We recently moved on to the alpha testing phase for Milfy City 1.0's release!
In an effort to keep you well-informed, we have been consistently updating the previous post every three days. We hope this approach has allowed many of you to stay engaged and keep up to date with the progress our team has been making.
While we are currently in the alpha stage, I am pleased to report that substantial progress has been made in addressing bugs. Roughly 65-70% of the reported issues have been successfully resolved. Some challenges proved more time-intensive than initially anticipated, underscoring the dedication of our programming team and testers.
It's important to note that our focus is not merely on playing through the entire game repeatedly but on ensuring a smooth and enjoyable experience from start to finish for the upcoming beta version. We appreciate your trust and patience as we work towards achieving this goal.
Presently, releasing the beta version with any lingering bugs, such as the ones I encountered after just 30 minutes of gameplay, is not in line with our quality standards.
We understand that many of you are eager for a specific release date. However, I must emphasise that pinpointing an exact date remains challenging due to the nature of unexpected bugs, some of which may require hours, rather than minutes, to address. Unfortunately, I have limited control over such unforeseen obstacles.
Our team is putting forth their utmost effort to launch the beta version this month. We are currently still on track to achieve this target, though I kindly ask for your understanding should a slight delay into the start of September happens. If that is the case I will let you know on the 28th August and keep in constant communication.
When the beta version is ready, we will make a comprehensive announcement across all platforms, ensuring that no one misses the exciting news.
Following the release, you can anticipate a massive rework in how our Patreon and Discord channel are managed. There was a serious lack of communication with Patrons over the past couple of years - and that needs to change.
Further details regarding of our new Patreon and Discord setup will be shared after the game releases.
Thank you for your continued support and patience in these last few days.