Good game so far, the most promising game to come out in the last few months.
It's really nice to have expressions and body language during dialogue.
My only critique so far is that the sex scenes feel a bit short. A few more lines on how the characters feel or descriptions of things would be great. For example a line on how the scales of the lizard girl feel to the MC.
I also found a bug, more an exploit really. When you start an interaction at Night, you return to the room and may be able to interact with the girl again without time passing.
Finally I was slightly disappointed that the ears of the catgirls weren't used in their expressions. Having so much movement and variety of expression in a game like this is great, it just seemed like a missed opportunity.
Just an update on the ears:
I really like the ear idea and I've tried to find something that lets me manipulate them, but HS is making that difficult. Those ears don't seem to have any bones. So at this point in order to manipulate them on a scene by scene basis I have two options:
1. Create different models to load with the ears tilted in different directions as a part of the character model (which really still doesn't work since I can go forward or back but side to side or asymmetrical won't work. However, they aren't bending naturally they're just shifting on their head). And honestly, that wouldn't do it justice.
2. Find a way to get ear models in or create new ones that I can manipulate, which with HS I can't even definitively give a time frame that it would take to do that. I've found ways to export models and I could add bones to it in blender then try to re-import it, but then I'm doubtful I could get the textures to match up properly (the method I found won't extract textures).
Unfortunately I'm opting to continue with the static ears. I may revisit it in my free time after I've gotten further along in the game. I've already done one batch of re-renders, and completely new ears (I feel) would require another batch of re-renders. When I finish this game though (no time soon to be sure), I plan to move to something else for renders and I'll keep that in mind when I'm picking a software and creating models, as I really like that concept and I definitely appreciate the feedback.