- Dec 17, 2021
- 83
- 28
performance warning that is the problem that I have in the game does anyone know how to fix it and it says the program stopped working due to a windows problem
It isn't so.So I just wanted to say I was skeptical at first with the story however, the actual gameplay that built what I got to experience was really fun. I will be sad to know that the next update will be the last however I will be very excited to see what your next project will be.
I'm really surprised how often this seems to happen to people.I had to reformat my computer and lost all my files. Does anyone have full saves for the game? (including persistent file, if possible). Thanks in advance.
If you read his PatreonSo I just wanted to say I was skeptical at first with the story however, the actual gameplay that built what I got to experience was really fun. I will be sad to know that the next update will be the last however I will be very excited to see what your next project will be.
Try starting from the start of the game. This is a classic issue, and if you start from the start, it works.What do I do with the black transparent guy that blocks the road? No matter what I do it always says "I can't go exhausted", even if I have 100 or more stamina left.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
NameError: name 'nscene_available' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "myroom.rpyc", line 341, in script
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3057, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3213, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3729, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2466, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 783, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 783, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 783, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/screen.py", line 681, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 783, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 944, in render
surf = render(d, rw, height - y, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/behavior.py", line 791, in render
rv = super(Button, self).render(width, height, st, at)
File "renpy/display/layout.py", line 1190, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/image.py", line 501, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 307, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 339, in render
surf = render(self.child, width, height, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1370, in render
self.update(st, at)
File "renpy/display/layout.py", line 1359, in update
child.visit_all(lambda c : c.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 557, in visit_all
for d in self.visit():
File "renpy/display/layout.py", line 1340, in visit
self.update(0, 0)
File "renpy/display/layout.py", line 1348, in update
child, redraw = self.function(st, at, *self.args, **self.kwargs)
File "renpy/display/layout.py", line 1429, in condition_switch_show
return condition_switch_pick(switch), None
File "renpy/display/layout.py", line 1420, in condition_switch_pick
if renpy.python.py_eval_bytecode(code):
File "renpy/python.py", line 2242, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "<none>", line 1, in <module>
NameError: name 'nscene_available' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.5.1648
MIST 0.8.1
Tue Jan 25 08:45:30 2022
You have to take Mia on a mission to the hotel first so she knows where to find the plastic. Try talking to her during the day or in the evening if that doesn't work...I have to send Mia gather some plastic for the pond/bath but the only options I have from the kitchen are wood or stones.
I already did that.You have to take Mia on a mission to the hotel first so she knows where to find the plastic. Try talking to her during the day or in the evening if that doesn't work...
I've got no fucking idea how to do the second half of that lol, wtf are you talking aboutGallery unlock, should work across any version, to use download the file as a .rpy into the game's `game` folder (click on the attachment, press Ctrl+s, select the All files (*.*) entry from the file type dropdown and after that remove .txt from the file name)