- Aug 9, 2020
- 746
- 218
Guys guys lets not be idiots!
He said last update not last post!
I mean, he is Icstor! You know whay i mean? XD
He said last update not last post!
I mean, he is Icstor! You know whay i mean? XD
I really want beat the fuck outta him.You must be registered to see the links
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Hi everyone!
We recently moved on to the alpha testing phase for Milfy City 1.0's release!
In an effort to keep you well-informed, we have been consistently updating the previous post every three days. We hope this approach has allowed many of you to stay engaged and keep up to date with the progress our team has been making.
While we are currently in the alpha stage, I am pleased to report that substantial progress has been made in addressing bugs. Roughly 65-70% of the reported issues have been successfully resolved. Some challenges proved more time-intensive than initially anticipated, underscoring the dedication of our programming team and testers.
It's important to note that our focus is not merely on playing through the entire game repeatedly but on ensuring a smooth and enjoyable experience from start to finish for the upcoming beta version. We appreciate your trust and patience as we work towards achieving this goal.
Presently, releasing the beta version with any lingering bugs, such as the ones I encountered after just 30 minutes of gameplay, is not in line with our quality standards.
We understand that many of you are eager for a specific release date. However, I must emphasise that pinpointing an exact date remains challenging due to the nature of unexpected bugs, some of which may require hours, rather than minutes, to address. Unfortunately, I have limited control over such unforeseen obstacles.
Our team is putting forth their utmost effort to launch the beta version this month. We are currently still on track to achieve this target, though I kindly ask for your understanding should a slight delay into the start of September happens. If that is the case I will let you know on the 28th August and keep in constant communication.
When the beta version is ready, we will make a comprehensive announcement across all platforms, ensuring that no one misses the exciting news.
Following the release, you can anticipate a massive rework in how our Patreon and Discord channel are managed. There was a serious lack of communication with Patrons over the past couple of years - and that needs to change.
Further details regarding of our new Patreon and Discord setup will be shared after the game releases.
Thank you for your continued support and patience in these last few days.
Youre behind, we're way past that phase.I really want beat the fuck outta him.
You must be registered to see the links
You must be registered to see the links
Unlocked
You must be registered to see the links
Hi everyone!
We recently moved on to the alpha testing phase for Milfy City 1.0's release!
In an effort to keep you well-informed, we have been consistently updating the previous post every three days. We hope this approach has allowed many of you to stay engaged and keep up to date with the progress our team has been making.
While we are currently in the alpha stage, I am pleased to report that substantial progress has been made in addressing bugs. Roughly 65-70% of the reported issues have been successfully resolved. Some challenges proved more time-intensive than initially anticipated, underscoring the dedication of our programming team and testers.
It's important to note that our focus is not merely on playing through the entire game repeatedly but on ensuring a smooth and enjoyable experience from start to finish for the upcoming beta version. We appreciate your trust and patience as we work towards achieving this goal.
Presently, releasing the beta version with any lingering bugs, such as the ones I encountered after just 30 minutes of gameplay, is not in line with our quality standards.
We understand that many of you are eager for a specific release date. However, I must emphasise that pinpointing an exact date remains challenging due to the nature of unexpected bugs, some of which may require hours, rather than minutes, to address. Unfortunately, I have limited control over such unforeseen obstacles.
Our team is putting forth their utmost effort to launch the beta version this month. We are currently still on track to achieve this target, though I kindly ask for your understanding should a slight delay into the start of September happens. If that is the case I will let you know on the 28th August and keep in constant communication.
When the beta version is ready, we will make a comprehensive announcement across all platforms, ensuring that no one misses the exciting news.
Following the release, you can anticipate a massive rework in how our Patreon and Discord channel are managed. There was a serious lack of communication with Patrons over the past couple of years - and that needs to change.
Further details regarding of our new Patreon and Discord setup will be shared after the game releases.
Thank you for your continued support and patience in these last few days.
