Memacile

Newbie
Sep 22, 2022
61
102
I've prepared a test version of TitsV2b, but the problem is it's not compatible with Surgy 's Mod Pack. Reason is known: there's no BiE6 port of PregnantExpansion.

So, now I'm wondering what I should do in this situation. It's a question for Memacile and Surgy.
Current visual pregnancy system is possible only with BepInEx patch. Previous Tits iterations didn't depend on BiE, but now it does. I still want the mod to stay"user-friendly" and I think it should come with BepInEx included and pre-installed which should be compatible with all existing mods in Mod Pack in general. So, what I need is a compatible build of BiE6 and PregnantExpansion.

View attachment 2725392

While I'm not so sure about V2b release with this question in mind, I'd like it to be resolved before V3.
I was a bit busy, apologies, it will happen again. Anyway, no need to wait for my permission.

Regarding the Surgy Modpack compatibility: Yes, I aggree.
I recompiled the mod for BepInex BE version 670 that Surgys modpack also uses. Download here:
I also renamed the BepInEx plugin/mod to "TitsModBigBellySupport" to avoid people thinking it might work standalone without Tits mod.

Also I attached the code if someone wants to look into it and big monsters fetuses count double now in terms of FetusCount.

As far as I have tested the way to use Titsmod with the TitsModBigBellySupport BepInEx plugin and Surgys modpack should work like this:
Install MonsterBlackMarket version 2.0.16.0
Copy TitsMod with the TitsModBigBellySupportBepInex files ontop replacing duplicate files.
Copy Surgys modpack files ontop skipping duplicate files .
At least that worked for me.
 

Krongorka

Active Member
Sep 22, 2017
679
2,330
I was a bit busy, apologies, it will happen again. Anyway, no need to wait for my permission.

Regarding the Surgy Modpack compatibility: Yes, I aggree.
I recompiled the mod for BepInex BE version 670 that Surgys modpack also uses. Download here: Mega
I also renamed the BepInEx plugin/mod to "TitsModBigBellySupport" to avoid people thinking it might work standalone without Tits mod.

Also I attached the code if someone wants to look into it and big monsters fetuses count double now in terms of FetusCount.

As far as I have tested the way to use Titsmod with the TitsModBigBellySupport BepInEx plugin should work like this:
Install MonsterBlackMarket version 2.0.16.0
Copy TitsMod with the TitsModBigBellySupportBepInex files ontop replacing duplicate files.
Copy Surgys modpack files ontop skipping duplicate files .
At least that worked for me.
Thanks. I'll check it myself and probably update download link for Tits to V2b with your patch from the post included.
PS: V3 is truly taking forever to make, so I also have no idea when this will be done.

Edit: As far as I can tell, patch works as expected. I'm updating readme file/posts with links to your post with patch information.
I'd like to test CBM and see how it works combined. Also interested to see increased womb capacity (up to 5 for CBM, IIRC). Now I'm wondering how game will react if there's more than 3 fetuses, but current spine data for V2b only supports "3" fetus slots only... as I understand it, it might revert to a "normal pregnant size". Then it's just something to keep in mind for next spine data update/V3.

Edit2 (because I don't like to double-post) :
I updated links with V2b "Public Test" version. Let's hope people can follow instructions and install every available mod without issues :p
 
Last edited:

Krongorka

Active Member
Sep 22, 2017
679
2,330
So yeah, I actually updated all links and added info about Surgy's Mod Pack on a Tits mod download page. I'd say it's pretty much a mandatory step to make everything compatible. But what I'm seeing so far, it works.

Might be a bit overwhelming for a user to install, but I think it's actually not that bad:
- Probably a good idea to use a clean game+DLC+uncensor (without previous installations)
- Apply Tits mod V2b
- Apply Mod Pack
- Start game, Press F5 and turn on any mod you want
 
Last edited:
Mar 21, 2020
167
76
i love this game its great but i wonder and if not ill understand but can anyone make a outfit mod for the girls cause it get real old looking at them in rags all the time also is there a mod for futa for the girls if not ill understand just asking otherwise awesome game.
 
