- Oct 6, 2017
- 1,258
- 428
Remember, the recess grinds are not twitch mini-games and I was not referring to the recess grinds except as an aside that equated them to a form of hell to which developers who put twitch mini-games into RPGs should be consigned (<evil grin> :evilsmile. These are all still under development and I assume they will be rebalenced for gameplay when fleshed out.What other mini games besides this and the recess grinds annoy you. The shooting one annoyed me quite a bit as well. Plus at this point there isn't even a use for aim within the build. Sad but true.
Let's see... The mini-games that are twicthy:
- The shooting tournament is the worst by far, but the purpose of the aim attribute is planned for a future release so it's no big surprise that it is not yet of any use. This game crashes often if you reload too much, which you have to do.
- The cop car chase on the freeway while driving the marijuana delivery van. Truly awful. You just have to find a way to cheat the game AI (like moving left to the lane marker between oncoming lanes since no cars will hit you there), or get lucky enough. Both bad design and implementation. Not at all RPG. This game crashes often if you reload too much, which you have to do.
- The avoid-the-bugs stealth mission. On faster computers, the fast bugs are just too fast and the input response is just too slow. It doesn't work. Also, sometimes the middle bug gets stuck on the bridge and blocks it, restricting you to only the left half of the bridge. The best strategy I've found is to move back-and-forth between the two slowest bugs that are separated by two fast bugs. This game crashes often if you reload too much, which you have to do.
- Unfortunately, the avoid-being-spotted missions (teachers, guards, etc.) don't work very well either for the same platform, timing, and input resonse reasons. This is sad because they are kinda fun even if they are more twitchy than RPG puzzley. If the opponent animations could be smoothed out and made to operate at the same speed independent of computer speed, and the input response run independent of the painting, these could be made workable. These have not yet crashed for me. Oh, and the teachers can see you through the walls.
- The chase-the-cats stealth mission only suffers from the requirement that you hit the action function while next to and facing a cat rather than just moving over them. This has not yet crashed for me.
- The mazes might be too simple and might benefit from random generation rather than the same one every time.
- The push-the-obstacles games seem to work well and provide an acceptable level of challenge.
- The complete-goals-before-time-runs-out games seem to work ok, but they do suffer from vague instructions forcing you to experiment and reload until you figure out what the goal actually is.