I checked and CB for Dummies and CBwithTits compatibility mod and they both seem to work fine with the newest version of Complex Breeding. So no changes necessary.
There was the issue that unwantedsands reported between game version 2.0.16 and the previous version of CB:
Very nice
There was the issue that unwantedsands reported between game version 2.0.16 and the previous version of CB:
This issue seems to be resolved in the newest version of Complex Breeding. And the description for CB states that it support version 2.0.16 of the game, now.I'm encountering a soft crash with Complex Breeding. It has to do with the units menu; If a monster (currently only tested goblins) is birthed with CB enabled, the name for that monster in the units menu shows as kanji characters and BepInEx throws a NullReferenceException error. Getting the crash to occur is easy, however inconsistent. Some times it's triggered right at the transition between night to day, other times it'll happen straight away. The one constant between all of the crashes is the glitched monster name and having the units menu open. I've tested with only Complex Breeding enabled, with CBfD, all other mods enabled, all other mods disabled, etc. Basically any configuration I thought could have any meaningful results. The conclusion I've reached is that Complex Breeding is indeed causing these issues, and no other mod configuration seems to have any effect on the outcome. I was hoping random names would overwrite the glitched name, however that does not seem to be the case. If anyone knows of a fix, lemme know. In the meantime, it seems as though not opening the units menu circumvents the issue. Sucks, since I've grown accustom to using it, and there's a chance I accidentally open the menu just to have my game bug out.
If the dev is out there, here's the error that BepInEx is throwing, in case it helps pinpoint the issue. CB version is 0.5.0.17.
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Very nice
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