Alright, so call me dumb, but with the mod pack installed and without touching any of the settings, eventually all that are born are female slaves. While it doesn't lead to a game over immediately, it will eventually. I've followed the installation instructions to a T, including restarting the game and starting a new one.
I see this in the console roughly every time a new fetus is born.
for example i did:
game download and uncompressed (done), tits mod installed (done and see work, the thighs feature), put BepInEx(mono version) run the game, close it and see the folders are generated (done) pull the modpack on the game and..... i dont see any feature is added. i tried a clean install only with menumod and dont work
Surgy sorry for tag you again, i only forget write my explanation
I've prepared a test version of TitsV2b, but the problem is it's not compatible with Surgy's Mod Pack. Reason is known: there's no BiE6 port of PregnantExpansion.
So, now I'm wondering what I should do in this situation. It's a question for Memacile and Surgy.
Current visual pregnancy system is possible only with BepInEx patch. Previous Tits iterations didn't depend on BiE, but now it does. I still want the mod to stay"user-friendly" and I think it should come with BepInEx included and pre-installed which should be compatible with all existing mods in Mod Pack in general. So, what I need is a compatible build of BiE6 and PregnantExpansion.
While I'm not so sure about V2b release with this question in mind, I'd like it to be resolved before V3.
probably had mentioned this before but using Surgy's modpack with complex breeding and CBMWithTits on, how do I use the milk to the young slaves? It doesn't seem to work when I just drag and drop it. And I'm not sure the "Auto Milk" is doing its job at all or maybe I am doing something wrong?
Cool, they finally fixed BepInEx so it can properly run BepInExConfigManager again (called by F5 key).
IDK what happened to the original modpack topic that it drifted into read-only Rejected Game Requests forum.
So I'll post the mods here for now even if it'll be more difficult to find them this way.
The latest version of MapKeyboardExtended in the modpack allows (un)age/undress/recolor/partially modify (tails/ears/tits/tattoo) everyone under multi-selection at once. The additions are unconfigurable and mapped to keys 1-9 on numeric pad in NumLock mode temporarily. So, hevensdragon, mass undressing can be done with Numeric Pad 2 key .
I also removed uncensor as it's not needed for now.
Edit: Updated for v2.0 of the game. Compared to the previous version, BepInEx doesn't need to download anything now.
The game should be installed in a folder with a short path that does not contain non-English characters for BepInEx to work correctly.
Moved tits unlocker to a separate mod disabled by default.
Added BiE6 ports of ComplexBreeding, CBwithTits, CBforDummies and CheatMenu (originally called MBMModMenu).
Probably at the bottom of priorities, but any chance the random name generator can be updated to work with CBM?
Having a lot of slaves with "unknown" parents trigger my tism in a bad way
Cool, they finally fixed BepInEx so it can properly run BepInExConfigManager again (called by F5 key).
IDK what happened to the original modpack topic that it drifted into read-only Rejected Game Requests forum.
So I'll post the mods here for now even if it'll be more difficult to find them this way.
The latest version of MapKeyboardExtended in the modpack allows (un)age/undress/recolor/partially modify (tails/ears/tits/tattoo) everyone under multi-selection at once. The additions are unconfigurable and mapped to keys 1-9 on numeric pad in NumLock mode temporarily. So, hevensdragon, mass undressing can be done with Numeric Pad 2 key .
I also removed uncensor as it's not needed for now.
Edit: Updated for v2.0 of the game. Compared to the previous version, BepInEx doesn't need to download anything now.
The game should be installed in a folder with a short path that does not contain non-English characters for BepInEx to work correctly.
Moved tits unlocker to a separate mod disabled by default.
Added BiE6 ports of ComplexBreeding, CBwithTits, CBforDummies and CheatMenu (originally called MBMModMenu).
Cool, they finally fixed BepInEx so it can properly run BepInExConfigManager again (called by F5 key).
IDK what happened to the original modpack topic that it drifted into read-only Rejected Game Requests forum.
So I'll post the mods here for now even if it'll be more difficult to find them this way.
The latest version of MapKeyboardExtended in the modpack allows (un)age/undress/recolor/partially modify (tails/ears/tits/tattoo) everyone under multi-selection at once. The additions are unconfigurable and mapped to keys 1-9 on numeric pad in NumLock mode temporarily. So, hevensdragon, mass undressing can be done with Numeric Pad 2 key .
I also removed uncensor as it's not needed for now.
Edit: Updated for v2.0 of the game. Compared to the previous version, BepInEx doesn't need to download anything now.
The game should be installed in a folder with a short path that does not contain non-English characters for BepInEx to work correctly.
Moved tits unlocker to a separate mod disabled by default.
Added BiE6 ports of ComplexBreeding, CBwithTits, CBforDummies and CheatMenu (originally called MBMModMenu).
Probably at the bottom of priorities, but any chance the random name generator can be updated to work with CBM?
Having a lot of slaves with "unknown" parents trigger my tism in a bad way
Seems to be something incompatible in the modpack with it. I applied CBM to game alone and milk can be used to grow up slaves. While in modpack milk can't be used to grow up slaves.
fpharkas: What? ComplexBreeding mod specifically blocks using any milk types. Here's the relevant code:
C:
[HarmonyPatch(typeof(MBMScripts.Item), "Use")]
public class UsePatch
{
public static bool Prefix(MBMScripts.Item __instance, EItemType ___m_ItemType, MBMScripts.Unit unit)
{
switch (___m_ItemType)
{
case EItemType.Milk:
case EItemType.HumanMilk:
case EItemType.ElfMilk:
case EItemType.DwarfMilk:
case EItemType.FurryMilk:
case EItemType.SmallFurryMilk:
case EItemType.DragonianMilk:
return false;
Also to all who wants to use RandomNames with it: please don't, it's incompatible, because it uses names for its own purposes.