someKoolDude

New Member
Nov 9, 2021
4
14
Is there a mod or setting to disable the end of day status screen? Also I saw a while back there was a shadow clone mod for the player estate, but I can't find anything download links or status in this thread. Is it still around?
 

hevensdragon

Member
Jul 8, 2018
271
202
Anyone working on a mod to allow feeding the Npc's vendors milk to up their stats, The trait upgrade potions work on them still, but you only get those at the end of day market in single quantities. You used to be able to give them milk but it was locked, the problem seems to be that they dont regen health in their special rooms, or rather that Amilia alone doesnt. So the only thing that would need some work is fixing the lack of the Npc's vendors healing, and then unblocking feeding them milk. Ether giving the special room healing properties or just making the vendors always have health regen, or even just hard code them to always be full health, not like you can do anything with them to lower their health.
 

Mlqel

Newbie
Jun 26, 2017
25
9
Am I crazy or was there previously a way to more closely customized things like pubic hair? Forgive me if I'm missing that and it's here.
 

Balial42

Active Member
May 3, 2018
924
999
Am I crazy or was there previously a way to more closely customized things like pubic hair? Forgive me if I'm missing that and it's here.
I remember pupic hair on Goblin and co in the Editor/Gallery. Not sure about the girls.
 

vikmos

Newbie
Oct 5, 2019
29
48
RandomNames doesn't work for me. I keep getting an error in the console.
Code:
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
RandomNames.NameGenerator.GetLastName (MBMScripts.Character character) (at <cfec4153ad004bd69686bb87a45131d3>:0)
RandomNames.NameGenerator.SetNameForNewCharacter (MBMScripts.Character newCharacter, MBMScripts.Character mother, MBMScripts.Character father) (at <cfec4153ad004bd69686bb87a45131d3>:0)
RandomNames.RandomNamesPlugin.SetNameForNewCharacter (MBMScripts.Character newCharacter, MBMScripts.Character mother, MBMScripts.Character father) (at <cfec4153ad004bd69686bb87a45131d3>:0)
MBMModsServices.CharacterAccessToolNewlyCreated.NewMaleCharacterWithParents (MBMScripts.Male __instance, MBMScripts.Character female, MBMScripts.Character male) (at <5d34f5a0beba4abc96b57e27d65db387>:0)
MBMScripts.Male.Initialize (MBMScripts.Character female, MBMScripts.Character male) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.PlayData.NewFetus (MBMScripts.Character female, MBMScripts.Character male) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.Character.GetPregnant (MBMScripts.Character monster) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
ComplexBreeding.Patches.Character.BeImpregnatedPatch.GetPregnant (MBMScripts.Character female, MBMScripts.Character male, System.Int32 times) (at <b11f8b2e91234cbaa14d13e793a49e22>:0)
ComplexBreeding.Patches.Character.BeImpregnatedPatch.Postfix (MBMScripts.Character __instance, MBMScripts.Character monster, System.Boolean& __result) (at <b11f8b2e91234cbaa14d13e793a49e22>:0)
MBMScripts.Character.BeImpregnated (MBMScripts.Character monster) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.Male.CumShot (System.Single deltaTime) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.Male.OnFixedUpdate (System.Single deltaTime) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.PlayData.UnitStateUpdate (System.Single deltaTime) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.PlayData.Update (System.Single deltaTime, System.Single unscaledDeltaTime) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.PlayerController.Update () (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
 

maiikuroo

Newbie
Jan 27, 2022
88
20
RandomNames doesn't work for me. I keep getting an error in the console.
Code:
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
RandomNames.NameGenerator.GetLastName (MBMScripts.Character character) (at <cfec4153ad004bd69686bb87a45131d3>:0)
RandomNames.NameGenerator.SetNameForNewCharacter (MBMScripts.Character newCharacter, MBMScripts.Character mother, MBMScripts.Character father) (at <cfec4153ad004bd69686bb87a45131d3>:0)
RandomNames.RandomNamesPlugin.SetNameForNewCharacter (MBMScripts.Character newCharacter, MBMScripts.Character mother, MBMScripts.Character father) (at <cfec4153ad004bd69686bb87a45131d3>:0)
MBMModsServices.CharacterAccessToolNewlyCreated.NewMaleCharacterWithParents (MBMScripts.Male __instance, MBMScripts.Character female, MBMScripts.Character male) (at <5d34f5a0beba4abc96b57e27d65db387>:0)
MBMScripts.Male.Initialize (MBMScripts.Character female, MBMScripts.Character male) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.PlayData.NewFetus (MBMScripts.Character female, MBMScripts.Character male) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.Character.GetPregnant (MBMScripts.Character monster) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
ComplexBreeding.Patches.Character.BeImpregnatedPatch.GetPregnant (MBMScripts.Character female, MBMScripts.Character male, System.Int32 times) (at <b11f8b2e91234cbaa14d13e793a49e22>:0)
ComplexBreeding.Patches.Character.BeImpregnatedPatch.Postfix (MBMScripts.Character __instance, MBMScripts.Character monster, System.Boolean& __result) (at <b11f8b2e91234cbaa14d13e793a49e22>:0)
MBMScripts.Character.BeImpregnated (MBMScripts.Character monster) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.Male.CumShot (System.Single deltaTime) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.Male.OnFixedUpdate (System.Single deltaTime) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.PlayData.UnitStateUpdate (System.Single deltaTime) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.PlayData.Update (System.Single deltaTime, System.Single unscaledDeltaTime) (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
MBMScripts.PlayerController.Update () (at <a4434b4d1450482d9e458ee8dfcd1930>:0)
Disable, it's incompatible as of now
 