I can't be fucking assed, he did it againWe recently moved on to the alpha testing phase for Milfy City 1.0's release!
You must be registered to see the links
You must be registered to see the links
Unlocked
You must be registered to see the links
Hi everyone!
We recently moved on to the alpha testing phase for Milfy City 1.0's release!
In an effort to keep you well-informed, we have been consistently updating the previous post every three days. We hope this approach has allowed many of you to stay engaged and keep up to date with the progress our team has been making.
While we are currently in the alpha stage, I am pleased to report that substantial progress has been made in addressing bugs. Roughly 65-70% of the reported issues have been successfully resolved. Some challenges proved more time-intensive than initially anticipated, underscoring the dedication of our programming team and testers.
It's important to note that our focus is not merely on playing through the entire game repeatedly but on ensuring a smooth and enjoyable experience from start to finish for the upcoming beta version. We appreciate your trust and patience as we work towards achieving this goal.
Presently, releasing the beta version with any lingering bugs, such as the ones I encountered after just 30 minutes of gameplay, is not in line with our quality standards.
We understand that many of you are eager for a specific release date. However, I must emphasise that pinpointing an exact date remains challenging due to the nature of unexpected bugs, some of which may require hours, rather than minutes, to address. Unfortunately, I have limited control over such unforeseen obstacles.
Our team is putting forth their utmost effort to launch the beta version this month. We are currently still on track to achieve this target, though I kindly ask for your understanding should a slight delay into the start of September happens. If that is the case I will let you know on the 28th August and keep in constant communication.
When the beta version is ready, we will make a comprehensive announcement across all platforms, ensuring that no one misses the exciting news.
Following the release, you can anticipate a massive rework in how our Patreon and Discord channel are managed. There was a serious lack of communication with Patrons over the past couple of years - and that needs to change.
Further details regarding of our new Patreon and Discord setup will be shared after the game releases.
Thank you for your continued support and patience in these last few days.
I'm actually against some "MILKERS!" screamers cause they're kinda annoying. I usually say the same stuff you're saying right now in every other threads like SS or WaL. But this one piece of shit right here. Didn't deserve that treatment.as mentionned before, if you dislike the wait.
just unsubscripe his ass.
the only way most learn is the hard way.
Milking > Boycot > release rushed
Seems to work in a lot of cases... but most of the times not with great results in honest development.
but in this case.... as it is being said milking patreons, it gotta work.
My lesson learned over the years is, if you don't work enough to deserve a penny, you wont even get a dime...
I've seen lots of VN dev's release frequently here and i support some of them myself.
fewer are even on their own and release at least a 5- 10GB novel/game each year.
i assume Icstor is not on his/her own?
My man, I dont even know who the fuck is still subbed to this dudeas mentionned before, if you dislike the wait.
just unsubscripe his ass.
the only way most learn is the hard way.
Milking > Boycot > release rushed
Seems to work in a lot of cases... but most of the times not with great results in honest development.
but in this case.... as it is being said milking patreons, it gotta work.
My lesson learned over the years is, if you don't work enough to deserve a penny, you wont even get a dime...
I've seen lots of VN dev's release frequently here and i support some of them myself.
fewer are even on their own and release at least a 5- 10GB novel/game each year.
i assume Icstor is not on his/her own?
Several thousands of people actually which is the entire running joke of the thread for years. I applaud their decision! Please guys keep supporting Ictstor!My man, I dont even know who the fuck is still subbed to this dude
Perhaps, my point with this is it's each to their own.I'm actually against some "MILKERS!" screamers cause they're kinda annoying. I usually say the same stuff you're saying right now in every other threads like SS or WaL. But this one piece of shit right here. Didn't deserve that treatment.
Me neither, my support is onhold.My man, I dont even know who the fuck is still subbed to this dude
Like, lets assume you believe his lies. In that case you would believe what he said about giving the game to everyone that was subbed 2 years ago for free, WHY are people still subbing?
