The vast majority of animations in the game are not videos. They are the still images you see when you unpack the game strung together in a loop with sound effects over them. In order to make the videos I have to run the code in test mode and then record the output of the frame running the game in test mode. This means first I have to track down where in the code each one of the video sequences is called.
After that I usually have to clean up BON's code. If you notice many times during the first sequence of the loop you get weird residual flashing like the wrong picture is coming up in between frames. Or there is a delay before the first animation starts. This is because of the way BON codes things and he's not a great coder. So each video is manually checked and corrected. During this process I also clean up and remove the text and put in a few wait points so you can see some of the images that are normally covered by text waiting for you to hit OK.
Finally in some cases, pretty infrequent but still more than zero, BON has additional CG that he generated but for whatever reason he didn't add to a scene. I also look for these and write new code to add them to the scene.
Depending on the number of animated sequences this can take a decent amount of time. I only have about an hour maybe two per day to work on this so the process is slow going. This time around there are 55 animated sequences. Way more than in any other release.
As it stands I have completed 32 of the 55 animated sequences. I would have been done and released by now but as mentioned earlier I had a catastrophic disk failure which caused me to lose a good portion of the walk-through I had worked on for 1.4 and I also lost all of the videos I worked on to that point. At that time I had 24 completed. Given my pace since releasing the walk-through I expect it will probably be some time tomorrow or Friday that I have the CG finished and posted.