I get what you say, that having a game which starts on Normal difficulty is more the norm but, honestly man, there is absolutely
nothing in this game which is "hard".
Managemement aspect is a piece of piss. It's so simple.
You equip the room with the upgrade item, then assign the relevant girl to the relevant room, equip her with the relevant items and cards.
Job done.
If the assigned girl doesn't have enough skill, send her to the Trainining room to gain XP at roughly 10 x the rate which you gain it from the activity. It auto-trains her lowest skill, but grants 270-330 XP, as opposed to 30 XP from successfully completing the activity.
You search the Attic during the morning or afternoon, to gain Items.
You visit the Tarot Reader, Isabella, during the evening or night, to gain Cards.
For both of these, save before you visit and reload if you do not get the item/card that you want.
There is even a "Cheat" option, to give yourself cash (10k a time), Hotel XP & Tarot points to buy cards.
Seriously, what is "hard"?
Even reaching VIP at level 1, 2, 3, 4 & 5 is pretty simple.
There are only 3 or 4 options to remember, for each activity.
Once you satisfy a guest to each VIP level, you will not need to choose anymore. It gets automatically done.
There is only one guest who cannot currently be taken to VIP 5 & we're only 5% short for her.
There are also a load of Events currently implemented, not "all of them are locked behind the managagement parts", at all, unless you include the girls progressing to relevant levels, which can be easily achieved via the Training Room, alongside normal gameplay.
The Events are locked behind progress.
Progress, in a management game, requires successful completion of management tasks.
MC has 10 Events.
Julia has 14 Events.
Amber, Riley, Kay, Laura & Annika all have 12 Events.
Hana has 9 events.
All of these events simply require the MC to visit the correct location, at the correct time, or for the correct girl(s) to be assigned to the correct activity/rest, at the correct time & for the MC to visit them.
Just hover over the "i" to see what's required & when to do it.
Simple.
IIRC it has been stated that there will be an easy mode, but I think that this is not coming until the game is further along the development path.
End of the day, this is a management game.
If you do not enjoy management games/games which have management content, why play? Never mind then expecting it to offer you a simple, non-management mode.
Does not compute.
Ah, OK, that explains it.
Seems like you have an opinion of a game that you don't play.
Awesome.