If there is really something, it can actually be released first, and then an updated version will be released, but he can't do this, because he has to make a new progress in the past two days, just like 0.71You must be registered to see the links
You must be registered to see the links
Unlocked
You must be registered to see the links
Hi everyone!
We recently moved on to the alpha testing phase for Milfy City 1.0's release!
In an effort to keep you well-informed, we have been consistently updating the previous post every three days. We hope this approach has allowed many of you to stay engaged and keep up to date with the progress our team has been making.
While we are currently in the alpha stage, I am pleased to report that substantial progress has been made in addressing bugs. Roughly 65-70% of the reported issues have been successfully resolved. Some challenges proved more time-intensive than initially anticipated, underscoring the dedication of our programming team and testers.
It's important to note that our focus is not merely on playing through the entire game repeatedly but on ensuring a smooth and enjoyable experience from start to finish for the upcoming beta version. We appreciate your trust and patience as we work towards achieving this goal.
Presently, releasing the beta version with any lingering bugs, such as the ones I encountered after just 30 minutes of gameplay, is not in line with our quality standards.
We understand that many of you are eager for a specific release date. However, I must emphasise that pinpointing an exact date remains challenging due to the nature of unexpected bugs, some of which may require hours, rather than minutes, to address. Unfortunately, I have limited control over such unforeseen obstacles.
Our team is putting forth their utmost effort to launch the beta version this month. We are currently still on track to achieve this target, though I kindly ask for your understanding should a slight delay into the start of September happens. If that is the case I will let you know on the 28th August and keep in constant communication.
When the beta version is ready, we will make a comprehensive announcement across all platforms, ensuring that no one misses the exciting news.
Following the release, you can anticipate a massive rework in how our Patreon and Discord channel are managed. There was a serious lack of communication with Patrons over the past couple of years - and that needs to change.
Further details regarding of our new Patreon and Discord setup will be shared after the game releases.
Thank you for your continued support and patience in these last few days.
And where did I lie? I literally said it's an average RenPy sandbox game, which it is. You can't say it's more than that.I said it wasn't a typical RenPy game, which it isn't. The vast majority of RenPy games are literally rendered screen shots and text on a screen from point A to point B. Like a comic strip with maybe some animations occasionally. This game is not that. You can literally choose what to focus on any given point. There are mini games and things to click on to interact with on various scenarios.
These two things are not the same.
You can hate on the game and the dev all you want, but at least have the decency to do so without lying and/or being completely ignorant to the developmental process.
Are you dense? It literally isn't an average RenPy game. The vast majority of RenPy games are screen shots and text moving on one track towards a conclusion. You can literally move around on static map, with different character progressions, with different items and minigames. Just those things make this not an "average" RenPy game. Objectively so.And where did I lie? I literally said it's an average RenPy sandbox game, which it is. You can't say it's more than that.
There are no branching paths, choices don't matter and have no consequences on future updates, the sandbox is rudimentary and not flued, and the characters disappear once their routes are done.
Sorry to break it to you but a clunky minigame doesn't make this game more complex than any other average sandbox game.
If you wanna dickride Icstor that's fine but don't make shit up to defend him.
Maybe you have difficulty reading. I said it's an average RenPy SANDBOX game. There's nothing complex about it.Are you dense? It literally isn't an average RenPy game. The vast majority of RenPy games are screen shots and text moving on one track towards a conclusion. You can literally move around on static map, with different character progressions, with different items and minigames. Just those things make this not an "average" RenPy game. Objectively so.
Also it is hilarious you would call me dickriding here just for saying that his game is different than your standard RenPy game. Simply for telling the truth I am a dick rider to you. To me, you seem like an emotional goon who can't look at the world objectively simply because you need to reach for a reason to hate someone who doesn't meet your naive and childish standards.
lmao you're right I hadn't even noticed that. That Patreon update is truly a work of artso he announced the release date, the delay and his apologies
in a single message