You need to disassemble the proper type of girl.guys how to make Ovum
View attachment 2718892 how to get the womb ???
How/where? I don't see a button for that. And the NPC never offered it to me in a text box.just need 50k then you can buy it. unless one of the mods changes stuff
just click the estate name, there should be a little house next to it with a lock. click the lock and it should offer to purchase.How/where? I don't see a button for that. And the NPC never offered it to me in a text box.
Bepinex should be 5, not 6The complex breeding mod and the cheat menu dont work on 2.0.16 with bepinex 6?
I did disassemble 3 bunny non got me wombYou need to disassemble the proper type of girl.
Bunny if I remember correctly.
it depend on your luck, i suggest u save and disassemble them again. it maybe the cat, honest i don't remember so try on 2 kind bunny and cat until u have it. please concentrate what kind girl have that.I did disassemble 3 bunny non got me womb
Oh man, that's good news.Looks like it is working!
Single Fetus:
View attachment 2720766
Three Fetus:
View attachment 2720803
And it seems fine and stable. I didn't need to do the questionable enum manipulation I tried before. It was as Surgy said in the Unit.cs class. In the method "NewShowPartList" a UI string (e.g. "cumflation:cumflation_{FetusCount}" just requires the replacing of the string "{FetusCount}" with the appropriate variable value.
I attached the dll for you Krongorka. If you need the BepInEx stuff again. Take the one from the Mega upload from before. Only change is in the dll file which has to be replaced in the plugin folder.
Let me know if it also works on your side or if there are any problems.
Very good that it also works for you.Oh man, that's good news.
View attachment 2720838
I'll check it on my end and will update this post.
Edit: Yep, seems like it works with my save states.
Now I wonder, though. Can I patch Assembly-Csharp via dnspy, so mod stays independent of BepInEx plugins. Anyway, it works and that's good enough for me, thanks again.
Yes, yes and yes. I like that idea. The way it is currently implemented it would already return the values 4 and 5 for ComplexBreeding quad- and quin-tuple pregnancies.Also, what do you think of differentiating Minotaur/Salamander/Tentacle size pregnancies? Do you think we need to increase belly size for 4/5 fetuses which I heard are available in Complex Breeding (is that correct at all?).
Huh, no idea if ILspy can actually patch the code, but output code it presents is much better indeed.Very good that it also works for you.
No problem.
For dnspy or ILspy patching: All I did is add an extra case to the switch case block here: View attachment 2720877
(This is a screenshot form ILspy. It definetly does a better job than dnspy in this case)
Yes, yes and yes. I like that idea. The way it is currently implemented it would already return the values 4 and 5 for ComplexBreeding quad- and quin-tuple pregnancies.
Then the question is: should minatour, salamander and tentacle have their own special belly inflation?
For Minatour and Salamander one idea might be to just double their belly size based on FetusCount. So 1 big monster fetus would be belly size 2 (same as 2 normal fetuses) and twin monster fetuses would be belly size 4.
But it should also be possible to use unique numbers. Minatour having belly sizes 6,7 or something. At least I am pretty sure, it is possible to figure out the fetus race without much hassle.
Also on a side note I could also add a config switch that maps "{FetusCount}" string back to "female.SemenInsideType" so that people who like cumflation could switch back.
Yeah having pregnant belly maps from 1 to 5 should cover ComplexBreeding and I can increase the FetusCount number for big monsters.Huh, no idea if ILspy can actually patch the code, but output code it presents is much better indeed.
- For Minatour and Salamander one idea might be to just double their belly size based on FetusCount. So 1 big monster fetus would be belly size 2 (same as 2 normal fetuses) and twin monster fetuses would be belly size 4. -
I think that's actually a good idea. Just to keep belly size reasonable (it's the same mesh after all, just using different scale values). Just tell me which numerical value do you think is needed to be mapped in Spine. Should I set max slot number as "5" (1 to 5).
- Also on a side note I could also add a config switch that maps "{FetusCount}" string back to "female.SemenInsideType" so that people who like cumflation could switch back. -
People already mentioned it time and time again - it looks cool, but they want it to "fade away" after some time or be able to get rid of bellies at all. But most of them wanted to see different belly size based on Fetus Count and that's practically solved.
Eh, Size 5 belly is not that different from size 3, actuallyYeah having pregnant belly maps from 1 to 5 should cover ComplexBreeding and I can increase the FetusCount number for big monsters.
Then I guess for tentacles ... I know in CB you always get as many tentacle eggs as the max womb size. So setting {FetusCount} to max womb size for tentacles would make sense. Not sure if it also works like this in the base game but that could be a nice idea.
Though, I am not going to implement it right now. I've had enough looking at code for the moment.
Edit: That was fast. Size 5 belly looking good!
I did disassemble 3 bunny non got me womb
it depend on your luck, i suggest u save and disassemble them again. it maybe the cat, honest i don't remember so try on 2 kind bunny and cat until u have it. please concentrate what kind girl have that.
Well, that's what I was talking about mentioning the need of BepInEx being already pre-installed with next iteration of Tits mod.excuse me, but I don't understand. Does the link of the current version already have the mods to enlarge the breasts and have several pregnancies?
or how do I apply the mods? and where is the BepInEx folder. I can't find it anywhere.
a guide for dummies about how to install it?Cool, they finally fixed BepInEx so it can properly run BepInExConfigManager again (called by F5 key).
IDK what happened to the original modpack topic that it drifted into read-only Rejected Game Requests forum.
So I'll post the mods here for now even if it'll be more difficult to find them this way.
The latest version of MapKeyboardExtended in the modpack allows (un)age/undress/recolor/partially modify (tails/ears/tits/tattoo) everyone under multi-selection at once. The additions are unconfigurable and mapped to keys 1-9 on numeric pad in NumLock mode temporarily. So, hevensdragon, mass undressing can be done with Numeric Pad 2 key.
I also removed uncensor as it's not needed for now.
Monster Black Market - Mod PackYou don't have permission to view the spoiler content. Log in or register now.
(v12; BepInEx 670 for v2.0.16 of the game; Mono build)
You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.Edit: Updated for v2.0 of the game. Compared to the previous version, BepInEx doesn't need to download anything now.
The game should be installed in a folder with a short path that does not contain non-English characters for BepInEx to work correctly.
Moved tits unlocker to a separate mod disabled by default.
Added BiE6 ports of ComplexBreeding, CBwithTits, CBforDummies and CheatMenu (originally called MBMModMenu).