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Mattstopher

New Member
Oct 27, 2019
8
3
i love this game its great but i wonder and if not ill understand but can anyone make a outfit mod for the girls cause it get real old looking at them in rags all the time also is there a mod for futa for the girls if not ill understand just asking otherwise awesome game.
The post right above yours contains a link to a mod they're making that changes slave clothes.
 

Krongorka

Active Member
Sep 22, 2017
679
2,330
i love this game its great but i wonder and if not ill understand but can anyone make a outfit mod for the girls cause it get real old looking at them in rags all the time also is there a mod for futa for the girls if not ill understand just asking otherwise awesome game.
Yep, I'm working on it. Once it's done, it will be a part of "Tits mod", still no ETA (TL DR version "it's done when it's done"). But it's getting harder to make and I'm also starting to notice some stability issues.
Well, hopefully nothing too serious and it was just related to "aggressive save-scumming" I've used playing ComplexBreeding myself for the first time. Yeah, I've only started to test it now, because there's an upper limit of fetuses and it have to be taken into account on my part for my mod.
Basically, I'd still recommend to save game regularly, just to avoid progression/event loss.
 
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Stil996

Conversation Conqueror
Jan 11, 2018
6,583
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Cool, they finally fixed BepInEx so it can properly run BepInExConfigManager again (called by F5 key).
IDK what happened to the original modpack topic that it drifted into read-only Rejected Game Requests forum.
So I'll post the mods here for now even if it'll be more difficult to find them this way.

The latest version of MapKeyboardExtended in the modpack allows (un)age/undress/recolor/partially modify (tails/ears/tits/tattoo) everyone under multi-selection at once. The additions are unconfigurable and mapped to keys 1-9 on numeric pad in NumLock mode temporarily. So, hevensdragon, mass undressing can be done with Numeric Pad 2 key :cool:.
I also removed uncensor as it's not needed for now.
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Monster Black Market - Mod Pack
(v13; BepInEx 670 for v2.0.16 of the game; Mono build)

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Edit: Updated for v2.0 of the game. Compared to the previous version, BepInEx doesn't need to download anything now.
The game should be installed in a folder with a short path that does not contain non-English characters for BepInEx to work correctly.
Moved tits unlocker to a separate mod disabled by default.
Added BiE6 ports of ComplexBreeding, CBwithTits, CBforDummies and CheatMenu (originally called MBMModMenu).
Ok a few questions, sorry if they are already answered (they probably are, I've simply failed to find them)
  1. Is there a proper Readme anywhere for the various mods in this pack? Some of them seem self explanatory, others less so.
    + can they all run without conflict?
  2. How exactly do you set universal orders for pixies, Every time I think I've got it, one of the assholes executes an action I thought I blocked, I have to be missing something obvious... it shouldn't be this hard.
    (for example blocking auto selling new monsters before I can look at them).
  3. Is there a way to block pixies from putting slaves in Breeding rooms, I'm ok when them taking them FROM there, I don't want them putting anyone back. I don't want anyone there I don't specifically put place myself.
  4. Can you set Pixie orders for specific rooms, for example, don't interact with any slaves I place in cells x-y
 
Mar 21, 2020
167
76
Yep, I'm working on it. Once it's done, it will be a part of "Tits mod", still no ETA (TL DR version "it's done when it's done"). But it's getting harder to make and I'm also starting to notice some stability issues.
Well, hopefully nothing too serious and it was just related to "aggressive save-scumming" I've used playing ComplexBreeding myself for the first time. Yeah, I've only started to test it now, because there's an upper limit of fetuses and it have to be taken into account on my part for my mod.
Basically, I'd still recommend to save game regularly, just to avoid progression/event loss.

