View attachment 82840
I was really looking forward to Tyna's scenes, but this specular makes her look like a plastic doll, and the intensity of the lighting makes it even worse. It looks like the same shader settings are being used for all models, but the same HSV doesn't work for all skin tones. To get a closer match, copy the diffuse color to specular, then tweak saturation down and value up. And softer, less concentrated gleam would look like wet human skin and not your inflatable girlfriend.
EDIT: Oh, and this happens a lot:
View attachment 82907
The scenes all have great frameline composition, until the same interface is overlaid and obscures features significant to the scene. And in most scenes that this problem occurs, just downsizing the buttons and pushing them toward the corners would solve it, but in this scene the framing was so tight that you'd have to do some creative rearrangement to keep the buttons from spoiling the view.