You can do it now because it's a beta game version.
You can't do that in the final game version, if you decide later, it will show the same traits.
Hmm... Well, that's what I suggested for the harder game modes.
Not sure how I feel about... No, I know I don't like it for Normal mode. But I also know that past experience shapes future expectations. So, I can't truly say how I'd feel about that mechanic if I was a new player.
When you say 'Decide Later' will give the same traits, are we talking about a situation where it updates each shift or one where those are the
only choices until you pick one?
With the former it'd just be mildly tedious. Checking the woman's tab each shift until I see the trait I want.
With the latter... I think the economy adjustments I
suggested awhile back would be important. Because without a significantly increased cashflow I wouldn't be able to afford the pills from Fizwill to keep resetting traits until I get mix I'd want.
edit:
On the topic of traits:
Since Julia automatically starts with 'Supportive' (works for free), it's redundant that 'Underpaid' (50% pay) is among the traits you get to choose for her.
Toss in that, in future versions, 'Decide Later' won't function as a fast & free re-roll. Result is that 'Underpaid' will, effectively, just be burning a slot in the choices. Making it that much easier for a player to feel "screwed by RNGesus"