Thx i see the mods but i have a problem like i have when i install the mods i realize that my laptop doesn't have a number pad on it so is there a way to get the mods like can you do a button thing like in some porn games i play they add cheats or mods to it and those who don't have a number pad they just put some button that says cheats on it to help those who don't have number pads is there a you could do that for us like add all the mods in a button so when you want to change a slave you can do that if not again ill understand
 

CoconutPanda

Member
Dec 23, 2019
100
109
I'm lazy to check every update but is there a chance the Dev will be allowing us to use monsters on the special slaves on your house?
 

dusty stu

Well-Known Member
Jan 24, 2018
1,639
1,469
Ok a few questions, sorry if they are already answered (they probably are, I've simply failed to find them)
  1. Is there a proper Readme anywhere for the various mods in this pack? Some of them seem self explanatory, others less so.
    + can they all run without conflict?
  2. How exactly do you set universal orders for pixies, Every time I think I've got it, one of the assholes executes an action I thought I blocked, I have to be missing something obvious... it shouldn't be this hard.
    (for example blocking auto selling new monsters before I can look at them).
  3. Is there a way to block pixies from putting slaves in Breeding rooms, I'm ok when them taking them FROM there, I don't want them putting anyone back. I don't want anyone there I don't specifically put place myself.
  4. Can you set Pixie orders for specific rooms, for example, don't interact with any slaves I place in cells x-y
1688370190768.png
 
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Stil996

Conversation Conqueror
Jan 11, 2018
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Can anyone guess why my pixies keep moving my slaves from one slave pen to another, constantly going back and forth between pens that are identical (yellow, they aren't taking them to job sites, just between resting cages), and from my estate to the red circle (except those never arrive) (restlessgirls maybe?)
I have the Surgy Mod pack installed

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maiikuroo

Newbie
Jan 27, 2022
88
20
Can anyone guess why my pixies keep moving my slaves from one slave pen to another, constantly going back and forth between pens that are identical (yellow, they aren't taking them to job sites, just between resting cages), and from my estate to the red circle (except those never arrive) (restlessgirls maybe?)
I have the Surgy Mod pack installed

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HealthPixyPlus is one of the mods that causes this.

If it's not it might be the "PixyEstate" or something with the name.
 
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Stil996

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Jan 11, 2018
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HealthPixyPlus is one of the mods that causes this.

If it's not it might be the "PixyEstate" or something with the name.
thanks I'll try turning these of see if that solves it, was hoping pixies estate would be good though, I keep forgetting about the slaves I'm breeding with the MC
 

maiikuroo

Newbie
Jan 27, 2022
88
20
I disabled both, the Pixiesinprivate keeps trying to bring them from my private estate to the main slave area, It's really annoying, I separated them for a reason.
Oh, my bad. I was wrong then. I'm not quite sure why it's happening now...I mean, it works perfectly fine with me. I just had HealthyPixyPlus disabled while having PixiesInPrivate on and everything works.
 

Stil996

Conversation Conqueror
Jan 11, 2018
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Oh, my bad. I was wrong then. I'm not quite sure why it's happening now...I mean, it works perfectly fine with me. I just had HealthyPixyPlus disabled while having PixiesInPrivate on and everything works.
no you misunderstand disabling HealthyPixieplus seems to have fixed it the constant moving between cells (thank you for that advice),

I disabled PixiesInPrivate because it keeps bringing slaves over to the Main area when I want them to stay on the estate. I have no idea if it is moving them from the the rest areas there or the delivery room (likely the delivery room or maybe the showers).

Thanks again
 
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Dadaism

Newbie
Jul 12, 2020
26
19
no you misunderstand disabling HealthyPixieplus seems to have fixed it the constant moving between cells (thank you for that advice),

I disabled PixiesInPrivate because it keeps bringing slaves over to the Main area when I want them to stay on the estate. I have no idea if it is moving them from the the rest areas there or the delivery room (likely the delivery room or maybe the showers).

Thanks again
I heard of someone a while ago that had your same problem. They should arrive later than sooner. Try this test: save, set speed to 5x, and see if they ever reach their destination. Another interesting thing could be to dismantle the cage, maybe that will revert the tranfer?
 

Stil996

Conversation Conqueror
Jan 11, 2018
6,583
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I heard of someone a while ago that had your same problem. They should arrive later than sooner. Try this test: save, set speed to 5x, and see if they ever reach their destination. Another interesting thing could be to dismantle the cage, maybe that will revert the tranfer?
they seem to be taking about 10-20 days to travel from the Estate to the Main area based on what I've seen so far, though TBH I wasn't paying attention I just know it's way longer than I care to deal with... not to mention I don't want them going there in the first place.
 
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