MassCDP

Newbie
Feb 12, 2023
22
36
I'm running into a consistent issue and I believe I might be alone one this, but whenever I start up the game and choose a difficulty, a black bar appears on a gray screen. The music starts, then never stops. And it remains like that forever. As an experiment, I left the game running for 20 minutes, no change.

Is this a known issue? Is there a fix?
 

XoeSara

Member
Aug 11, 2018
227
112
It's annoying that brainwashing the Main Girls causes you not to be able to watch the scenes in game anymore.
 

Krongorka

Active Member
Sep 22, 2017
679
2,330
It's annoying that brainwashing the Main Girls causes you not to be able to watch the scenes in game anymore.
I'd say that's just a weird design choice. Although, maybe it's done on purpose to present rune's double-sided perspective. If not, it doesn't make sense to lock players out of CG scenes during gameplay.
Anyway, that's one of things I edited out in game code with Tits mod, removing that "brainwashing scene restriction".

I'm running into a consistent issue and I believe I might be alone one this, but whenever I start up the game and choose a difficulty, a black bar appears on a gray screen. The music starts, then never stops. And it remains like that forever. As an experiment, I left the game running for 20 minutes, no change.

Is this a known issue? Is there a fix?
I think I only encountered this myself when we got initial public release of Tits mod + Complex Breeding mod without compatibility patch. By now you can combine all mods together thanks to Memacile's patch and Surgy's mod pack.
 
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XoeSara

Member
Aug 11, 2018
227
112
I'd say that's just a weird design choice. Although, maybe it's done on purpose to present rune's double-sided perspective. If not, it doesn't make sense to lock players out of CG scenes during gameplay.
Anyway, that's one of things I edited out in game code with Tits mod, removing that "brainwashing scene restriction".


I think I only encountered this myself when we got initial public release of Tits mod + Complex Breeding mod without compatibility patch. By now you can combine all mods together thanks to Memacile's patch and Surgy's mod pack.
Is it safe to install the Tits mod in a pre-existing save game?
 

Krongorka

Active Member
Sep 22, 2017
679
2,330
Is it safe to install the Tits mod in a pre-existing save game?
There's one known graphics bug that will happen with a pre-existing save game: offsprings from Unique slaves and NPCs won't have visible thighs-legs sprites. It's because there's a different kind of logic applied on "lower body" inheritance. When you start game with a new save, new logic will work as intended. Other than that, I didn't encounter any major bugs with Tits V2b at least, but I'd welcome any feedback on it.
 

XoeSara

Member
Aug 11, 2018
227
112
There's one known graphics bug that will happen with a pre-existing save game: offsprings from Unique slaves and NPCs won't have visible thighs-legs sprites. It's because there's a different kind of logic applied on "lower body" inheritance. When you start game with a new save, new logic will work as intended. Other than that, I didn't encounter any major bugs with Tits V2b at least, but I'd welcome any feedback on it.
Everyone lost their legs.

I wish this game had the option to skip to end game. I don't want to go through that 5-6 hour journey again.
 

sarinee

Member
Apr 12, 2021
290
145
ComplexBreeding Mod (version: 0.5.0.17)

DISCLAIMER: mod have only assets from base game so please do not expect that angels have wings etc.
Sorry to diturb, how can I translate these English text like "Demonic Essence" into other language? it's not something like "#SlaveCageText" in original game.
Can I use a txt or json file to do translation, if so, how?
Or I can only decompile the ComplexBreeding.dll, change it in original codes, and then recompile?
 
4.50 star(s) 108 Votes