Doesn't really scratch that itch of building towards something, like the others do.Breeders of the Nephelym
Doesn't really scratch that itch of building towards something, like the others do.Breeders of the Nephelym
Ah understand it better now. I guess my second suggestion was that if dnspy is not working then you could give me the compiled game folder with the new scripts and graphic assests and I could try to do the changes in Assembly-Csharp.dll that dnspy is supposed to do, but with BepInex instead.You see, like with everything graphics related, there are 3 points of interest for MBM-modding: scripts in data.unity3d, graphics in asset bundles/streaming assets and Assembly-Csharp.dll. I could've tweaked quite a lot of things myself if only dnspyex could've handle recompilation better.
So, we're still quite limited in this aspect. BepInEx does help, sure, but I don't know how to write my own code for it.
- Or the other way around: Maybe you can make a dll that gives me access to the animation/figures and I can set the right animation in BepInEx... somehow?
Not sure if I understand it... animation/figure file is a .skel, binary spine file for each pose in the game which I'm editing with licensed spine editor. Once I add new slots for new assets, I save that file, repack it to .bundles and adding new lines/slots to both SpineData config and character's config files (Human, Dragonian, Dwarf etc. if necessary).
As for animations, I just find it strange how animation states works. I believe it's mostly hard-coded in Assembly-Csharp.dll, since changing Spine .skel file and adding new animation state isn't enough, as well as editing SpineData config file doesn't seem enough to get it work either.
Well, it's still something to think about. Maybe I'll figure it out one day, maybe not.
I guess we can look at it, but maybe later. For now I'm in the middle of figuring out clothes interaction with "cumflation". That's enough to give me a headache already, but seems manageable:Ah understand it better now. I guess my second suggestion was that if dnspy is not working then you could give me the compiled game folder with the new scripts and graphic assests and I could try to do the changes in Assembly-Csharp.dll that dnspy is supposed to do, but with BepInex instead.
i already installed this mod but can't see toggle menu in gameMade cheat mod. Works on 2.0.15.1, not sure what other versions it may work on
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Auto clean has the same effect of niels washer item, except the effect can be toggled to be on all the time. (Niels washer also cures infected rooms)
Brainwash all NPCs does not modify NPC favorability, it just allows you to have sex with NPCs at private estate.
100 items should add 100 of each item (Button can be spammed if you want). It should be all items I think.
Special slaves can be spawned more than once.
Installation:
BepInEx 5 installed to game (If you are new to BepInEx, you download BepInEx from their github, extract its contents into the game folder, and open the game window for BepInEx to generate config files)
Place .dll file into BepInEx\Plugins folder (plugins folder will not be there unless BepInEx is properly installed)
A button "Toggle Menu" should appear on the title screen in the top left. If it does not appear, you likely did something wrong with the installation, or have a mod conflict with other mods installed.
Sure, if anyone is up for it, go for it. Might decompile this one as well if something likeIn wondering with all of this modding, Would it not be easier to rebuild the game in an engine like Godot and then modd the shit out of it?
Im wondering, can you add additional races, body models etc or generally more complexity, or would it be a pain to go that route without reprogramming itSure, if anyone is up for it, go for it. Might decompile this one as well if something likeYou must be registered to see the links/You must be registered to see the linksgets advanced enough to do so.
Sarcasm aside, even with spine tool, mod scene is limited because there's no cracked spine v4 which this game is using. If you'll be able to rebuild the game to use, let's say, currently available cracked version 3.8.75 - yeah, that alone will allow for easier community graphics modding.
I believe that the closest thing we'll ever get for this game in this regard is a current Complex Breeding mod. What I'm doing is basically adding some additional visual customization and even that is using all sort of workarounds with existing assets/code, just pushing it.Im wondering, can you add additional races, body models etc or generally more complexity, or would it be a pain to go that route without reprogramming it
You need to max out the affinity for each girl before the 50 day deadline to get the harem ending. Click on the heart under each of them to see what goals you have to reach. Amelia for example wants you to buy 5 of each slave species, sell 10 goblins, orcs, and werewolves, and 5 each of minotaurs and salamanders.how do you unlock the harem and rune scenes? beat the game before the 51 days?
You can also view the requirements for the ending by just hovering over the button in the gallery, it changed from 100 tentacle rooms from release to just 50. Can't remember if the eggs also changed but I don't think so since those are much easier to get than the roomsYou need to max out the affinity for each girl before the 50 day deadline to get the harem ending. Click on the heart under each of them to see what goals you have to reach. Amelia for example wants you to buy 5 of each slave species, sell 10 goblins, orcs, and werewolves, and 5 each of minotaurs and salamanders.
In order to get the Rune ending, same as above but also brainwash every NPC woman by filling out their affinity, then using Rune's power on them once you get 666 essence. You also need to have sold a certain amount of tentacle eggs and built tentacle rooms, but I forget how many right now.
Saggy tits, huh. Also just reflects the mass of them better. And I also can see difference in height. That's something I was looking into to implement into MBM, but from just spine and scripting "workaround" perspective it would be a big mess.Drawning actually the TitsMod from Krongorka inspired me to make a game with similar/same mechanics (building rooms, put character in them, etc.) The funny thing is i'm using Godot. I sketched some poses with different tit size. Just imagine a full game.
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it looks very promising, if you accept ideas for the game, then depict clothes squeezing chest, it will be sexyDrawning actually the TitsMod from Krongorka inspired me to make a game with similar/same mechanics (building rooms, put character in them, etc.) The funny thing is i'm using Godot. I sketched some poses with different tit size. Just imagine a full game.
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The idea in the first row was zombie apocalypse. I'm still haven't decided on a direction yet. At the moment im trying to make animation and different variation of body types possible. If everything is working i might be able to show you guys some magic.Saggy tits, huh. Also just reflects the mass of them better. And I also can see difference in height. That's something I was looking into to implement into MBM, but from just spine and scripting "workaround" perspective it would be a big mess.
Interesting to see what you'll come up with. I'm not that familiar with Godot engine, so what are you using for graphics? Fully "whole" drawn sprites animated frame by frame or do you use spine, similar to how MBM characters are made/Live2D Cubism?The idea in the first row was zombie apocalypse. I'm still haven't decided on a direction yet. At the moment im trying to make animation and different variation of body types possible. If everything is working i might be able to show you guys some magic.
Unfortunately spine doesn't support godot, maybe in the future. Live2D supports godot 3 i think, but i use godot 4. At the moment im trying to make my own software/tool to make body parts that can interpolate between each other. I guess it is a mix between frame to frame and vector art. It might be similar to adobe flash. With this i should be able to make various kinds of head, eyes, bodies. Below you can see what i try to achieve.Interesting to see what you'll come up with. I'm not that familiar with Godot engine, so what are you using for graphics? Fully "whole" drawn sprites animated frame by frame or do you use spine, similar to how MBM characters are made/Live2D Cubism?