I really like the setting of the game, but if the dev wants gripes, I can give them some gripes.
The lust counter thing feels like a collectathon at times, what with the bus, and then the mechanics. Im not looking for my expectations to be subverted, but its very artificial feeling, instead of dialogue shaping outcomes, its input = output. I get its hard to work on that with the amount of 'flags' or 'checks' that would have to be added to make it feel more organic. Perhaps drawing up a map of dialogue leading to events/endings and storyboarding it out, and using South Park's approach of 'But or, therefore' instead of 'and then' for writing would probably help a lot with a story that doesn't feel so sandbox like.
Which is also why I don't like *huge* amounts of side characters (Girls) that are kinda fleshed out. I'd rather a few, 2-3 being a sweetspot, lets you focus the story more, have more character progression and allow for different threads that can concisely return back to the main plot without getting crazy, or continue in parallel with it.
The flashbacks to poker games and stuff feel weird and out of place, like my POV is being ripped from me.
Record scratch *70's sex music* Oh I hate that lmao.
The girls not learning the the guys they are around are pervs.
overly touchy grandmothers
There is good though.
The Kink unlock system I feel is something that has legs that can stand on its own, its good, and would be even better in a later iteration/game when its more evolved and fleshed out.
I also feel like some of the characters have a good resistance to 'corruption'. Better than typical games where a girl turns into a needa-dick-a-saurus after 1 dialogue choice/interaction with another npc that was slightly risque.
I like the fact that fat bitch is always horny for the MC even though we can turn her down a lot, it does suit her personality very well. Is she doing it cause she is just a slut, or does she wanna set up Clara and her boyfriend too cause she has a cheating kink? It feels like she has her own ulterior motives and that's great.
The DnD style parts are really good, having a game almost based around dice rolls partly affected by previous decisions to unlock certain choices could be an interesting thought.
Sad the dev is sorta sunsetting this one, but im hopeful for his next project with what they have learned.