Sorry, while I had the Atari 2600 (and a simple Pong type game console whose name eludes me, but already with variations like soccer - two bars on each side, not the whole baseline is a goal) I only started "messing around" with the C64 and then moved to PC via Atari 500. So I am too young to continue this discussion
However, I would still argue that usability on the first level comes at the price of control and usability on the second level. Especially if, as shown above, programs do not really care for standards. And especially in the age of having a system SSD disk and a standard HD for the "heavy" stuff the clutter can become worse for the uninitiated - "Why is my disk full? I bought a 16TB disk" - yes, but everything got written onto the 516GB one.
If you just do the standard stuff - email, surfing, maybe a letter here and a spreadsheet there - this is more comfortable, agreed. However there comes a point when you just have to delve a bit deeper into the workings of a PC.
On which side of this point "save game locations for amateur lewd games" is situated is of course debatable. But I see an educational option here: show some of the workings of the PC with a suddenly motivated audience