Are you playing ep 11.33?stopped the event count at 42/35 though I'va passed at least 10 events in ep 11
dont work for me in windows
Just tested it again, works as intended, it unlocks every event in the existing gallery.Likewise. If there's supposed to be a gallery option somewhere it doesn't seem to be showing up after installing the mod.
No. 11.32.Are you playing ep 11.33?
Same hereSorry Bob.
No better result in 11.33!
Counter doesn't change to 11 and at count 42/35 = event 7 in 11.33 I get a message saying:
"Thank you for playing episode 11" and something like "welcome back to episode 12 soon".
I do not have the patience to start over again from scratch.
I used to work for Gamestop in Norway doing inventory and holy fuck, it was pain without a system that worked properly, and was so incredibly backwards and painful to use, that we ended up making use of a LIFO system that made sure we could actually ship everything to where it was needed, compared to whatever was in stock at the time. While it wasn't optimal, at least we made sure stuff got shipped properly, instead of the bushfire that could've been.Look up HP calculators such as the HP35 that first appeared in the late 70's. They are based on RPN and are still around today. Folk who do computer science and programming are intimately familiar with the concept of a stack. When you do a push, the last thing is on top and is the first thing out when you do a pop. People who do inventory management are also well familiar with a LIFO (last in first out) inventory system.
I don't know about you, but I've been on threads in discussion groups and email lists that have gone on for years. Stuff can tend to pile up. Let it get out of hand by allowing the software to put your reply at the end, and you may end up having to scroll down through pages and pages before getting to the latest activity. Now do that again repeated times in lets say the inbox for an email list where each users message includes all of that junk that needs to be waded through each time. You will quickly adjust to putting the latest stuff on top where it is immediately visible as soon as you open the message.
If you are not using android, why send a non-working answer. and note the lack of courtesy in my answer. Android was never done normally, which is still being written about. android found on another site.I do not use Android, so no.
Note the lack of politeness in my response. Use please and thank you and fans of the games on this site might actually help you.
I think I found a possible reason why this happens by looking at the code. The event that doesn't fire seems to be e3_50, which is related to the dinner with the 7th dress. But there's an option that, if the dress variable is set to 7 and the e3_50 variable is still 0 (the event hasn't fired) changes the dress variable to 6, thus preventing event 50 from ever happening. This could be a bug or just me don't understanding the code, but by removing those two lines of code I was able to go on with the game without problemsHi, I started the game a few days ago from the beginning but I'm stuck at episode 3. I0ve been following the walkthrough but the events 46 and 47 on day 13 (Monday) don't fire and I can't go on. Anyone knows how to solve this problem?
Pointing out that you might have more luck getting help if you do not demand, but actually ask politely.If you are not using android, why send a non-working answer. and note the lack of courtesy in my answer. Android was never done normally, which is still being written about. android found on another site.
Hi, I started the game a few days ago from the beginning but I'm stuck at episode 3. I0ve been following the walkthrough but the events 46 and 47 on day 13 (Monday) don't fire and I can't go on. Anyone knows how to solve this problem?
I think I found a possible reason why this happens by looking at the code. The event that doesn't fire seems to be e3_50, which is related to the dinner with the 7th dress. But there's an option that, if the dress variable is set to 7 and the e3_50 variable is still 0 (the event hasn't fired) changes the dress variable to 6, thus preventing event 50 from ever happening. This could be a bug or just me don't understanding the code, but by removing those two lines of code I was able to go on with the game without problems