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In short, it was a Molly or you get the short end of the stick story. The problem with how the Nikki things turned out came from the writing itself. Every conversation through the progression of the story pointed towards something between Taylor and Nikki, I wasn't in any camp so out of curiosity I decided to go for it, and then it hit me. From the point of rejecting Molly, it went all downhill, starting with the message Sudo sent through Nikkis line to the player, that you essentially fucked up. Then almost all the conversations, especially the ones during Christmas and in the treehouse became one big explanation for why the progression of the story up to that point should be ignored and retracted, with such great bullshiting in the dialogues that it was physically painful to read. After reading his massive post on patreon about it, it became much clearer, but during the playthrough it irked my, and as I saw many others mind to no end. If he wanted a sole Molly focus so bad, he should've had a much better grip on his writing, but instead, he let the story flow as it was, then tried to bullshit his way out of it.How is he moaning about it? The guy did his biggest update EVER to expand on the rushed endings and give more options than Molly AND add Nikki and Cory options as well as others.
The original game wasn't exactly Molly or nothing either, there was an overblown bad one for cheating on Molly, but there was also an ending of Taylor living his life trying to find out what he wanted. It wasn't a standard ending but it wasn't bad. Where the game had issues before was in the rush to conclusion and the fact that Nikki became an LI when he didn't really ever intend her to be.
In this version, there are several places that it points towards to him still being salty about the community reaction, especially at that movie they watch during Christmas, within both the Molly and non-Molly routes. I got the same feeling from how the "loner" ending turned out as well.