- Jul 21, 2018
- 1,341
- 1,892
Rewrote most of CBAE, a lot of edges smoothed out...I think. Tired. Anyway, it should handle archives as small as 24B and as big as your filesystem allows. Does a lot of checking to make sure the archives are also not screwed up in any way. For now, extraction of any resource is working perfectly. I haven't added Saving yet but that is just maybe an hour of work and testing (mostly dealing with UI...). Previewing of images and text/scripts should be possible sometime. Dunno when. Trying to find a small, quick TGA project or resource that can be embedded easily. The only kind of 'editing' I see in the future won't be "live" editing. Maybe. Just came up with an idea how I might implement that if I bother..going to start adding revisions soon. Also considering adding functionality to select a folder to compress into a (new) AHFS archive.
And yes, compressed (mpress) for size. Can easily be undone. Some AVs bitch about mpressed stuff.
CBAE Fixes: Memory is properly cleared from trashed items. Faster processing. Much better validation of AHFS format. Error-handling added where I could *yawn* remember.
Why? Just bored. This should be able to help modders. I bothered to unlock everything just to do something.
And yes, compressed (mpress) for size. Can easily be undone. Some AVs bitch about mpressed stuff.
CBAE Fixes: Memory is properly cleared from trashed items. Faster processing. Much better validation of AHFS format. Error-handling added where I could *yawn* remember.
Why? Just bored. This should be able to help modders. I bothered to unlock everything just to do something.
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